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The Builders Guide to the New Spawn
https://forum.specialattack.net/viewtopic.php?t=15795
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Author:  [SpA]CoDxFeedz [ 18 Apr 2016, 00:39 ]
Post subject:  The Builders Guide to the New Spawn

So mbl and I with some input from APC and Blueflame made some decisions regarding the spawn.

Design: The town itself is medieval in theme with a very luxurious royal district and a couple temples which do not necessarily need to adhere to the overall theme. The Royal district will comprise mainly of quartz with the new stones and stone brick playing the roles of secondary building blocks. In the other parts of town the quality of the builds will degrade the further from the royal district they are. So the main blocks for these will be wood and stone brick. Cobblestone and the new stones can also play a part in them, but it will be up to the house builders to decide how to incorporate them. The server areas like tutorial and McMMO will look nice with a design mid-way between the housing and the royal district. Proximity to the royal district will not change their design.

Layout: So the only thing that really changed in the layout is defining the royal district. We still need to make plots for houses and pick a place for the markets and transportation districts. McMMO also needs an official place if we still want a district like that.

Transportation: We think that a portal system would work best for server-wide transportation. The two ways we discussed doing this were personal portals or server portals spread through the map (Similar to Spike's ships in that one map). We agreed that personal portals would work better with the economy system. Players could be charged a large amount of money for the creation of a portal and also pay a toll every time they go through it. To go along with that we discussed a network type system where players could link their portals together to be able to travel to anywhere in the network. This would let players improve transportation through their own hard work rather than have it handed to them.

Protection: A residence type of plugin would best suit our needs. It allows for the player to select a space to suit their own needs. We could set it up in spawn as regions by the server that players rent to live in the town. Players could create their own towns this way if they know how to do it, which is also a way for them to earn money. (The residence plugin itself has actually improved a lot since I last saw it, but it costs $10 now.)

Economy: We discussed how markets could work with fluctuating prices and how we could implement both server and player markets effectively. We didn't come to any real conclusion that I'm aware of besides thinking that a lot of ideas that we could use with a market would be difficult to implement.

Dungeons and Quests: So this goes along with economy. We talked about using a quest system to earn money from the server rather than a market. X number of times a day you could give the NPC a certain amount of a material and earn money from it. For dungeons we thought that the idea of having a bunch of dungeons sitting around the map with different levels of difficulty could prove a challenge to keep people involved. The harder ones could involve getting friends together to conquer a certain dungeon. These would have loot in them to sell back to earn money or keep to use. To manage the dungeons we thought that they should be one-time use and reset weekly. (There's probably a plugin out there that could do this for us)

This includes pretty much everything we talked about rather than just the building aspects. Please leave suggestions and comments towards improving what is written here.

Author:  david9000112 [ 18 Apr 2016, 04:14 ]
Post subject:  Re: The Builders Guide to the New Spawn

Neat-e-o. Thanks dude, this helps clarify a lot

Author:  [SpA]AwesomeFriends [ 29 Apr 2016, 14:30 ]
Post subject:  Re: The Builders Guide to the New Spawn

With dungeons we can set up a system that would allow players to go through and loot, build, and destroy things as need be, and after they leave and the door closes behind them the dungeon resets itself (checking for players first). It would take a lot of command blocks but setting it up properly would mean players could go through and get equipment and money as they feel they need it. That's if you can't find a plugin for it.

Just a suggestion, since it was asked for.

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