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 Post subject: Demo unity engine
PostPosted: 23 Jun 2016, 12:39 
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SpA Fookah (4459)
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Looks fucking amazing :shock:

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fi 
 Post subject: Re: Demo unity engine
PostPosted: 23 Jun 2016, 13:56 
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Has no REAL life! (1690)
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Oh. Wow.

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 Post subject: Re: Demo unity engine
PostPosted: 23 Jun 2016, 20:22 
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Does Minecraft or something... (1323)
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After having used Unity and Unreal I can honestly say that they're close competitors. Unreal is great for the hyper-real looking graphics while Unity is better suited for more stylized stuff. With that said, Unity has grown a lot since Unity 4 and I haven't had the chance to use it since Unity 5 came out, although I think the more "advanced" rendering is Unity Pro only which I can understand.

This looks cool.

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gb 
 Post subject: Re: Demo unity engine
PostPosted: 24 Jun 2016, 05:26 
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Has no REAL life! (3493)
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Now we just see if that works in VR and we never have to live in the real world ever again :ugly:

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 Post subject: Re: Demo unity engine
PostPosted: 24 Jun 2016, 12:24 
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Kinda hopeless, but improving (117)
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Awesomeness we can VR a Britain which stayed in the EU!!!

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 Post subject: Re: Demo unity engine
PostPosted: 28 Jun 2016, 18:16 
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Has no REAL life! (1234)
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[SpA]AwesomeFriends wrote:
After having used Unity and Unreal I can honestly say that they're close competitors. Unreal is great for the hyper-real looking graphics while Unity is better suited for more stylized stuff. With that said, Unity has grown a lot since Unity 4 and I haven't had the chance to use it since Unity 5 came out, although I think the more "advanced" rendering is Unity Pro only which I can understand.

This looks cool.
The latest Unity is pretty great. Good for quick prototyping and it's very programmer friendly meaning that everything you need is there on screen and easily available which can be great for.
Unity does start to fall apart from larger game with bigger worlds and certain resource management and allocation though and a lot of people rely on the use of plugins to add functionality they need while using it so suddenly the development cost is larger then planned.
Unreal is good for creating stuff that looks good right out of the box and the blueprint system is awesome but with heavy blueprints it can cause issues and delays. Although they've recently added a way to turn blueprints into code which is nice and should hopefully speed up some of that.
From an audio point of view, Unity is still awful without the use of a plugin to add nice functionality.
I prefer using unity for smaller sized games, even if it is a bit more effort to get things implemented and Unreal for the bigger things.
The biggest benefit of Unreal at the moment for me is that it can run even with errors, whereas Unity throws a fit and cries whenever there is a small error and doesn't let you run it. Unreal just doesn't care if something is missing and tries to run anyway, which is great where you're working on something with 100s of people changing files at once.

We're in a good place though, competition is good for game engines. We're slowly getting more and more needed features and nice optimizations because of it.

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fi 
 Post subject: Re: Demo unity engine
PostPosted: 28 Jun 2016, 19:43 
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Has no REAL life! (1690)
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[SpA]don_don_don wrote:
From an audio point of view, Unity is still awful without the use of a plugin to add nice functionality.
What do you mean? Surely you're mistaken. It's the best I've ever seen!

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 Post subject: Re: Demo unity engine
PostPosted: 28 Jun 2016, 21:05 
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Does Minecraft or something... (1323)
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[SpA]Dolf wrote:
[SpA]don_don_don wrote:
From an audio point of view, Unity is still awful without the use of a plugin to add nice functionality.
What do you mean? Surely you're mistaken. It's the best I've ever seen!
Wait a minute, I can say that it's a but quirky but I actually enjoy using the audio tools (or did at least in Unity 4)

I really enjoy unity for its ease of access and excellent documentation, I've not gotten into blueprint but I think it's excellent for logical thinkers.

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 Post subject: Re: Demo unity engine
PostPosted: 29 Jun 2016, 13:26 
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[SpA]AwesomeFriends wrote:
Wait a minute, I can say that it's a but quirky but I actually enjoy using the audio tools (or did at least in Unity 4)

I really enjoy unity for its ease of access and excellent documentation, I've not gotten into blueprint but I think it's excellent for logical thinkers.
That's because you haven't played with some of the more advanced stuff ;)
Once you start to use something with more functionality you start to realise just how simple unitys audio system really is. Which is why using middleware (like Wwise which is pictured) is so common for it.

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 Post subject: Re: Demo unity engine
PostPosted: 30 Jun 2016, 03:18 
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Does Minecraft or something... (1323)
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[SpA]don_don_don wrote:
[SpA]AwesomeFriends wrote:
Wait a minute, I can say that it's a but quirky but I actually enjoy using the audio tools (or did at least in Unity 4)

I really enjoy unity for its ease of access and excellent documentation, I've not gotten into blueprint but I think it's excellent for logical thinkers.
That's because you haven't played with some of the more advanced stuff ;)
Once you start to use something with more functionality you start to realise just how simple unitys audio system really is. Which is why using middleware (like Wwise which is pictured) is so common for it.
Image

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 Post subject: Re: Demo unity engine
PostPosted: 07 Jul 2016, 10:50 
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Has no REAL life! (1234)
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http://www.asoundeffect.com/unity-adam-sound-design/ Is pretty cool read if you're interested in the audio for ADAM.

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fi 
 Post subject: Re: Demo unity engine
PostPosted: 07 Jul 2016, 10:54 
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Has no REAL life! (1690)
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Image

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nl 
 Post subject: Re: Demo unity engine
PostPosted: 23 Jul 2016, 13:54 
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SpA Fookah (4459)
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