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Map Rotation and Feedback Thread https://forum.specialattack.net/viewtopic.php?t=13303 |
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Author: | babbmann [ 31 May 2012, 10:59 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
commander_carrot wrote: and you can´t tell me that gravelpit doesn´t get stuck: sentry jumper on the one points roof 2-3 sentrys and a tele that´s it^^
Yes carrot you are definitely right btw what i see A LOT when the server is low on players: build a lvl 3 sentry, get kills feel like a king empty the server i don´t know what to do against such a thing but it is annoying AS FUCK (amiright babbman? ) i understand you junco but what is the balance now? empty servers untill somebody calls out the spa army in the steam group? Gravelpit always tends to fuck up when the player count is low, because some jerk decides to build a lvl 3 sentry even thou there are like three other players on the server. So yes gravelpit do get stuck Junco: you said that the only reason that frontier plays once is because there isn't enough room in the rotation, well I think maybe you could remove some other maps to make more room Cause according to me it is one of the best maps. You can play every single class and still have great fun. It doesnt get stuck that often and it is kind of unique. I know it's hard to put together a perfect map rotation (to be honest: I dont know, cause I've never tried ,but I can imagine it being hard.) and you are doing great I'm not trying to rain on anyones parade, but you wanted opinions and here they are. Keep up the good work |
Author: | annarack [ 31 May 2012, 11:13 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
commander_carrot wrote: ,,and play with three ppl^^
Awesome sauce. That means we can switch to melee only yipeeeeeeeeeeeeeeeeeeee
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Author: | canadacanucks01 [ 01 Jun 2012, 05:34 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
how about some payload race maps tossed in? I have been really into them lately, and they are pretty popular. |
Author: | Spacecarrot [ 01 Jun 2012, 13:05 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
[SpA]annarack wrote: commander_carrot wrote: ,,and play with three ppl^^
Awesome sauce. That means we can switch to melee only yipeeeeeeeeeeeeeeeeeeee PS: or some jerk is using the sandman lol not realy the point of it^^ |
Author: | annarack [ 01 Jun 2012, 13:27 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
commander_carrot wrote: [SpA]annarack wrote:
Awesome sauce. That means we can switch to melee only yipeeeeeeeeeeeeeeeeeeee
and get fisted by Coar and Lefu PS: or some jerk is using the sandman lol not realy the point of it^^ |
Author: | [SpA]Blackhawk [ 01 Jun 2012, 17:27 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
Playing hydro some weeks(?) ago was sooooo much "oh my god I remember that I played this ages ago" moments. \o/ |
Author: | [SpA]cardboard [ 02 Jun 2012, 03:35 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
[SpA]annarack wrote:
Ah but you see, the point is, you're missing the point. You obviously haven't had the pleasure of our melee Sundays.
MELEE SUNDAY!The reason I re-installed TF2 |
Author: | Smokin' Medic [ 12 Jun 2012, 10:34 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
How about adding a payload race map to the rotation? |
Author: | [SpA]JuncoPartner [ 12 Jun 2012, 22:12 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
Sadly all three of the payload race maps are notoriously unpopular. Hightower when we had it wasn't bad but the last point would go on forever, I've been in a few games where one team submitted to let the other win so the round would end |
Author: | canadacanucks01 [ 13 Jun 2012, 06:31 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
For the fun/events server, how about some prop hunt? It's fair bit to download, but it is fun as hell. |
Author: | [SpA]JuncoPartner [ 13 Jun 2012, 14:08 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
Can do, if you can find out what maps are best for it too that would help, can't remember what any of the prophunt maps are called. |
Author: | [SpA]Mr.green [ 13 Jun 2012, 14:37 ] |
Post subject: | Map Rotation and Feedback Thread |
Prophunt is great fun to play, used to play it quite a bit myself. I have downloaded a lot of maps for it and I can probably try to get some names of the maps I liked the most to play for you later tonight when I am at the computer. |
Author: | [SpA]_ToRnAiDo_ [ 13 Jun 2012, 15:22 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
babbmann wrote:
Junco: you said that the only reason that frontier plays once is because there isn't enough room in the rotation, well I think maybe you could remove some other maps to make more room Cause according to me it is one of the best maps. You can play every single class and still have great fun. It doesnt get stuck that often and it is kind of unique.
I hate frontier can't point out exactly why.. but hate it! I like gravel, but can agree that it's bad with few players. |
Author: | [SpA]Blackhawk [ 13 Jun 2012, 15:35 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
[SpA]JuncoPartner wrote: Sadly all three of the payload race maps are notoriously unpopular. Hightower when we had it wasn't bad but the last point would go on forever, I've been in a few games where one team submitted to let the other win so the round would end
You just have to team up with Banana... I'm the Hightower master.
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Author: | [SpA]Mr.green [ 13 Jun 2012, 20:34 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
[SpA]JuncoPartner wrote: Can do, if you can find out what maps are best for it too that would help, can't remember what any of the prophunt maps are called.
I got around 30 different prophunt maps downloaded in my map folder. I took a look at some of them, here is the names of some of the one that I think could work out the best.ph_timbertown_a3 ph_lumberyard ph_maze_a4 spooky_ravine_a1 ph_canyon_a1 Download link |
Author: | annarack [ 13 Jun 2012, 22:40 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
Prop hunt is already on the cards. I checked up on the Saxton Hale Error too. Apparently its a bug, half to do with sv_pure. I'm still looking for a fix. Thanks for the link Mrgreen <3 |
Author: | [SpA]JuncoPartner [ 14 Jun 2012, 00:26 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
[SpA]annarack wrote: I checked up on the Saxton Hale Error too. Apparently its a bug, half to do with sv_pure. I'm still looking for a fix.
I gutted out my tf2 downloads sunday, and it downloaded so I could see the models and hear the sounds, but the sounds were a bit crap sounding for me.Ah sv_pure, thats what I was talking about not sv_cheats. Also why I don't think people should be getting achievements in a custom gamemode. |
Author: | canadacanucks01 [ 14 Jun 2012, 06:44 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
The cargoship for prophunt is a must have. Not sure of the map's actual name. |
Author: | [SpA]Mr.green [ 14 Jun 2012, 10:16 ] |
Post subject: | Map Rotation and Feedback Thread |
canadacanucks01 wrote: The cargoship for prophunt is a must have. Not sure of the map's actual name.
I thought about suggesting cargo ship and some other maps together with the rest.But as there won't really be time to play them all I tried to select the ones I thought were best. Yes there are a few other maps that is quite nice to play. Some I did not choose just due to the sheer size of the map. Personally I think there is better maps than cargo, but I would not mind at all if cargo where to be added. |
Author: | [SpA]Blackhawk [ 03 Jul 2012, 16:49 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
Is the new map sd_doomsday in the rotation? It's some crazy fun being less chaotic than hydro, but more chaotic than general cp maps. |
Author: | canadacanucks01 [ 03 Jul 2012, 22:09 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
Could we add surf to the fun server? Also, could keep the fun server always up? |
Author: | annarack [ 04 Jul 2012, 14:11 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
[SpA]Blackhawk wrote: Is the new map sd_doomsday in the rotation? It's some crazy fun being less chaotic than hydro, but more chaotic than general cp maps.
Yes, it was added last week. Sorry for not alerting this! Life is getting in the way of SpA canadacanucks01 wrote: Could we add surf to the fun server?
What is surf?
canadacanucks01 wrote: Also, could keep the fun server always up?
No
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Author: | [SpA]Repel [ 04 Jul 2012, 14:30 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
Haven't tried surf in TF2 but I assume its the same as CS surf maps |
Author: | [SpA]Blackhawk [ 04 Jul 2012, 16:15 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
[SpA]annarack wrote: [SpA]Blackhawk wrote: Is the new map sd_doomsday in the rotation? It's some crazy fun being less chaotic than hydro, but more chaotic than general cp maps.
Yes, it was added last week. Sorry for not alerting this! Life is getting in the way of SpA |
Author: | [SpA]JuncoPartner [ 11 Aug 2012, 13:24 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
The new map koth_king is playing 24/7 on Tavish Degroot, enjoy |
Author: | [SpA]JuncoPartner [ 13 Aug 2012, 16:34 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
New rotation up for Dell Conagher, Tavish DeGroot and Ice Ice Baby I've scrappped the double rotation for now as the second half wasn't seeing enough play and added a regular one. Hasn't changed much, koth_king has been added (older change but so has sd_doomsday) cp_coldfront's been removed. cp_steel, pl_frontier_final1, cp_5gorge, and cp_freight_final1 should all play more often than before. Also for the 1% who don't like gullywash, I've moved it from the beginning to the end of rotation so it should see less play pl_goldrush cp_fastlane koth_viaduct cp_gorge cp_granary pl_badwater koth_king cp_gravelpit cp_foundry pl_barnblitz cp_badlands pl_upward cp_freight_final1 sd_doomsday pl_frontier_final cp5_gorge cp_steel cp_gullywash_final1 The rotation is now in effect, feedback is appreciated! (Tavish is still running Koth_king 24/7 until the hype dies) |
Author: | babbmann [ 16 Aug 2012, 11:10 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
[SpA]JuncoPartner wrote:
Also for the 1% who don't like gullywash, I've moved it from the beginning to the end of rotation so it should see less play
YAY!
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Author: | [SpA]_ToRnAiDo_ [ 19 Aug 2012, 19:23 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
I have a suggestion, which is: To have a message on the servers that says something like : ***"Available commands: !Spapoints, nextmap, rank etcetc" Server using hlstatsx:CE, check your rank at http://hlstatsx.specialattack.net/hlstats.php?game=tf *** Because atm there is no msg that tells you how to check your spapoints or rank/commands I believe. |
Author: | annarack [ 21 Aug 2012, 22:43 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
[SpA]_ToRnAiDo_ wrote: I have a suggestion, which is:
Thanks for the suggestions, new adverts have been added based on the above
To have a message on the servers that says something like : ***"Available commands: !Spapoints, nextmap, rank etcetc" Server using hlstatsx:CE, check your rank at http://hlstatsx.specialattack.net/hlstats.php?game=tf *** Because atm there is no msg that tells you how to check your spapoints or rank/commands I believe. |
Author: | annarack [ 21 Aug 2012, 22:44 ] |
Post subject: | Re: Map Rotation and Feedback Thread |
Added new rules to koth_king : Max 4 rounds or max 15mins. Any other feedback on the new maps please do post. |
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