Yes, we could regen chunks, but there could be 2 outcomes of that. Either the chunk generation algorithm hasn't changed (keep your fingers crossed) or something has managed to break the algorithm, resulting in hard chunk borders.
A conversation with Green has given me 2 ideas:
If we do get a new map, and we decide to allow builds to be transfered, be it via an application on the forums, we could perhaps add a blacklist to what we transfer.
I propose we block any of the following things from being transferred:
- Any inventory that could be used to smuggle items in
- Diamond/gold/iron ore and storage blocks (storage blocks being the ones you craft with 9 diamonds/ingots)
- All kinds of farms (melon, pumpkin, tree, wheat, sugar cane)
- Anything that is below ground (with some exceptions?)
A player could be allowed to bring the following with him in his inventory:
- 32 units of food of choice, excluding golden apples
- 32 saplings of choice, can be of any species (besides jungle?)
- Maybe 16 iron ingots?
We could also do all the above but add a twist to it, we could make it some kind of search, spreading the builds over the map and letting the owners find it. This could encourage people to help others. And to avoid it getting occupied by somebody else we could add a lease free residence to it. If the user finds his build he could alert a supop and get the residence removed so the owner can have access to it. 1.3 comes with abandoned structures, so this could make it more interesting.
Anyhow, these are just some ideas I came up with, and I have more! A suggestion, I say get rid of dynmap, or disable most features of it so you can't see where players are, where there are residences and the ability to chat.