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Team Fortress Map updates
https://forum.specialattack.net/viewtopic.php?t=10174
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Author:  annarack [ 05 Apr 2011, 23:29 ]
Post subject:  Team Fortress Map updates

Map rotation update
Quote:
cp_badlands
cp5_gorge
pl_goldrush
koth_lakeside_final
pl_dustbowl
cp_steel
pl_badwater
plr_nightfall_final
cp_fastlane
pl_frontier_final
cp_gravelpit
cp_coldfront
cp_granary
plr_hightower
Added to the SpA points list:
Quote:
cp_degrootkeep
plr_nightfall_final
Changes to map names:
Quote:
Changed cp_egypt to cp_egypt_final
Changed koth_harvest to koth_harvest_final
Changed cp_freight to cp_freight_final1
Changes to map time and rounds:
Quote:
pl_frontier_final changed to timelimit 20
cp_Gravelpit changed to 2 rounds
cp_gorge changed to 2 rounds
plr_hightower changed to timelimit 20
Taken out the day and night option.

Author:  ProtectMyBalls [ 06 Apr 2011, 00:17 ]
Post subject:  Re: Team Fortress Map updates

You my dear, are some sort of queen LEGEND! :5:

I belive these updates will honestly really help alot! :D

Thank you very much for taking the time to implement them. :5: :mrgreen:

Author:  [SpA]don_don_don [ 06 Apr 2011, 00:37 ]
Post subject:  Re: Team Fortress Map updates

Yay Thanks :D

Author:  ProtectMyBalls [ 07 Apr 2011, 09:58 ]
Post subject:  Re: Team Fortress Map updates

Looking good so far, last night was good fun :)

Author:  [SpA]g.zeus [ 07 Apr 2011, 23:02 ]
Post subject:  Re: Team Fortress Map updates

Yay, degrootkeep is buyable :)

Thanks for all the care you give us, Anna! :mrgreen: :4

Author:  [SpA]MrOrange [ 07 Apr 2011, 23:16 ]
Post subject:  Re: Team Fortress Map updates

what's the win limit/time limit for Degroot? It's an incredibly fast map and it would be a shame if it would be over too quickly, since people use the same amount of points on Degroot Keep than e.g. on a longer cp map.

Author:  ProtectMyBalls [ 08 Apr 2011, 01:17 ]
Post subject:  Re: Team Fortress Map updates

[SpA]MrOrange wrote:
what's the win limit/time limit for Degroot? It's an incredibly fast map and it would be a shame if it would be over too quickly, since people use the same amount of points on Degroot Keep than e.g. on a longer cp map.
Well, when me and Gzeus used to manually change it to degroot to fill the server, it would go on far too long. What is the current max rounds atm?

Also, some more notes:

Eqypt : Should consider imposing a 2 round limit, like dustbowl etc.

I've tried buying pretty much all the new ones with no other issues to report.

Author:  annarack [ 10 Apr 2011, 20:30 ]
Post subject:  Re: Team Fortress Map updates

*********New Updates********

Changes to map time and rounds:
Quote:
Changed cp_egypt_final to maxrounds 2
Current settings for cp_degrootkeep
Quote:
timelimit 30
maxrounds 8

Author:  [SpA]don_don_don [ 10 Apr 2011, 21:24 ]
Post subject:  Re: Team Fortress Map updates

Thank you :D

Author:  ProtectMyBalls [ 10 Apr 2011, 21:37 ]
Post subject:  Re: Team Fortress Map updates

That sounds fine for Degroot keep, it really shouldn't be any longer :)

Thanks anna. :5:

Author:  annarack [ 11 Apr 2011, 16:51 ]
Post subject:  Team Fortress Map updates

After playing Degroot last night do you think it should be reduced?

Author:  ProtectMyBalls [ 11 Apr 2011, 16:57 ]
Post subject:  Re: Team Fortress Map updates

yep, last night was 9 rounds, i think 6max (20mins) is sufficient. :D

Author:  annarack [ 11 Apr 2011, 17:07 ]
Post subject:  Re: Team Fortress Map updates

Changes to cp_degrootkeep
Quote:
timelimit 20
maxrounds 6

Author:  ProtectMyBalls [ 11 Apr 2011, 17:15 ]
Post subject:  Re: Team Fortress Map updates

:5:

i'm sure we can tweak it if its too short, but when me and GZ used the map to fill the server it would normally go on too long :)

Author:  annarack [ 11 Apr 2011, 17:18 ]
Post subject:  Re: Team Fortress Map updates

Aye, give that a test and if it needs tweaking let me know :5:

Author:  ProtectMyBalls [ 11 Apr 2011, 17:19 ]
Post subject:  Re: Team Fortress Map updates

[SpA]annarack wrote:
Aye, give that a test and if it needs tweaking let me know :5:
fuck that, you and me are gonna be smashing steel buddy! :twisted:

Author:  annarack [ 11 Apr 2011, 17:24 ]
Post subject:  Re: Team Fortress Map updates

Nuke 'em 'till they glow, then shoot 'em in the dark!

Author:  annarack [ 26 Apr 2011, 20:47 ]
Post subject:  Re: Team Fortress Map updates

Changes to cp_granary
Quote:
maxrounds 4

Author:  ProtectMyBalls [ 26 Apr 2011, 21:18 ]
Post subject:  Re: Team Fortress Map updates

danke :5:

Author:  ProtectMyBalls [ 15 May 2011, 13:13 ]
Post subject:  Re: Team Fortress Map updates

can we dump dustbowl from rotation please, and check ctf_doublecross is in spapoints menu. Thanks.

Author:  [SpA]JuncoPartner [ 15 May 2011, 13:37 ]
Post subject:  Re: Team Fortress Map updates

Dust_bowls a really hard one, as it either kills the server, or you spend the whole game in spawn. On a good day you actually get a decent game, but yeah I don't think it's worth it sadly. People choose to leave rather than just get spammed back into spawn.

Do people like Hightower? The payload with the raising platforms at the end? The last cap can just take forever, because it's so difficult to take, and I've seen things really drag out sometimes. I don't think it ended in one instance until one team just had to let the other cap. Probably one of the only maps I leave for abit while it's on, same for Lakeside.

Author:  ProtectMyBalls [ 15 May 2011, 13:52 ]
Post subject:  Re: Team Fortress Map updates

It seems, lakeside, hightower, dustbowl and frontier seem to be the most problematic ones at the moment; especially for things like spawn camping and dull long ass games.
Big issue with hightower, which I did not realise was it can never end, if both teams are in overtime and both on the elevator, the game will never end till someone caps, it can go on for ages, im not even sure if it does in fact end.

I'm not sure if it is worth voting for these maps on the forum because the figures wont be very representative of the player base (either because they visit the forums to infrequently or not at all) perhaps we could look into installing a plug-in that records feedback, like those pop ups you see on other servers and in CS:S that ask you what you think of this map (select option 1 - wank, 2 - i hate it ,3 - meh, 4 its fine, stop bothering me, 5 -im just jizzed in my pants its so good) Then use this information to make really informed decisions on how to develop and optimise the rotation.

Author:  [SpA]g.zeus [ 15 May 2011, 14:27 ]
Post subject:  Re: Team Fortress Map updates

I don't mind dustbowl that much, but it gets annoying at times.

On the other hand, someone (matude I think) bought freight, and it was actually quite fun, I think it could be included in the rotation.

Also, aren't there any more maps like Dustbowl, with one team attacking and going through multiple stages? Apart form Goldrush, which is payload, only Egypt comes to my mind, and that's not exactly popular.

Author:  ProtectMyBalls [ 15 May 2011, 15:08 ]
Post subject:  Re: Team Fortress Map updates

cp_gorge is a attack defend map, i dont mind this being added to rotation, as long as it is set to 2 rounds only.

I would love to see freight added to the rotation as well. Where? I have no idea yet; but I am sure I can think of a good place for it.

Author:  [SpA]SaintK [ 15 May 2011, 15:16 ]
Post subject:  Re: Team Fortress Map updates

p.s. dustbowl 4tw ^^ (and 2fort as well)

Author:  ProtectMyBalls [ 15 May 2011, 15:28 ]
Post subject:  Re: Team Fortress Map updates

perhaps we could but dustbowl and 2fort on server 1 and take them off the no crits server.

Author:  [SpA]JuncoPartner [ 15 May 2011, 15:51 ]
Post subject:  Re: Team Fortress Map updates

Yeah everyone seems to like freight. I would really love to see cp_gorge, and freight replace dustbowl and lakeside, much better and more popular maps. Keep cp5 gorge too though, that's a nice map.

I think nightfall should be a maximum of 3 rounds, as it's a 3 stage race, pointless doing the first stage twice. It can be a fun map, but even if every round is a steamroll, no one likes the map enough to care :P

Author:  ProtectMyBalls [ 15 May 2011, 16:11 ]
Post subject:  Re: Team Fortress Map updates

JuncoPartner wrote:
Yeah everyone seems to like freight. I would really love to see cp_gorge, and freight replace dustbowl and lakeside, much better and more popular maps. Keep cp5 gorge too though, that's a nice map.

I think nightfall should be a maximum of 3 rounds, as it's a 3 stage race, pointless doing the first stage twice. It can be a fun map, but even if every round is a steamroll, no one likes the map enough to care :P
sounds good to me, and yeah, even if nightfall is a stacked steamroll people just want to fuck around on it and get it over quick; it is a fun spy map too.

Author:  annarack [ 15 May 2011, 19:30 ]
Post subject:  Re: Team Fortress Map updates

If you want a map taken off the rotation it would be good to replace it with another.

Author:  ProtectMyBalls [ 15 May 2011, 22:26 ]
Post subject:  Re: Team Fortress Map updates

replace dustbowl with cp_gorge (2 rounds max) and replace hightower with freight please

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