What I have problems with mostly is the size of the map. I agree, the map is big but still limited. I suggest increasing the border with a factor of 2 or 3 (maybe even 4) so people can build somewhere remote and not get bothered with silly things like grief.
Secondly, people should be forced to read the rules via something like a command instead of spawning in a room full of signs that are sometimes hard to read. They should have no build whatsoever until they approve of our rules.
Lastly, as a suggestion of what I could make. A plugin that gives ops and supops a way to start and stop opping. This simply demotes the op to veteran with a simple command and promotes him back with the same command. This would require per-player permissions. The result: ops will not have permissions to use any op command unless they are opping, and won't be able to properly build unless not opping.
Pat, I don't think that getting people here for sightseeing will solve it since most will just look around and leave. BUT, I do think the Castle idea could work..not in the sense of making more castles, but maybe there could be a town -> city -> castle progression as more people start living together?
Then maybe we could have PvP between castles or to be more organized (to prevent mindless griefing) it could be turned into organized events, for example "Every Saturday from 0pm to 24pm, PvP is allowed between castles. The objective is to challenge another castle, if they agree they start the competition right away. All they have to do is take down the enemy's flag* and be awarded** by the losing team"
*the flag holder/tower has to be exactly the same in every castle; citizens may build traps around it, but not to make it impossible to be reached.
**the reward could either be monetary or with valuables (every citizen involved in the losing team would pay a % of the total prize, which would be shared to everyone involved in the winning team - wouldn't be fair to be living in a losing town in which you didn't participate and have to pay for the loss).
Do you guys think this would work?
Today this gave me an idea, which personally i love
If we had regions of land, it might be hard to get a decent map but we could have some volunteers to help shape land (tedious, i know) and people could claim a region (there'd only be a couple of regions, so people would actually have to socialise ) once that region has been claimed by someone + their supporters somebody else could claim another region, or declare war on that region (or both).
This is me trying to explain what i mean (bear in mind, this is the part i'm bad at)
A lot more thought would have to go into this, this is just to explain it:
Okay so there are 5 users; A, B, C, D and E (creative i know)
And there are 3 regions; X, Y and Z. So A and B team up and declare region X, they start to build and can ask players to join their region, they have to make a central building; a castle, a palace, a fort anything, they would also have to choose a style to differentiate themselves from other regions.
C and D do not like Region X so C claims Y and D claims Z, they realise that they are too small to take on X so C asks D to help their region take on X, but D thinks "What's in it for me?" to which C replies "You can trade in our markets, mine in our mines, and we will aid you in the future" (sweet deal) D agrees. They organise with an admin, who verifies with region X's ruler (A) about dates and times or whatever. They decide on 'Saturday' at '8:32pm GMT' or whatever.
SOO: C and D attack region X and but X's defences are ready and C and D only gain some land, this is where C has to place their special and recognisable building in this area to show they own this land, all resident of Y can now build here, but have to know; 'If it's not res'd then Wars can quite easily burn it down etc.'. Finally E joins, he doesn't like how A runs X and discusses with B, who also after the war agrees that A should not rule X, they discuss with an Admin who then warns A that some people are not happy in his region, and if he is killed with a Specific item (e.g: a wooden sword; "A was killed by B wielding a wooden sword) then he will no longer be ruler and the killer will be the new ruler (either this OR trustees+ rule regions, whatever).
If i think of something else i'll add it, i'd appreciate some form of feedback, e.g; This wouldn't work because:' or suggestions.
_________________ [01:44]aaanythiNG:I just donatedto SpA
[01:44]aaanythiNG:Because I love Jam
[01:45]Tigerdragon180:i love you in a non gay way jam
[01:45]GreatBuilder3:i love you in a gay way jam
Jawz13:P.S I Love Jam
I like the Idea of the area's and that players paste their land together for facilities and stuff.
But I dont think the land steal will help.. It'll make our server kinda a war server..
And I bet not everyone will accept that other people go and attack their fort, castle or whatever.
Don't you think
-Pat
_________________ <@UNICORN_XD> i are a goast
<@UNICORN_XD> yes, having exams this week has made me stupid
Whiskers: Shoegaze music is great music to poop to - I feel like I've just fought an epic battle
Maybe have half the world for this theme/game and the other half for 'Freebuild' ?
Honestly giving the game an actual 'game' or adding an actual objective.
_________________ [01:44]aaanythiNG:I just donatedto SpA
[01:44]aaanythiNG:Because I love Jam
[01:45]Tigerdragon180:i love you in a non gay way jam
[01:45]GreatBuilder3:i love you in a gay way jam
Jawz13:P.S I Love Jam
Maybe have half the world for this theme/game and the other half for 'Freebuild' ?
Honestly giving the game an actual 'game' or adding an actual objective.
then you sould have 2 worlds.. 1 for 'freebuild' style and 1 for smp survival ect I guess if thats what you mean?
_________________ <@UNICORN_XD> i are a goast
<@UNICORN_XD> yes, having exams this week has made me stupid
Whiskers: Shoegaze music is great music to poop to - I feel like I've just fought an epic battle
Meh, 2 worlds seems a bit excessive, The idea was the safer regions would be more popular and then have better economies, after all this is a SURRVIVAL server.
_________________ [01:44]aaanythiNG:I just donatedto SpA
[01:44]aaanythiNG:Because I love Jam
[01:45]Tigerdragon180:i love you in a non gay way jam
[01:45]GreatBuilder3:i love you in a gay way jam
Jawz13:P.S I Love Jam
I like the theme regions.. with greek, roman, madieval and such stuff.. as I said earlier.. maybe get the portals away (only hold them for central buildings) and make road ways so people kinda know where to walk (?) without fences so people dont get stuck..
_________________ <@UNICORN_XD> i are a goast
<@UNICORN_XD> yes, having exams this week has made me stupid
Whiskers: Shoegaze music is great music to poop to - I feel like I've just fought an epic battle
i have an idea :
- new cities but different from the other cities
In this cities there won't be any house built but only free slots where players can build their own 'original' house.
You will have to buy/hire the slots and then u can build your house there.
There will be slots in different sizes (so you can buy the ground u can afford)
- if you like this idea i could make an example in freebuild.
ps: don't mind spelling i fail at typing
_________________ [20:55] <+FBV> roqqan: pat
[20:55] <+FBV> Patogy: yes?
[20:56] <+FBV> roqqan: pat your fat
Ok we are starting to get somewhere now that more people picked an interest in the same topic ^^
Jam, I do agree with Pat that taking/stealing/claiming territories from other factions is a bit too much, there should be a balance, also factions teaming up should only be optional, if all factions are balanced player count wise then they shouldn't be teaming up, only if 1 of the factions equals, lets say, 75% of the sum of the 2 other factions.
As for themed regions, that would be really good, would make the server way more unique than just plain freebuilds everywhere.
Also, there could be entry fees between neutral factions so people could travel and sell/buy and the prices would have some short of increased tax(?).
_________________ "I haven't failed. I've just found 10,000 ways that won't work"
"Never argue with idiots. They will drag you down to their level, and then beat you with experience"
I don't really think it's too far, because the way i thought it through; everything was organised through a mod or planned out so each side knew and agree when they would be attacked/attack, i think it would be quite fun and give us something to do. Really all i thought it would do is replicate real life history and give the server a fun realistic 'add-on' (for lack of a better word)
_________________ [01:44]aaanythiNG:I just donatedto SpA
[01:44]aaanythiNG:Because I love Jam
[01:45]Tigerdragon180:i love you in a non gay way jam
[01:45]GreatBuilder3:i love you in a gay way jam
Jawz13:P.S I Love Jam
Well, it would probably be quite cool if every now and again a war was planned :3 that way everyone would know when to be on and... (more importantly) the map could be backed up :>
_________________ Particle-physics gives me a Hadron!
dont do this over the full map...
Only in a places area, and with agreement of the other player(s) before you attack them.
I do understand its quiet fun, but people known not everybody is going to do it by the rules..
Anyway, its a good idea but without agreement from the other it'll become a big mess..
_________________ <@UNICORN_XD> i are a goast
<@UNICORN_XD> yes, having exams this week has made me stupid
Whiskers: Shoegaze music is great music to poop to - I feel like I've just fought an epic battle
Back at Jams Post, (X,Y,Z and A,B,C,D) I think that is an awesome idea. It would make the game more fun and will set out everything better. I'm all for that.
I though that the markets + Babel + Residence would have solved at least most of SMPs problems but all it does is cause conflict and force our OPs to have to wet-nurse the server constantly.
Given that remark: what do you think would happen if you add _more_ restrictions by having strict build themes in specific parts of the map or by having staff mediate in wars? Yeah, it would make the whole place prettier and more fun and all but...
_________________ "Um ... I'm just wondering if it's okay if I hold you down against your will for a little bit?"
I gave myself a minute to think, and only problem that came to my mind was finding a building area. When I first time spawned
to this server, I found myself from big castle or something, where I wasnt allowed to do anything, didnt even find way to out.
I ran to few portals, but they took me to other big places, where I couldnt place blox. After long walk I found a place for builds, and since then, not a single problem for me!
I though that the markets + Babel + Residence would have solved at least most of SMPs problems but all it does is cause conflict and force our OPs to have to wet-nurse the server constantly.
Given that remark: what do you think would happen if you add _more_ restrictions by having strict build themes in specific parts of the map or by having staff mediate in wars? Yeah, it would make the whole place prettier and more fun and all but...
Well, we "don't" want OPs to run out of work and be jobless begars right? /sarcasm
Anyways, it's up to the initial residents to help newcomers design something within the city theme, hell making a sandstone house should be enough for a desert themed area..it doesn't need to be a top quality build.
As for the moderation related to wars, it shouldn't be much of a task, mark a day and time, both town leaders have to agree with the war and the respective prizes (or it could be predefined) and so on. Everything can be predefine to make it easier, easier to the point of both sides just having to agree a time and regardless of some warteam-members coming or not the war will happen, or if there's too many people missing from one side they can surrender and only give a smaller % of the prize.
There's tons of possibilities in this and I'm sure if we all focus into it we'll have a better and more appealing server.
descenttomcat wrote:
I gave myself a minute to think, and only problem that came to my mind was finding a building area. When I first time spawned
to this server, I found myself from big castle or something, where I wasnt allowed to do anything, didnt even find way to out.
I ran to few portals, but they took me to other big places, where I couldnt place blox. After long walk I found a place for builds, and since then, not a single problem for me!
An' tendin da crops an' milkin da cows.. dat cuntry life fer ye, mate.
_________________ "I haven't failed. I've just found 10,000 ways that won't work"
"Never argue with idiots. They will drag you down to their level, and then beat you with experience"
I'd like to hear what membership thinks about rule violators such as greifers? What is a suitable action for ops to take when we catch a greifer? Instant permanent ban? 3 month ban? 1 hour ban? Rewarded with cookies? Seriously, I'd like to hear what you think. Many servers ban instant and permanently for griefing one block. Appeals can be made on forum. The other extreme is griefing is permitted, too bad, so sad. Or do we shout "Stop griefing or I shall shout 'stop griefing' again"?
Don't all speak up at once...
_________________ Mincrafters never age, their stones just turn to cobble.
Blatant and intentional grief should just be a straight forward ban really, nicking a few crops, making a hole in the floor not really ban worthy, but for people just looking to dick around and destroy stuff, why should we waste resources on them?
OK, before this particular lines goes to far and gets ingrained in the way of thinking, let me say this: While I am open to any and all suggestions, Faction Wars will NOT be a part of this server. I have spoken to too many people who have played on faction war servers who were incredibly keen to get the hell away from them. Minecraft (at least in its current iteration) is not the place for warfare, even with the factions mod. All that mod does is split the server up and cause even more division and hatred than already existed.
_________________ "Fire rained from the sky on the day I was born: 10,000 lives I ended before drawing first breath. Do not speak to me of guilt or regret, Jonathan.†- Brayan, The Keepers of the Fire
Well, we "don't" want OPs to run out of work and be jobless begars right? /sarcasm
Anyways, it's up to the initial residents to help newcomers design something within the city theme, hell making a sandstone house should be enough for a desert themed area..it doesn't need to be a top quality build.
That's not what I'm saying. What I'm saying is that if there are already problems with keeping order, then why the flying fuck would you want to add more to look out for? Yes, you could offload the responsibility to the initial residents. But let's be honest here. Who would _you_ choose to do that? It's going to be people you believe that can keep order, namely OP+ and other high-profile members. And are they not the ones that already are busy, busy, busy dealing with all the other shit these suggestions should solve?
[SpA]JuncoPartner wrote:
Blatant and intentional grief should just be a straight forward ban really, nicking a few crops, making a hole in the floor not really ban worthy, but for people just looking to dick around and destroy stuff, why should we waste resources on them?
That. If people are obviously just out to ruin people's fun then why waste time that can be better spend on assisting people who DO want to make a positive contribution. But also implement some kind of database (whether in-game or on the forum) where OP+ can and must report any minor grief found. There's always sneaky gits around who grief a lot but don't make it obvious.
_________________ "Um ... I'm just wondering if it's okay if I hold you down against your will for a little bit?"
My idea:
Srry for bad english btw
Less rules, read the rest of the post before you say no please.
When i joined the server, i think about a year ago, it was a nice server, friendly admins
en not that much rules and plugins. I liked the server because it was so simple and not 100's rules
I know we need some plugins like those area things but we can probaly get less plugins and have more basic minecraft.
So more real minecraft, less rules and add ons.
The rules should just be clear like simple rules like no griefing, no spawnkilling and other stuff like that. And that can be genough as long as the admins just use the ban hammer more but they should also warn people first. And if someone griefed, admins can just use a bigbrother plugin right? No big deal
Also, there are some admins and owners who never doing happy, always complaining about a small things like coming in someones house and stuff like that. It looks to me like the admins are more doing their admin jobs then playing admin. I know admins are important but they shouldnt not follow 24/7 and complain about small mistakes. And just let people make what they want, and where they want.
I feel like we as members and visitors cant build everything that we want, because there are too many rules.
I saw other people saying more worldbuilds, i dont think there should become more but just a bit nicer and more usefull.
Allow pvp, but not spawnkilling. Big cities like the old Sparadise were also fun,
The admins should enjoy minecraft more or dont be an admin if you dont like it.
Make the server more like it was used to be like one year ago or something, that was time i liked this server a lot.
Oh and dont use plugins like babel and the market and stuff like that, let people walk or let them follow paths. People cant also just trade stuff and not using economy,
Blatant and intentional grief should just be a straight forward ban really, nicking a few crops, making a hole in the floor not really ban worthy, but for people just looking to dick around and destroy stuff, why should we waste resources on them?
Junco, just how do you propose we decide just what is just *innocent making a hole in a floor* and what is *dick around to destroy stuff*? busting a block in someone's build is busting a block in their build, period. No way to determine what they were thinking or what their motives where when they did it.
That is why there needs to be a clear definition of grief as destruction of blocks in someone's build or of their farms.
It is one reason we tend to yell when we find only a few blocks destroyed rather than just ban immediately. Which sometimes turns tedious when they lie to us or argue with us.
Really, any clear definitions of what is grief? And clear laid out what to do about it? I mean your idea of someone just busting a few blocks and someone else's might be drastically different.
_________________ “If it means interfering in an ensconced, outdated system, to help just one woman, man or child…I’m willing to accept the consequences.†-Wonder Woman #170
remcod (and others) I think everybody always have the option to walk where they want to go. Portal use is not mandatory. The economy thing is also not mandatory, but useful for some. The numbers are way off, people have way too much money and no reason to spend it, the market prices are likely way too low also. We all thought Iron City prices high but maybe they are more accurate.
We do have few rules, problem is there are those who will look for a loophole to get around any rule you have, causing the rule to enlarge. Idiots who here grief is against the rules they want very detailed description of what grief is, then they find loop holes. It is forever this way. Same with any rule made.
The build away form spawn is a necessary rule also. Without it, everybody builds right outside spawn which does two things. First it clutters up everything so new guys arrive and the map looks so full they can not hope to build, drives them away. The second thing is so many mud huts and floating turds will sprout up around spawn making it look like complete crap as well as full, also driving people away.
It may be some plugins are not necessary. Many plugins are used just to fix what is broken in minecraft vanilla. Other plugins are to try and make minecraft more fun. Some people are content with building cool stuff with blocks. Others want a more runescape type experience. Some want some kind of rigid structure and guidance. Some kind of balance here while keeping in mind not everybody will be pleased no matter what we do.
I've seen vanilla servers, they do not stay vanilla long.
This is why this discussion is here, see what everybody wants and attempt to come to something resembling a working server.
_________________ Mincrafters never age, their stones just turn to cobble.
Blatant and intentional grief should just be a straight forward ban really, nicking a few crops, making a hole in the floor not really ban worthy, but for people just looking to dick around and destroy stuff, why should we waste resources on them?
Junco, just how do you propose we decide just what is just *innocent making a hole in a floor* and what is *dick around to destroy stuff*? busting a block in someone's build is busting a block in their build, period. No way to determine what they were thinking or what their motives where when they did it.
That is why there needs to be a clear definition of grief as destruction of blocks in someone's build or of their farms.
It is one reason we tend to yell when we find only a few blocks destroyed rather than just ban immediately. Which sometimes turns tedious when they lie to us or argue with us.
Really, any clear definitions of what is grief? And clear laid out what to do about it? I mean your idea of someone just busting a few blocks and someone else's might be drastically different.
This isn't something I should have to explain really, but when someones devestated a house, or really done a number on someones building, perhaps left some signs with racial slurs on that's an easy ban, but a few blocks removed like you said that could be remedied by a warning or a temp ban. Some guests grief out of ignorance, a few blocks, perhaps stole some wheat, but then there's people who come on server solely to grief, it's very easy dustinguish the work of someone trying to grief people. You have to bare in mind I've had to admin on smp for ages, and before we had stuff like vanish, and reliable block logging, oh god and all the item duping where we had to raid houses. They'd even try to argue they mined 11 stacks of diamond within the 2 days of joining the server
Oh and dont use plugins like babel and the market and stuff like that, let people walk or let them follow paths. People cant also just trade stuff and not using economy,
hold Iconomy.. only make portals to big cities and stuff.
about the worldbuilds, what do you mean with 'be more nicer' ?
_________________ <@UNICORN_XD> i are a goast
<@UNICORN_XD> yes, having exams this week has made me stupid
Whiskers: Shoegaze music is great music to poop to - I feel like I've just fought an epic battle
well at the moment i dont ike it how the chat shows how much health you have i know the server is pvp but if people see that somone is weak then they will just grief kill
fade had an idea where the heal at your res costs extra on top of your res as it takes away the point of being survival i dont mind tbh i think the server is great how it is apart fro seeing how much health you have in the chat that is one thing i want out asap
other than that its great
_________________ "Do you hear that?"--Sarge
"Yes, that noise is called water. It is very wet and very sloshy."--Caboose
@Rem, honestly, it sounds like you want mayhem across in the server lol
@Rose, recheck the thread about griefing (the discussion one), right now people can't steal because of what happened before, but it should go back to those same rules after some time(specially now that traders can /res too). Destroying more than what you need to get inside an unprotected house: grief; destroy valuable blocks: grief; destroy something that isn't even the player's house (like a farm for example): grief; and so on.
I hope that's a good example for you.
@Junco...."you da man", enough said.
@Pat, I think he meant something along the lines of "minecraft theme" (yes I'm pointing at your modern ship ;P).
@Filler, if the current OPs are THAT busy, then why not appoint a few extra ones? I'm sure there's more active members around that can set a good example and do a fine work as OPs. Also about the "initial citizens" thing, I believe 1 of them should be apointed the "town mayor" and thus be the one in charge of keeping things on track, the mayor would originally be the one that had the initiative to make the town and rounded up more players so that he'd get permission to make it (-for example).
_________________ "I haven't failed. I've just found 10,000 ways that won't work"
"Never argue with idiots. They will drag you down to their level, and then beat you with experience"
This isn't something I should have to explain really, but when someones devestated a house, or really done a number on someones building, perhaps left some signs with racial slurs on that's an easy ban, but a few blocks removed like you said that could be remedied by a warning or a temp ban. Some guests grief out of ignorance, a few blocks, perhaps stole some wheat, but then there's people who come on server solely to grief, it's very easy dustinguish the work of someone trying to grief people. You have to bare in mind I've had to admin on smp for ages, and before we had stuff like vanish, and reliable block logging, oh god and all the item duping where we had to raid houses. They'd even try to argue they mined 11 stacks of diamond within the 2 days of joining the server
LOL we still get those.... so yeah, you are saying the same definitions I am, it seems But when block here, and a couple of blocks there adds up to five to twenty different builds it also becomes a problem lol.
_________________ “If it means interfering in an ensconced, outdated system, to help just one woman, man or child…I’m willing to accept the consequences.†-Wonder Woman #170
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