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PostPosted: 01 Jul 2008, 14:14 
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TeamFortress 2 transforming into a MMORPG like WOW with item drops.. omg
Did Valve got hit in the head with something or what ?
Quote:
First, someone found a few strings in the TF2 server.dll:

item_quality_chance_unique
item_quality_chance_rare
item_quality_chance_common
Percentage chance that a random item is unique
Percentage chance that a random item is rare
Percentage chance that a random item is common

These strings don't appear in the old version of server.dll. Could be related to the method of unlocking the coming sets of weapons. Look like they might be cvars.

Next up (bolding the important crap):

.rdata:1039B0F4 aItem_quality db 'item_quality',0 ; DATA XREF: sub_1024AE80+235 o
.rdata:1039B101 align 4
.rdata:1039B104 ; char aMax_ilevel[]
.rdata:1039B104 aMax_ilevel db 'max_ilevel',0 ; DATA XREF: sub_1024AE80+219 o
.rdata:1039B10F align 10h
.rdata:1039B110 ; char aMin_ilevel[]
.rdata:1039B110 aMin_ilevel db 'min_ilevel',0 ; DATA XREF: sub_1024AE80+200 o

.rdata:1039ACD0 aCh_item db 'ch_item',0 ; DATA XREF: sub_102E89B0+11 o
.rdata:1039ACD8 aGenerateARandomItem_WithNoParameterWill db 'Generate a random item. With no parameter, will generate an item '
.rdata:1039ACD8 ; DATA XREF: sub_102E89B0+7 o
.rdata:1039ACD8 db 'of random item level, between 1-100. Specify the item level as th'
.rdata:1039ACD8 db 'e first parameter if desired. If the ch_item_name convar is set t'
.rdata:1039ACD8 db 'o an item name, ch_item will only generate items with that name.',0

Digging deeper, they found even more evidence of the change:

Freshly decrypted script files regarding the new rare/common/unique weapon drop system:

http://billdoor.googlepages.com/attr....ctx.decrypted
http://billdoor.googlepages.com/item....ctx.decrypted
http://billdoor.googlepages.com/item....ctx.decrypted

So bottom line:

They're from the TF2 GCF file, decrypted with a key from the server.dll executable. It looks like the "alternate" way of getting new weapons well be some kind of randomized drop system.

The weapons released with the current patch for medic would be the unique ones but there will also be "rare" or "common" randomized ones availabe, with attibutes like +4 clip size or +1.16% damage.

How is this going to work with a game where all the game servers are essentially untrusted by Valve? It's not, of course. Welcome to bnet open for FPSes.
Is this the reason ?
http://img240.imageshack.us/img240/1834/gabewowgn9.jpg

http://forums.steampowered.com/forums/s ... p?t=698581

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PostPosted: 01 Jul 2008, 14:54 
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Quote:
Evidence 1: Translation of new Heavy voiceovers in foreign GCF files.

heavy_specialweapon01: My fists are made of steel!
heavy_specialweapon02: A new weapon!
heavy_specialweapon03: I got a new weapon!
heavy_specialweapon04: They will cry infront of my gigantic weapon!
heavy_specialweapon05*:
heavy_specialweapon06: This weapon is oversized compared to my tiny enemies!
heavy_specialweapon07: I am heavy weapons guy, and this is my new weapon.
heavy_specialweapon08: This new weapon is good!
heavy_specialweapon09: Yes, I like this new weapon.
Dno what its all about, might aswell be an experiment left out in the dll's


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PostPosted: 01 Jul 2008, 15:18 
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lol that fatty has the same keyboard as me


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PostPosted: 01 Jul 2008, 15:48 
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[SpA]Dgbhunter wrote:
lol that fatty has the same keyboard as me
dont call him like this! he's SPECIAL ^.^

mh...let's see what will happen... (:

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PostPosted: 01 Jul 2008, 16:38 
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Or then they are taking the piss out of all no-lifes that dig into the files :59

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PostPosted: 01 Jul 2008, 16:59 
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[SpA]Baal Kagan wrote:
[SpA]Dgbhunter wrote:
lol that fatty has the same keyboard as me
dont call him like this! he's SPECIAL ^.^

mh...let's see what will happen... (:
Indeed..

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PostPosted: 01 Jul 2008, 17:27 
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Or then they are taking the piss out of all no-lifes that dig into the files
Very likely. ^^

Like I said: don't speculate too much until something is released. TF2 has been scraped and re-made as a game like 3 times so you never know what the guys at Valve are testing. Maybe it IS some left-over code from a RPG-like gameplay mode they were testing but found to be a steaming pile of crap. ;-)

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PostPosted: 01 Jul 2008, 17:29 
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Lim-Dul wrote:
Quote:
Or then they are taking the piss out of all no-lifes that dig into the files
Very likely. ^^

Like I said: don't speculate too much until something is released. TF2 has been scraped and re-made as a game like 3 times so you never know what the guys at Valve are testing. Maybe it IS some left-over code from a RPG-like gameplay mode they were testing but found to be a steaming pile of crap. ;-)

The code was found since the last update by some guys on steampowered.. I hope that they dont turn this into a MMORPG.. that would be a bummer

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PostPosted: 01 Jul 2008, 18:12 
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Max wrote:
Lim-Dul wrote:
Quote:
Or then they are taking the piss out of all no-lifes that dig into the files
Very likely. ^^

Like I said: don't speculate too much until something is released. TF2 has been scraped and re-made as a game like 3 times so you never know what the guys at Valve are testing. Maybe it IS some left-over code from a RPG-like gameplay mode they were testing but found to be a steaming pile of crap. ;-)

The code was found since the last update by some guys on steampowered.. I hope that they dont turn this into a MMORPG.. that would be a bummer
So at each update he checks ALL the codes?
What a no-life.

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PostPosted: 01 Jul 2008, 18:28 
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:lol:

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PostPosted: 01 Jul 2008, 18:45 
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lmao, alright.. why not make enemies drop coins too.. which we can spend on weapons O;
I'm not sure what to think, but I don't think I'd like this :/


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PostPosted: 01 Jul 2008, 18:50 
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The Necromancer (4970)
Heeeello? Anybody home? Haven't we agreed that this piece of code might mean absolutely nothing? =)

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PostPosted: 01 Jul 2008, 18:51 
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Lim-Dul wrote:
Heeeello? Anybody home? Haven't we agreed that this piece of code might mean absolutely nothing? =)
finally sumone who thinks like me... <3

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PostPosted: 01 Jul 2008, 18:56 
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The Necromancer (4970)
Yeah - the next time somebody finds e.g. a reference to dick.png in some .dll file we'll be hearing texts like "Oh God! All skins will be replaced with a photo of Gabe Newell's dick!" and we all know how likely this is to happen. ;-)

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PostPosted: 01 Jul 2008, 19:01 
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Lim-Dul wrote:
Yeah - the next time somebody finds e.g. a reference to dick.png in some .dll file we'll be hearing texts like "Oh God! All skins will be replaced with a photo of Gabe Newell's dick!" and we all know how likely this is to happen. ;-)
:lol:

We will have to trust Valve.. they never made a bad decision in my opinion

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PostPosted: 01 Jul 2008, 19:08 
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Lim-Dul wrote:
Yeah - the next time somebody finds e.g. a reference to dick.png in some .dll file we'll be hearing texts like "Oh God! All skins will be replaced with a photo of Gabe Newell's dick!" and we all know how likely this is to happen. ;-)
if this would happen...it will be very hard to find the classes... (coz of his lil penis)

u get it?

huh?

huh huh?

HUH!? GET IT!?

...

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PostPosted: 01 Jul 2008, 19:24 
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And a funny guy at Valve is now sitting in his chair on lol-ing about all these boys out there who try to analyze some random text he just put into some files. :4

At least I would do this if I were a programmer at Valve. ;)

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PostPosted: 01 Jul 2008, 19:25 
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Quote:
if this would happen...it will be very hard to find the classes... (coz of his lil penis)

u get it?

huh?

huh huh?

HUH!? GET IT!?

...
Image

;-)

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PostPosted: 01 Jul 2008, 19:26 
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When VALVe will make a MMORPG will be the day ants are the size of a whale.

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PostPosted: 01 Jul 2008, 20:31 
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When VALVe will make a MMORPG will be the day ants are the size of a whale.
Then it's time to run! The ants are already coming!

Image

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PostPosted: 01 Jul 2008, 22:16 
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I've I see what kind of speculation this code does within in the community I would certainly add false hints and see what speculation it results into.

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PostPosted: 01 Jul 2008, 23:53 
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Valve just wants to screw with us :lol:

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PostPosted: 02 Jul 2008, 13:23 
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this whole thread is rediculous!!! :lol:


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PostPosted: 02 Jul 2008, 13:46 
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Yes.
Lets talk about giant ants instead.

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PostPosted: 02 Jul 2008, 17:00 
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The Necromancer (4970)
Like, in Indiana Jones? :-D

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PostPosted: 02 Jul 2008, 20:23 
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These weren't giant... just well fed... ;)

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PostPosted: 02 Jul 2008, 23:19 
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Saw that scene in the new Indiana Jones where there were millions of killer-ants?

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PostPosted: 02 Jul 2008, 23:35 
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The Necromancer (4970)
I think this is what we referred to in the last two posts. ;-)

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PostPosted: 03 Jul 2008, 00:56 
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Hmm, maybe not Illiterate (23)
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It would kinda make sense...especially if you consider that the unlockable weapons already have levels.
Perhaps it's something entirely different...Valve is experimenting alot.

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PostPosted: 03 Jul 2008, 09:50 
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NessD wrote:
It would kinda make sense...especially if you consider that the unlockable weapons already have levels.
Perhaps it's something entirely different...Valve is experimenting alot.
yea...what is it about the lvl's of the new weapons ~mh~

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