Server updates
- Added a few more ttt maps
--- ttt_thething_b4fix
--- ttt_cloverfield_b4
--- ttt_underside_a1
--- ttt_utility
- Added a few maps that is on the workshop collection to the fastdl.
- Removed the maps that got added to fastdl from the workshop collection.
- Removed the now unused addons from the server.
- Removed ttt_theship_v1
Todo:
- Decide if the gamemodes should stay on the workshop or go on the fastdl.
Pros: Faster downloads/loading, easier to customize settings.
Cons: Have to download ALL the gamemodes content first time connecting to the server.
_________________ "Life is like riding a bicycle. To keep your balance you must keep moving."
Good evening ladies, gentlemen and Dolf whom is a finlandmen and thus cannot be acquainted with the low lifers -hoomans-.
I am making this post firstly to announce that I've started uploading some gameplay from SpA on my YouTube channel, the two 40+ minutes videos are already up and really excited to be pierced by your views, likes and comments. So we can make the Gmod thing run. http://www.youtube.com/watch?v=7ecWsYScl-I http://www.youtube.com/watch?v=Z3EXLlAaKrA
Secondly I want to take the piss at the !motd, meaning the rules. I've been thinking about adopting SOME of the rules from a very old TTT community and tinker with them a bit, we will however progress in their severity after we get a nice income of players. Rules for all the mods.
Why would we want that? Quite simple. For say you are the Traitor and I just randomly pop you in the head, of course you will possibly take the piss, especially if it was a good round. Or let's say you're the Murderer and I just randomly shoot you or some other dude, either winning the round in an rather unfair manner or simply making the round worthless by taking all the challenge out of it.
Most importantly we will possibly want to expand in the Gmod department after a period of time unless we can introduce people to the forums and community by: good administrations, servers, communication and most importantly fun and relaxation.
So here are some suggestions:
Do not rdm. random-death-match. As in do not randomly kill people for no reason, goes for TTT, Murderer and I think some other mods.
Some of the SpA behavior rules. (no racism, possibly no cussing unless joking or not referring to somebody in particular)
No griefing/trolling.
No metagaming or ghosting. (being on a call with somebody and saying X is a Traitor, basically giving yourself unfair advantages in-game)
Here are rules for TTT:
Contents:
I. Rules
II. Suspicious Actions
III. General Traitorous Actions
IV. Map Specific Traitorous Actions
V. RDM
VI. Camping as traitor
VII. Glitches
VIII. Non-Glitches
IX. Binding Radio Commands
Rules:
1. Names need to consist of some English letters and be easily pronounced.
2. Do not RDM! (See section V)
3. Treat everybody with courtesy and respect.
4. Be conservative on mic use. (This means no singing, spamming, etc.)
5. No *ghosting, cheating, hacking, or giving yourself an unfair advantage in anyway. (ghosting definition at the bottom of the section)
6. Anyone found to be excessively annoying will be muted / gagged.
7. Karma below 700 will be banned.
8. Do not manipulate props in dangerous ways. (Unless you're a traitor.)
9. Do not idle / camp as a traitor. (see section VI)
10. Respect the admins and their decisions.
11. No Porn / R rated sprays.
12. Do not troll
13. Do not name yourself similar to another player on the server.
14. Do not have names that will be confused with radio commands (nobody / somebody in disguise / etc).
15. Detectives cannot make new rules, they must follow the rules listed here.
16. No Hate speech (Racism, sexism, etc)
17. No consistantly targeting the same player with the intention of making them rage.
18. Do not 'call out' the admins if they are incognito.
19. Do not kill players in the preround.
*Ghosting: Ghosting, sometimes refered to as metagaming, is the act of informing ALIVE players who the traitors are as a traitor. This includes telling the admins through admin chat.
Suspicious Actions (Not killable):
1. Aiming at or watching players through the crosshairs of their gun
2. Being uncooperative with Detectives
3. Refusal to cooperate with requested ammo checks, slot checks or failing slot checks, etc.
4. Activating non-traitor traps with no one around
5. Door Spamming
6. Having the same gun that recently killed a person
7. Being the last person that a dead innocent saw, unless a visualiser proves that the dead innocent was looking at their killer, which is traitorous.
General Traitorous Actions (Killable):
1. Activating a trap on someone
2. Having a traitor weapon without stating how you got it
3. Damaging and/or destroying Health Stations
4. Not identifying bodies
5. Attacking non-suspicious players
6. Carrying explosive props towards people
7. Attaching (Hanging) bodies to surfaces
8. Being with a person right before they stop responding to live-checks
9. Being targeted in a person's "Last words"
10. Claiming innocents are traitors without reason
11. Entering a traitor only area (Such as Temple or Minecraft, where Innocents will be killed before they can enter)
12. Being in disguise (No name/info when crosshair hovers on them)
13. Planting C4/radio/etc
14. Destroying or withholding evidence (ammo/gun checks excluded)
15. *Traitor Baiting (definition at bottom of section)
16. Not responding to Alive check
17. Picking up ammo for a gun you do not have [example: Picking up sniper ammo but having M16.]
18: Not shooting at or around an unquestionably confirmed traitor. [does not permit teamkilling if you are a traitor yourself.]
*Traitor Baiting: This is defined as shooting at someone without hitting them (excluding warning shots), claiming to be a traitor, swinging dangerous props near or at a person and having a traitor weapon without explanation. Shooting in the air or at random props IS NOT killable.
Map-Specific Traitorous Actions (Killable):
67th Way:
1. Damaging and/or breaking the traitor tester
2. Putting a prop at the bottom of a teleporter chute
Gas Dump:
1. Planting the C4
Lost Temple:
1. Going into the Traitor Rooms
Minecraft:
1. Hiding Diamond Blocks or throwing them into lava
2. Going into the Traitor Room
WhiteHouse:
1. Move the mines towards people. (They are explosive props)
Rooftops:
1. Carrying the electric axe towards someone
RDM:
1. Throwing discombobulators that cause falls from a dangerous height
2. Throwing incendiary grenades that damages somebody
3. Failing to diffuse a C4 without warning when people are around
4. Pushing anyone from a dangerous height
5. Killing AFK players as non-traitor
6. Killing traitors as a traitor
7. Manipulating props that damage or kills another player unless you are an alive traitor.
8. Goomba stomping (Landing on top of players and hurting/killing them.)
9. Killing someone after claiming an area before the last 2 minutes.
10. Killing for being in a claimed area if they were there when you announced your claim
11. Killing someone for making aesthetic changes to a map (For example, turning on/off lights)
12. Planting C4 as an innocent [unless planted for a longer time then is left in the round]
13. Killing someone for following you without clearly warning* them to stop first.
14. Chasing someone down after you've started shooting them for following you unless you have already engaged in combat (After warning.)
15. Killing someone with a trap as innocent without reasonable suspicion
16. Calling out traitor-buddies (Even if there is only one innocent left)
17. False accusations (Except traitors getting innocents killed.)
18. Killing a teammate by barrel explosion.
19. Killing someone for hearing them get new equipment.
20. Killing someone as a Detective for not following your orders.
21. Killing someone for killing an innocent for a valid reason.
*Warnings are either: (If a warning shot hits the person it is an attack and not a warning!)
a) 3 Verbal Warnings
b) 1 Verbal Warning and a warning shot
c) 2 Warning Shots
Camping as a traitor:
- Camping in a traitor room for 3+ minutes
- If a traitor has less than 2 kills per round
Glitches
General:
1. Forcing any weapon to keep making the reload noise (Ban 60 min)
2. Forcing bodies through walls / closed doors (Ban 60 min)
3. Going outside the map boundaries.
Country Train:
1. Going Behind the fence
2. Going On the mountains that are accessible via the fences
Richland:
1. Causing either explosive trap to repeatedly trigger
Canyon:
1. Going to the bottom of the Canyon
Office Unlimited:
1. Going inside the elevator when the elevator is on another floor
67th Way:
1. Causing the cars to stop
2. Sending C4 through a teleporter
Christmas Town:
1. Going on the roofs/garage doors
-If it is not on here respect the admin's decision. If you disagree with the decision and I will decide if it is a glitch or not.
Non-Glitches
General:
1. Door Spamming
Minecraft:
1. Blocking the nether house door from opening by standing in the doorway
Binding Radio Commands
bind "h" "ttt_radio yes ->Yes.
bind "h" "ttt_radio no ->No.
bind "h" "ttt_radio help ->Help!
bind "h" "ttt_radio imwith -> I'm with (player you aim at).
bind "h" "ttt_radio see ->I see (player you aim at).
bind "h" "ttt_radio traitor ->(player you aim at) is the traitor!
bind "h" "ttt_radio suspect ->(player you aim at) acts suspicious.
bind "h" "ttt_radio check ->Anyone still alive?
The small notes are sometimes referred as you, the server owner, whom makes the rules and has the last say.
And yes, I am not expecting them all to suddenly go in and be respected unless we really expand on the servers, but some of them can be borrowed. It's from a very old and big community which I personally love. Though nothing beats SpA.
And of course, you can mess around with your friends so on and so forward. Usually only reported rdm should be dealt with, use your common sense as I'm sure it wont be lacking.
Murder:
Murder Server Rules:
Do not block any major hallways or rooms, only block rooms unimportant and with one way in ect.
Do not attempt to hold off the round EG: not murdering people purposely as Murderer, not attempting to shoot the Murderer as a Bystander ect.
Do not call somebody the Murderer unless you have evidence they are.
If somebody is AFK, notify an Admin, if no Admin's are on then you must wait at least 5 mins into the round to shoot them.
No offensive/pornographic sprays.
Respect all Admin/Moderator's and their decisions, do not argue with them.
No exploiting any glitches or bugs. Report them to an Admin or Moderator immediately.
Staff impersonation WILL lead to your ban.
Keep racism/sexism/trolling to a friendly manner.
No advertising other servers, communities, websites ect.
Don't mic/chat spam.
Helpful tips (Suggestions, not rules):
If you already have a gun, do not pick up any more points, as this is effectively stealing off everybody else.
If you are the murderer. Do not pull out the knife immediately. The only weapon you have is a knife and if a person sees you pull out a knife they will probably alert everyone.
Press Q and scream for help with it if you do not have a mic. It's a good last measure to cry for help.
On maps that support it, collect 5 green glowing clue items to get a gun (only as a bystander).
If somebody is annoying you ie: following you, repeatedly hitting you with things you may shoot them ONLY after you have warned them first!
As a Bystander, Do not Randomly shoot people.
Just a suggestion. I can also help with plugins, etc. .
If you like a plugin you see trough out my videos, feel free to say so. I currently have a few suggestions regarding the weapons.
The silent sniper is OP. Maybe 5 shots per clip instead of 10? I want the awp either fully removed or changed to not a 1-hit-kill. Or make it a reskin for the rifle so Traitors/Detectives will always have a rifle.
The Detective has no rifle/sniper/silent sniper/awp nada. You don't expect him to get a good weapon on every big map now do you? Especially with the credit crap he can barely get anything useful with his 1 credit, and then what? Possibly boost the starting credits on the Detective directly proportional to the number of Traitors. Just sayin'. That's about it guys.
_________________ https://www.youtube.com/watch?v=fWipBO9VXtc
"Hey, fire, do you want to see guts?" - the late 2Fat2Furious.
I read your post until the rules started and I saw 10 rules behind the first soiler section.
This is exactly why we didnt play on other servers but started hosting our own when we started the daily-ish gmod group, because every server has a page full of rules that destroy most of the fun of the game.
Not only is it hard to differentiate between RDM and good observation, I'm sure many agree that the most memorable and fun memories are from moments that are not quite within the rules.
I read your post until the rules started and I saw 10 rules behind the first soiler section.
This is exactly why we didnt play on other servers but started hosting our own when we started the daily-ish gmod group, because every server has a page full of rules that destroy most of the fun of the game.
Not only is it hard to differentiate between RDM and good observation, I'm sure many agree that the most memorable and fun memories are from moments that are not quite within the rules.
"Just a suggestion." might've skipped your eyes.
Rules are only a preset on how the game should develop in order to be fair for all sides, if you bothered reading them all you'd notice it's basically a how-to or a TTT 101. Some way to define the game to a new player in order for it to be enjoyable on all sides.
Fear not as as previously said they only serve as a suggestion and I don't expect them to be implemented in a rule-set but more in a how-to-ttt post, possibly in the future. My goal here is to make the game approachable by new players whilst not stealing the fun in it.
As I believe you could tell, the administrative team doesn't have its head up its arse around here. Casual gaming and fun is what SPA always represented for me. Of course nobody would bother slaying, kicking, banning if you are joking around. In my videos you could see that at times I do get killed or I do kill people jokingly and nobody minds. The idea behind it is that I know those people, they know me and we're both into the joking-fun and screwing around.
_________________ https://www.youtube.com/watch?v=fWipBO9VXtc
"Hey, fire, do you want to see guts?" - the late 2Fat2Furious.
To start off with, the rules list in its current form is something that was quickly written with some basic html/css, (not too proud of the css/html)and I totally agree the rules need to be revisited, but as Dekar said, having to many rules is not the way to go. In short my opinion would be: keep it simple and short.
The server, as it is being used now, is mostly for the game-nights that usually happens a few times per week. There is next to no moderation outside of those times. And all of those rules, while most of them are good to have, they are simply too many. A enforcing all of them would require a lot of moderation.
Possible ways forward
1. Password protect the server and post the password in the group and forums. It was quite common for the server to be password protected when it was hosted off my laptop.
pros: No rules needed, there will only be people that at least someone knows on the server.
cons: No new random players, server will be empty most of the time.
2. Keep it as it is. Let the server be open most of the time(Sandbox usually needs password to protect for people spawning huge stuff and crashing the server, still happens, looking at you, yes you! )
pros: -
cons: -
3. Add a lot of new rules and such. This will require having a lot more active staff to keep the rules. Which means getting a lot of non-SpA players to be the admins of the server. Also as there is currently ~10 gamemodes on the server, it would mean a very very very long rules list.
pros: A active server
cons: Lots of stuff to fix. Lots of moderation needed.
My opinion: I'm leaning towards option 1. Firstly, I do not have to much time as I am studying full time. And secondly it would mean that there is no moderation needed.
Thoughts?
Other discussion
zXPoison wrote:
The silent sniper is OP. Maybe 5 shots per clip instead of 10? I want the awp either fully removed or changed to not a 1-hit-kill. Or make it a reskin for the rifle so Traitors/Detectives will always have a rifle.
Silent sniper: Might need a nerf. Maybe make it not able to pickup more ammo? Only 10 shots? More thoughts?
AWP: Have been discusses a bit in chat, and deemed a bit useless without it being able to 1 hit kill. I would not say it needs to be nerfed. If more people agree, then I will nerf it.
zXPoison wrote:
The Detective has no rifle/sniper/silent sniper/awp nada. You don't expect him to get a good weapon on every big map now do you? Especially with the credit crap he can barely get anything useful with his 1 credit, and then what? Possibly boost the starting credits on the Detective directly proportional to the number of Traitors.
First of all, the settings as they are on the server are the default settings with the exception that the minimum amount of people required to have 1 detective is 8.
I would say that having the default 1 credit to start of with, really makes the detective to have to make a choice in what extra equipment he can buy. Need more opinions.
zXPoison wrote:
If you like a plugin you see trough out my videos, feel free to say so. I currently have a few suggestions regarding the weapons.
I would love more plugin suggestions, good plugins/ttt-weapons/more are hard to find. And a lot of them you need to pay for
More thoughts/ideas of mine
* Car building/race competition in sandbox, with teams.
* Destructible car building, aka something in the ways of robot wars.
_________________ "Life is like riding a bicycle. To keep your balance you must keep moving."
I think for a legit TTT server 2Fat this would be the way to go about it. Like Green said though we play pretty casually between us so rules aren't really needed. Same can be said with silenced sniper and awp, no one really tries superhard with them, so they never seem overpowered. Especially with most people buying turtles and C4 because they're just funny.
AWP I think is fine as, if people start using it really well, then maybe a nerf is needed then, right now though it's still somewhat neglected.
A small note, on my videos you can see a silent sniper named VSS or Vintorez (Vintar in-game) which has only 5 shots. Also, spawning a silent sniper shouldn't give you 10 extra ammo because you'll end up with 40 sniper bullets from that.
Having the awp not be a 1 shot kill doesn't make it useless, you can make it a 80 damage body shot and thus a sniper shot and a pistol shot to the chest will kill most foes, usually I found the awp used as a replacement for the regular rifle, so terrorists always had a rifle.
Regarding the plugins if you guys spot anything you like or might consider trough gmod videos I might be able to help. Furthermore I know 3 server owners and quite a few admins with experience that can help me get most of the good plugins that exist around. (like the biohazard ball and such)
I will look on to adding some possible plugin suggestions soon.
_________________ https://www.youtube.com/watch?v=fWipBO9VXtc
"Hey, fire, do you want to see guts?" - the late 2Fat2Furious.
Last night after a lot of TTT we started playing sandbox. Rules kind of became, spawn a jeep and modify it for some time and then race! Might happen some more, might even happen in a more planned event, maybe robot wars, maybe something completely different.
Here is some screenshots from the awesome fun:
Pictures by green
Start of the race.
Going through the loop.
Green's awesome car.
The loop getting slightly modified.
Pictures by dekar:
We can fly!
Awesome pic of the loop.
Pic from inside the loop. Dekar in the back, DonDonDon in the front.
_________________ "Life is like riding a bicycle. To keep your balance you must keep moving."
_________________ <@wankin> i have a double penis one where it's meant to be and one on my head so i get called dick head alot but a plus is the ladies love it
Been a bit lazy with posting what's changed on the server the past month+. Althought it has been mainly small changes.
The server has not changed much, but here is some new stuff that I will try to list. What mainly has happened recently was the addition of the endround music plugin, including the !playurl command which takes a link to a download of a mp3 file and plays it for everyone. The volume was too loud, so it went on the todo list to fix. Thanks to Dekar it is now working correctly, and you can now change the volume of the sound being played. He also coded a modified much stronger discombulator for traitors that will be added soon(tm) to the server.
Update stuff
- A few new maps
- A new gamemode melonbomber
- Added new sound plugin to the server.
-- After testing, removed access to everything but the endround sound for anyone not admin. (Please use responsible!)
- Updated the sound plugin with help from dekar.
-- !playvolume now sets the volume of the sound playing
-- !playurl now accepts optional second argument, the volume of the sound to play.
-- Using !playurl without the volume defaults to 50%.
- Added new traitor weapon made by dekar
- And most likely a few more stuff.
_________________ "Life is like riding a bicycle. To keep your balance you must keep moving."
Last edited by [SpA]Mr.green on 14 May 2014, 21:46, edited 1 time in total.
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