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gb 
PostPosted: 19 Apr 2011, 14:05 
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is Wonder Woman (5950)
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[SpA]ProtectMyBalls wrote:
correct me if i am wrong, but is auto scramble even turned on?
Code:
// If set, it will scramble after a team wins X full rounds in a row
gs_winstreak "0"

// If set, it will scramble every X full rounds
gs_scramblerounds "0"
No auto scramble is not turned on. This was because we wanted to see how the balancer works first and from the logs it is kicking in fine apart from the odd times on certain maps so maybe we can go over the original settings and tweak it so that it suits the games needs more

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gb 
PostPosted: 19 Apr 2011, 14:41 
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I think with the screens i posted, we need to have the auto scramble running about now. The balancer is working but it seems to only balance when people start leaving the severely weaker team (as shown above). Like map voting, auto scramble seems to be a key feature the server is requesting the most.

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gb 
PostPosted: 19 Apr 2011, 15:08 
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is Wonder Woman (5950)
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Aye I came to that conclusion too ^^

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gb 
PostPosted: 19 Apr 2011, 15:12 
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Good good, I hope this past session has provided you with enough feedback, it would be nice to move on to the next stage being the auto scramble. However, im sure everyone will be playing portal2 for the next week lawl ^^

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gb 
PostPosted: 21 Apr 2011, 17:16 
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is Wonder Woman (5950)
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From the feedback received and being present ingame I am going to tweak the following:
Quote:
// **************************
// *
// Auto-balance settings *
// *
// **************************

// Max time the teams are allowed to be unbalanced before a balanced is forced on low-priority living players.
// 0 = disabled
gs_ab_max_unbalancetime "60"

Changed to: gs_ab_max_unbalancetime "45"

// Time, in seconds after an imbalance is detected in which an imbalance is flagged, and possible swapping can occur
gs_ab_actiondelay "10"

Changed to: gs_ab_actiondelay "6"

// If teams become imbalanced by this many players, auto-force a balance
gs_ab_forcetrigger "4"

Changed to: gs_ab_forcetrigger "3"

// If less than this amount of time (in seconds) is left in a round, stop auto-balancing.
// "0" will disable this function
gs_ab_timelimit "30"

Changed to: gs_ab_timelimit "45"

// Time in seconds to protect a client from autobalance if they have recently captured a point, defended/touched intelligence, or destroyed a sentry.
// 0 = disabled
gs_teamwork_protect "0"

Changed to: gs_teamwork_protect "15"

I will also enable the auto scramble as we feel that although the balancer is working fine it does fail in certain areas. I have left the auto scramble settings on default.
Quote:
// Enables/disables the automatic scrambling.
gs_autoscramble "1"

// Auto-scramble only after a full round has completed.
gs_as_fullroundonly "0"

// If a teams wins with a frag ratio greater than or equal to this setting, trigger a scramble
// 0 = disables this check
gs_as_hfragratio "2.0"

// Starts a scramble vote instead of scrambling at the end of a round
gs_as_vote "0"

// If a team wins in less time, in seconds, than this, and has a frag ratio greater than specified: perform an auto scramble.
// 0 = disables this check
gs_as_wintimelimit "120.0"

// Lower kill ratio for teams that win in less than the wintime_limit.
gs_as_wintimeratio "1.5"

// If the average score difference for all players on each team is greater than this, then trigger a scramble.
// 0 = disables this check
gs_as_playerscore_avgdiff "10.0"

// If a team has this many more dominations than the other team, then trigger a scramble.
// 0 = disables this check
gs_as_domination_diff "5"

// If enabled, trigger a scramble if a team never captures the point in koth mode
gs_as_koth_pointcheck "0"

// If enabled, lock teams when a scramble is about to happen until it happens. This will block clients from changing to spectator
gs_as_lockteamsbefore "1"

// If enabled, lock teams the entire next round after a scramble. This will block clients from changing teams
gs_as_lockteamsafter "0"

// **************************
// *
// global scramble settings *
// *
// **************************

// Minimum people connected before scrambles are possible
gs_as_minplayers "10"

Changed to: "8"

If anyone has any feedback on the changes, please post here.

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gb 
PostPosted: 21 Apr 2011, 17:20 
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aww thanks annarack, its appreciated :D

Looks okay on paper, best test is to try it out live and adjust it if need be :)

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gb 
PostPosted: 22 Apr 2011, 02:33 
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Right it's nice to see autobalance do some balancing, that's refreshing :wink: but it might be a little too sensitive this time. Although it made for some real nice balanced games, a couple of games had a bit of a stalemate, but on Hightower when the server time was 22:53, it was just absolutley nuts, the last round took forever, neither team would let up. I can deffinetly say it works though, I guess the autobalancer just needs balancing haha


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gb 
PostPosted: 22 Apr 2011, 11:28 
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junco can you post some screens and times when its acting too sensitive :)

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gb 
PostPosted: 22 Apr 2011, 13:50 
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I did do a couple of screenshots actually, but I didn't have the scores up :roll: I'll remember next time.


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gb 
PostPosted: 23 Apr 2011, 18:29 
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JuncoPartner wrote:
I did do a couple of screenshots actually, but I didn't have the scores up :roll: I'll remember next time.
No worries mate :)

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gb 
PostPosted: 25 Apr 2011, 01:24 
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Can we possibly increase the amount of time before another scramble is allowed to be performed.

:) thanks danke!

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gb 
PostPosted: 27 Apr 2011, 20:22 
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18:40
20:04

Yeah I know, I was getting my ass kicked today don't tease :-14


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ee 
PostPosted: 27 Apr 2011, 21:02 
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As a side note I would like to comment that this scramble/auto-balance is now a lot better than the previous (non-existing) system. All our comments can make it sound like everything is broken, but its actually pretty good, just not perfect yet. :)

:-11


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gb 
PostPosted: 27 Apr 2011, 21:36 
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To be honest we can tweak the settings, but you have to remember this system has one flaw and that is if a new but badass player joins our server for the first time, and this can mess up the scramble; so its not perfect, but we will try our best to get it working. I'm quiet satisfied with it so far, most of the time, and want to thank annarack again for implementing it :) and i would like to thank myself for just being me 8)

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gb 
PostPosted: 27 Apr 2011, 22:59 
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Yeah the auto scambles made things alot better for when there are no admins on, and it has improved since it was implemented. I can keep posting instances where things are unbalanced if that helps? Maybe the scramble should take players scores into account.


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gb 
PostPosted: 28 Apr 2011, 01:59 
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it currently does, but maybe the ratio needs adjusting, but after todays session only like 1 map was a steam roll, most were pretty balanced.

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nl 
PostPosted: 18 Jun 2011, 19:08 
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We've finally fixed the HLstatsX API plugin, scrambles should start making more sense again now.


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gb 
PostPosted: 18 Jun 2011, 19:13 
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[SpA]SaintK wrote:
We've finally fixed the HLstatsX API plugin, scrambles should start making more sense again now.
Nice! will keep an eye on it mate :D and report back!

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nl 
PostPosted: 19 Jun 2011, 11:32 
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Ah nice, every time after a scramble is laughed my ass off. Like, teh fuck its doing?

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gb 
PostPosted: 19 Jun 2011, 12:53 
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it seemed okay last night, wasn't scrambling every round, and the balancer was moving the odd person, but it didn't ever feel like a steam roll or stale mate.

So, so far, excellent work and a big thank you on behalf of the TF2 community! :5:

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