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Map Rotation and Feedback Thread
https://forum.specialattack.net/viewtopic.php?t=13303
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Author:  babbmann [ 31 May 2012, 10:59 ]
Post subject:  Re: Map Rotation and Feedback Thread

commander_carrot wrote:
and you can´t tell me that gravelpit doesn´t get stuck: sentry jumper on the one points roof 2-3 sentrys and a tele that´s it^^ :ugly:
btw what i see A LOT when the server is low on players: build a lvl 3 sentry, get kills feel like a king empty the server
i don´t know what to do against such a thing but it is annoying AS FUCK (amiright babbman? ;) )
i understand you junco but what is the balance now? empty servers untill somebody calls out the spa army in the steam group? :(
Yes carrot you are definitely right :wink:
Gravelpit always tends to fuck up when the player count is low, because some jerk decides to build a lvl 3 sentry even thou there are like three other players on the server. So yes gravelpit do get stuck

Junco: you said that the only reason that frontier plays once is because there isn't enough room in the rotation, well I think maybe you could remove some other maps to make more room :mrgreen: Cause according to me it is one of the best maps. You can play every single class and still have great fun. It doesnt get stuck that often and it is kind of unique.
I know it's hard to put together a perfect map rotation (to be honest: I dont know, cause I've never tried :ugly: ,but I can imagine it being hard.) and you are doing great :5: I'm not trying to rain on anyones parade, but you wanted opinions and here they are. Keep up the good work :D

Author:  annarack [ 31 May 2012, 11:13 ]
Post subject:  Re: Map Rotation and Feedback Thread

commander_carrot wrote:
,,and play with three ppl^^
Awesome sauce. That means we can switch to melee only yipeeeeeeeeeeeeeeeeeeee :4

Author:  canadacanucks01 [ 01 Jun 2012, 05:34 ]
Post subject:  Re: Map Rotation and Feedback Thread

how about some payload race maps tossed in? I have been really into them lately, and they are pretty popular.

Author:  Spacecarrot [ 01 Jun 2012, 13:05 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]annarack wrote:
commander_carrot wrote:
,,and play with three ppl^^
Awesome sauce. That means we can switch to melee only yipeeeeeeeeeeeeeeeeeeee :4
and get fisted by Coar and Lefu :ugly:

PS: or some jerk is using the sandman lol :mrgreen: not realy the point of it^^

Author:  annarack [ 01 Jun 2012, 13:27 ]
Post subject:  Re: Map Rotation and Feedback Thread

commander_carrot wrote:
[SpA]annarack wrote:
Awesome sauce. That means we can switch to melee only yipeeeeeeeeeeeeeeeeeeee :4
and get fisted by Coar and Lefu :ugly:

PS: or some jerk is using the sandman lol :mrgreen: not realy the point of it^^
Ah but you see, the point is, you're missing the point. You obviously haven't had the pleasure of our melee Sundays.

Author:  [SpA]Blackhawk [ 01 Jun 2012, 17:27 ]
Post subject:  Re: Map Rotation and Feedback Thread

Playing hydro some weeks(?) ago was sooooo much "oh my god I remember that I played this ages ago" moments. \o/

Author:  [SpA]cardboard [ 02 Jun 2012, 03:35 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]annarack wrote:
Ah but you see, the point is, you're missing the point. You obviously haven't had the pleasure of our melee Sundays.
MELEE SUNDAY!

The reason I re-installed TF2

Author:  Smokin' Medic [ 12 Jun 2012, 10:34 ]
Post subject:  Re: Map Rotation and Feedback Thread

How about adding a payload race map to the rotation?

Author:  [SpA]JuncoPartner [ 12 Jun 2012, 22:12 ]
Post subject:  Re: Map Rotation and Feedback Thread

Sadly all three of the payload race maps are notoriously unpopular. Hightower when we had it wasn't bad but the last point would go on forever, I've been in a few games where one team submitted to let the other win so the round would end :lol:

Author:  canadacanucks01 [ 13 Jun 2012, 06:31 ]
Post subject:  Re: Map Rotation and Feedback Thread

For the fun/events server, how about some prop hunt? It's fair bit to download, but it is fun as hell.

Author:  [SpA]JuncoPartner [ 13 Jun 2012, 14:08 ]
Post subject:  Re: Map Rotation and Feedback Thread

Can do, if you can find out what maps are best for it too that would help, can't remember what any of the prophunt maps are called.

Author:  [SpA]Mr.green [ 13 Jun 2012, 14:37 ]
Post subject:  Map Rotation and Feedback Thread

Prophunt is great fun to play, used to play it quite a bit myself. I have downloaded a lot of maps for it and I can probably try to get some names of the maps I liked the most to play for you later tonight when I am at the computer.

Author:  [SpA]_ToRnAiDo_ [ 13 Jun 2012, 15:22 ]
Post subject:  Re: Map Rotation and Feedback Thread

babbmann wrote:
Junco: you said that the only reason that frontier plays once is because there isn't enough room in the rotation, well I think maybe you could remove some other maps to make more room :mrgreen: Cause according to me it is one of the best maps. You can play every single class and still have great fun. It doesnt get stuck that often and it is kind of unique.
I hate frontier :D can't point out exactly why.. but hate it!
I like gravel, but can agree that it's bad with few players.

Author:  [SpA]Blackhawk [ 13 Jun 2012, 15:35 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]JuncoPartner wrote:
Sadly all three of the payload race maps are notoriously unpopular. Hightower when we had it wasn't bad but the last point would go on forever, I've been in a few games where one team submitted to let the other win so the round would end :lol:
You just have to team up with Banana... I'm the Hightower master. :mrgreen:

Author:  [SpA]Mr.green [ 13 Jun 2012, 20:34 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]JuncoPartner wrote:
Can do, if you can find out what maps are best for it too that would help, can't remember what any of the prophunt maps are called.
I got around 30 different prophunt maps downloaded in my map folder. I took a look at some of them, here is the names of some of the one that I think could work out the best.

ph_timbertown_a3
ph_lumberyard
ph_maze_a4
spooky_ravine_a1
ph_canyon_a1

Download link

Author:  annarack [ 13 Jun 2012, 22:40 ]
Post subject:  Re: Map Rotation and Feedback Thread

Prop hunt is already on the cards.

I checked up on the Saxton Hale Error too. Apparently its a bug, half to do with sv_pure. I'm still looking for a fix.

Thanks for the link Mrgreen <3

Author:  [SpA]JuncoPartner [ 14 Jun 2012, 00:26 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]annarack wrote:
I checked up on the Saxton Hale Error too. Apparently its a bug, half to do with sv_pure. I'm still looking for a fix.
I gutted out my tf2 downloads sunday, and it downloaded so I could see the models and hear the sounds, but the sounds were a bit crap sounding for me.

Ah sv_pure, thats what I was talking about not sv_cheats. Also why I don't think people should be getting achievements in a custom gamemode.

Author:  canadacanucks01 [ 14 Jun 2012, 06:44 ]
Post subject:  Re: Map Rotation and Feedback Thread

The cargoship for prophunt is a must have. Not sure of the map's actual name.

Author:  [SpA]Mr.green [ 14 Jun 2012, 10:16 ]
Post subject:  Map Rotation and Feedback Thread

canadacanucks01 wrote:
The cargoship for prophunt is a must have. Not sure of the map's actual name.
I thought about suggesting cargo ship and some other maps together with the rest.

But as there won't really be time to play them all I tried to select the ones I thought were best. Yes there are a few other maps that is quite nice to play. Some I did not choose just due to the sheer size of the map. Personally I think there is better maps than cargo, but I would not mind at all if cargo where to be added.

Author:  [SpA]Blackhawk [ 03 Jul 2012, 16:49 ]
Post subject:  Re: Map Rotation and Feedback Thread

Is the new map sd_doomsday in the rotation? It's some crazy fun being less chaotic than hydro, but more chaotic than general cp maps. :4

Author:  canadacanucks01 [ 03 Jul 2012, 22:09 ]
Post subject:  Re: Map Rotation and Feedback Thread

Could we add surf to the fun server? Also, could keep the fun server always up?

Author:  annarack [ 04 Jul 2012, 14:11 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]Blackhawk wrote:
Is the new map sd_doomsday in the rotation? It's some crazy fun being less chaotic than hydro, but more chaotic than general cp maps. :4
Yes, it was added last week. Sorry for not alerting this! Life is getting in the way of SpA :(
canadacanucks01 wrote:
Could we add surf to the fun server?
What is surf?
canadacanucks01 wrote:
Also, could keep the fun server always up?
No

Author:  [SpA]Repel [ 04 Jul 2012, 14:30 ]
Post subject:  Re: Map Rotation and Feedback Thread

Haven't tried surf in TF2 but I assume its the same as CS surf maps


Author:  [SpA]Blackhawk [ 04 Jul 2012, 16:15 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]annarack wrote:
[SpA]Blackhawk wrote:
Is the new map sd_doomsday in the rotation? It's some crazy fun being less chaotic than hydro, but more chaotic than general cp maps. :4
Yes, it was added last week. Sorry for not alerting this! Life is getting in the way of SpA :(
Recognized this myself as the map was up on an almost empty server yesterday... ^^

:55

Author:  [SpA]JuncoPartner [ 11 Aug 2012, 13:24 ]
Post subject:  Re: Map Rotation and Feedback Thread

The new map koth_king is playing 24/7 on Tavish Degroot, enjoy :18

Author:  [SpA]JuncoPartner [ 13 Aug 2012, 16:34 ]
Post subject:  Re: Map Rotation and Feedback Thread

New rotation up for Dell Conagher, Tavish DeGroot and Ice Ice Baby I've scrappped the double rotation for now as the second half wasn't seeing enough play and added a regular one. Hasn't changed much, koth_king has been added (older change but so has sd_doomsday) cp_coldfront's been removed. cp_steel, pl_frontier_final1, cp_5gorge, and cp_freight_final1 should all play more often than before.

Also for the 1% who don't like gullywash, I've moved it from the beginning to the end of rotation so it should see less play :wink:

pl_goldrush
cp_fastlane
koth_viaduct
cp_gorge
cp_granary
pl_badwater
koth_king
cp_gravelpit
cp_foundry
pl_barnblitz
cp_badlands
pl_upward
cp_freight_final1
sd_doomsday
pl_frontier_final
cp5_gorge
cp_steel
cp_gullywash_final1


The rotation is now in effect, feedback is appreciated!

(Tavish is still running Koth_king 24/7 until the hype dies)

Author:  babbmann [ 16 Aug 2012, 11:10 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]JuncoPartner wrote:
Also for the 1% who don't like gullywash, I've moved it from the beginning to the end of rotation so it should see less play :wink:
:4 YAY! :4

Author:  [SpA]_ToRnAiDo_ [ 19 Aug 2012, 19:23 ]
Post subject:  Re: Map Rotation and Feedback Thread

I have a suggestion, which is:

To have a message on the servers that says something like :
***"Available commands: !Spapoints, nextmap, rank etcetc"
Server using hlstatsx:CE, check your rank at http://hlstatsx.specialattack.net/hlstats.php?game=tf ***

Because atm there is no msg that tells you how to check your spapoints or rank/commands I believe.

Author:  annarack [ 21 Aug 2012, 22:43 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]_ToRnAiDo_ wrote:
I have a suggestion, which is:

To have a message on the servers that says something like :
***"Available commands: !Spapoints, nextmap, rank etcetc"
Server using hlstatsx:CE, check your rank at http://hlstatsx.specialattack.net/hlstats.php?game=tf ***

Because atm there is no msg that tells you how to check your spapoints or rank/commands I believe.
Thanks for the suggestions, new adverts have been added based on the above :5:

Author:  annarack [ 21 Aug 2012, 22:44 ]
Post subject:  Re: Map Rotation and Feedback Thread

Added new rules to koth_king : Max 4 rounds or max 15mins.

Any other feedback on the new maps please do post.

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