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 Post subject: TF2 updates
PostPosted: 13 May 2011, 08:02 
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TF2 Updates:
All TF2 updates will be posted here to keep you all informed of the updates that will occur to the TF2 servers.

Feedback
If you find any bugs, or if you have any suggestions, you can:
    Post in this thread or
    Message the TF2 Game Manager (annarack)

Update 13 October 2011 wrote:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed an issue with the multi-threaded renderer which could cause a crash on map change
- Adjusted whitespace to improve formatting in status command output
- Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes"
- Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers)
- Made sndplaydelay executable by servers
- Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar
- Server processing delays have been reduced, especially for servers on modern Linux kernels
- Entity processing logic has been optimized to significantly reduce CPU usage on full servers
- Multi-threaded server code is now enabled by default under Linux (already enabled on Windows)
- An exploit with non-printable characters causing lag on Windows servers has been fixed
- CPU is fully yielded back to the system whenever the server is running faster than the tickrate
- Dramatic increase in performance for low-level math libraries

Day of Defeat: Source
- Removed tickrate command line parameter
- Updated the localization files

Counter-Strike: Source
- Prevent AWP cycle time exploit using quick switch
- Fixed bug causing HUD History to display item pickups from nearby players
- Increased sized of HUD History resource to prevent clipping
- Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations
- Reduced standing and moving accuracy for pistols
- Decreased accuracy while moving with sniper rifles
- Added additional legacy mode (3) to cl_dynamiccrosshair
- Updated the localization files

Team Fortress 2
Manniversary:
- Experimenting with a new store interface with a subset of players
- Added several dozen community items in celebration of the Manniversary
- Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button.
- Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!)
- Added new co-operative high five taunt
- Class select menu now shows the active loadout for each class
- Characters can now equip two misc-slot items at once
- Added a new in-game abuse-reporting system (see "Capture abuse report data" under "Miscellaneous" controls)
- Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period.
- All items purchased in the store can be used for crafting and can be traded after a few days
- Added a new startup music track from Meet The Medic
- Integrated with the new Steam Workshop to enable the publication and management of community contributed content

Maps:
- Added new community control point map Gullywash. Stamps are available in the store to support community map authors!
- Barnblitz is now available for offline practice
- Frontier: various geometry fixes
- Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas

Replay:
- New camera shake functionality added for replays that are not sufficiently dramatic
- New slow-motion functionality added for replays where even camera shake does not provide sufficient drama
- Added support for recording voice chat into replays

Items:
- Pocket Medic can now be equipped by the Soldier in addition to the Heavy
- World Traveler's Hat and the Connoisseur's Cap are now paintable
- Bonk Boy and Foster's Facade are now misc slot items
- Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen
- The Killer Exclusive is now paintable
- When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible
- When selecting items from the loadout, weapons with different kill eater ranks will all show up
- Hat of Undeniable Wealth And Respect animations have been added. Really.
- LOD models added to several older cosmetic items

Response Rules:
- Reduced the chance of many response lines occurring
- Responses related to cart progress no longer play when disguised
- Players will now always call for a medic when low on health or when on fire when a medic is under the crosshair, whereas previously the character would ask the medic to follow them
- Named base items will no longer trigger responses that were supposed to be for new item variants
- Added additional Jarate hit responses
- Demoman:
- Added achievement award response
- Removed "I didn't need your help y'know" line if being healed by a Medic
- Saxxy kills will use the same lines as kills from the frying pan
- Taunting with The Pain Train or the Saxxy now plays the same taunt as the grenade launcher
- Added a taunt for The Ullapool Caber
- Engineer:
- Fixed a problem that caused him not to say thanks after exiting a teleporter
- Saxxy kills will use the same lines as kills from The Golden Wrench
- Added a previously unused golden wrench kill line
- Added an occasional response when swinging The Gunslinger
- Wrangler taunt now performs the pistol taunt animation
- Heavy:
- Added a previously unused fist swing line
- Medic:
- Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon
- Taunting with a Saxxy plays the medigun taunt
- Taunting with the Solemn Vow or the Crusader's Crossbow now plays the same taunt as the syringe gun
- Scout:
- Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response
- Added a rare response to double jumping after getting a recent kill
- Sniper:
- Reduced chattiness when getting many sequential kills
- Added a missing line to the scoped revenge response
- Taunting with a Saxxy no longer play lines that reference a knife
- Soldier:
- Added a line to the getting übercharged response
- Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt

Bots:
- TFBots have a percentage chance of noticing weapon fire based on their difficulty level. Easy bots are fairly oblivious, and Expert bots notice pretty much everything.
- TFBots now treat certain weapon attacks as "quiet" (Spy knife, cloaking/uncloaking, some melee weapons, fists, etc). "Quiet" weapons can only be heard by TFBots when nearby, and their chance of being noticed is halved if the environment is "noisy" (ie., lots of non-quiet gunfire going on in the area). This greatly improves Spies ability to backstab TFBots without the entire team immediately turning on them.
- Spy bot improvements:
- Spy bots are much better about circling around and backstabbing their victims now
- Improved Spy bot target selection in some situations (ie: clusters of sentries and enemy players)
- Spy bots will give up on an attack and retreat if an enemy sentry gun aims at them
- Spy bots now avoid nearby enemies while disguised and/or cloaked so they don't bump into them and give themselves away
- Spy bots now have a simple notion of when their "cover is blown" now
- Spy bots lead their target's position as they chase them down for a backstab now
- Spy bots don't go after victims until setup time has elapsed
- Hard and Expert Spy bots avoid looking at their prey until they get close and go for the stab
- Easy Spy bots don't avoid enemies, or try to get behind before stabbing
- Normal Spy bots don't avoid enemies
- Fixed bug where Spy bots would jump against the enemy spawn gates during setup time
- Medic bot improvements:
- Medic bots stick much closer to running patients now
- Medic bots stick much closer to their patient if they have an Ubercharge ready, or are deploying their Uber
- Medic bots hide from Sentryguns now, too
- Pyro bot improvements:
- Pyro bots are less "pushy" with their compression blast, but will use it against Ubers and to get enemies off of a capture point

Other:
- Razer Hydra support can be enabled via "sixense_enabled 1" in the console. See http://sixense.com/tf2 for details.
- Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
- Screenshots can now be hooked up to the Steam Community automatically. There is a new option to control this under "Miscellaneous" in the Advanced Options page.
- Fixed gold ragdolls playing custom death animations when they should be locked in a pose
- Fixed Buffalo Steak Sandvich not having a cooldown if the Heavy is at full health.
- Fixed touching a cabinet while under the effects of the Buffalo Steak Sandvich removing the mini-crits but not removing the melee weapon restriction
- Fixed particle effects not showing up on spy disguise items
- Fixed spies never using genuine, community, or self-made items as disguise weapons
- Fixed demoman weapons primary/secondary being backwards in the loadout screen
- Fixed effects on Sticky Jumper grenades
- Fixed net_graph not updating server framerate when FPS is greater than 1000
- Fixed game servers not being able to execute the retry command
- Renamed tf_show_voice_icons to mp_show_voice_icons
- Updated the localization files


Update 16 September 2011 wrote:
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include:

Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
- Fixed startmovie failing for the raw, tga, jpg, and wav options
- Fixed some HUD messages not displaying properly on widescreen resolutions
- Updated the localization files for all games

Team Fortress 2
- Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
- Fixed hatless headgear not removing the player's hat
- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
- Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
- Fixed a rare server crash related to assists
- Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
- Purchased items are no longer announced in the chat text
- Reduced the amount of server console output when client commands are out of sync
- Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
- Removed replay_port ConVar (and the need for replay to open a port)
- Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
- Updated Pl_Upward
- Fixed ending the game mid-round when mp_timelimit has been reached
- Fixed several exploit areas
- Updated Pl_Goldrush
- Stage 1 : Fixed overlapping train track models
- Stage 1 : Fixed terrain seam by red spawn exit
- Stage 1 : Fixed red spawn room door going through ceiling
- Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
- Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
- Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
- Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
- Stage 3 : Added clip brush to top of main gate entrance
- Stage 3 : Extended red's respawn room brushes to enclose entire interior
- Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
- Updated Items
- Added the Killer Exclusive
- Added the Mask of the Shaman to the droplist and made it craftable
- Added the El Jefe to the droplist and made it craftable
- Added two new styles for the Large Luchadore
- Fixed the Industrial Festivizer sometimes turning white
- Updated the shading on the Crusader's Crossbow
- Updated the Magnificent Mongolian texture and made it paintable
- Updated the Carouser's Capotain with an improved appearance
- Updated the Whiskered Gentlemen with an improved appearance
- Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
- Updated the Stickybomb Jumper
- Now uses a unique texture and projectile
- No longer causes the wielder to take increased damage from other sources


Update 30 August 2011 wrote:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed snd_restart breaking voice recording
- Fixed a rare crash creating a listen server

Team Fortress 2
- Item found notifications now correctly show up in chat
- Added Tropico 4 promotional content
- Added BleedPlayer input on player for mappers
- Updated localization files
- GetSchema WebAPI changes:
- Added "kill_eater_score_types"
- Added "account_info" for attrbutes where the value is a Steam account ID
- Added support for Romanian, Turkey, and Hungarian (ro, tr, and hu respectively)


Update 24 August 2011 wrote:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash during demo playback
- Fixed a SourceTV crash
- Dedicated servers can now have both SourceTV and Replay enabled at once
"-replay [config file]" and "+tv_enable 1" should be used to launch the server

Team Fortress 2
- Added TF birthday replacement models for health kits and ammo packs
- Added TF birthday Party Hat and Noisemaker
- Fixed The Short Circuit attacking friendly projectiles
- Fixed The Short Circuit being hidden when the Engineer taunts
- Fixed an infinite crits exploit using The Diamondback
- Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
- Fixed supply closets regenerating players while they are taunting
- Fixed the Select Style UI text overlapping the image of the model
- Fixed the sunbeams hat effect
- Updated the localization files
- Updated the gamehaptics file:
- Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
- Added crit fire force for The Widowmaker and The Diamondback
- Refined reload force for Flare Gun/Detonator
- Bot changes:
- Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed
- Added tf_bot_kill console command (syntax identical to tf_bot_kick)
- Bots obey melee only mode a bit better
- Added func_nav_avoid to allow map creators control over where bots "like" to go
- Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
- Bots never taunt if carrying the flag now
- Aiming logic for Huntsman sniper bots
- Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
- Improved Demoman bot sentry gun sticky bombing
- Bots will no longer try to use health entities assigned to the enemy team
- Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
- Medic-bots stay a bit closer to their patient now
- Sniper-bots go after very nearby enemies with their melee weapon now
- Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
- Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
- Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now


Update 19 August 2011 wrote:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added libgcc_s.so.1 to supply dependency for some Linux distributions that do not come with this file

Team Fortress 2
- Added the Deus Ex promo items
- Added a bell when the Sniper Rifle is fully charged
- Toggled in the Adv. Options dialog
- Fixed disguised Spies showing their critboost status
- Fixed a replay render bug where .wav files did not get written for raw TGA/WAV export
- Updated the localization files


Update 16 August 2011 wrote:
An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include:

Source Dedicated server
- Integrated latest SteamWorks API and Steam client library
- Fixed zombie players created when banning players, causing player count in the server browser to be incorrect
- Fixed bug incrementing player count when spectator joined on spectator port.
- Fixed a rare startup crash


Update 10 August 2011 wrote:
An optional update for Team Fortress 2 is now available. The specific changes include:

- Renamed The Tamrielic Relic to The Dragonborn Helmet
- Updated The Original, The Dragonborn Helmet, The Anger, The Pip-Boy, and The Wingstick so they can be purchased/crafted/traded/found
- Updated the gamehaptics file
- Added draw/recoil/reload/crit forces for The Original
- Updated the localization files


Update 04 August 2011 wrote:
Required updates for Team Fortress 2 are now available. The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from servers

Team Fortress 2
- Added new items for upcoming promotions
- Fixed a case where health overheal wasn't being applied when multiple healers were involved
- Fixed the new Gravelpit backgrounds using the wrong filename
- Updated the Mask of the Shaman
- Updated the localization files


Update 02 August 2011 wrote:
Required updates for Team Fortress 2 are now available. The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fix a crash bug during changelevel when the Steam client is unable to init
- Reduced the frequency of diagnostic messages for out-of-range positions and velocities

Team Fortress 2
- Added the Red Orchestra 2 promo items
- Fix a crash bug related to the Righteous Bison
- Fix a bug where the increased_maxplayers server tag was being set when the 25th internal player slot was added for replay
- Fixed a bug that caused team color paints to appear to be coming out of the wrong cans for the store icons
- Updated the main menu backgrounds to include Granary and Upward


Update 29 July 2011 wrote:
Required updates for Team Fortress 2 are now available. Please run hldsupdatetool to receive the updates. The specific changes include:

- Added From Dust promotional content.
- Fixed a problem with the application of team-colored paints.
- Fixed Mac-only replay editor crash.
- "Meet the Medic" startup music added.
- Definitely did not add cheats for upcoming Free-2-Play Invitational Cup.


Update 28 July 2011 wrote:
Updates to Team Fortress 2 are now available. The specific changes include:

- Fixed a Mac client crash triggered after selecting a team.
- Fixed a couple of replay issues.
- Updated the localization files.


Update 29 July 2011 wrote:
Updates to Team Fortress 2 are now available. The specific changes include:

- Fixed a damage calculation in the Mantreads on Linux server, which could cause a physics crash


Update 27 July 2011 wrote:
Required updates for Team Fortress 2 are now available. The specific changes include:

- Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect color
- Fix memory leak when updating the item schema
- Fix an occasional crash on game exit
- Replay updates
- Client
- Added basic/rough render queue for internal use to increase replay output for relaunch trailer
- Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space
- Unneeded block files are now cleaned up automatically on startup
- Server
- Fixed fileserver cleanup
- Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to "unresolved hostname" errors.
- Added a fileserver IP lookup test to replay publish test
- Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed.
- Replay temp directories automatically cleared on startup on both client and server
- Memory management improvements
- Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero


Update 22 July 2011 wrote:
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the localization files

Team Fortress 2
- Fixed a Linux dedicated server crash caused by the Replay director
- Crash would happen whether the server was capturing Replays or not
- Fixed the Map Stamps Collection bundle missing in the store
- Fixed dedicated server ENTITY_CHANGE_NONE console spam
- Improved the impact sounds for the Cow Mangler 5000's projectiles
- Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison
- Reduced the ConVar fov_desired to have a lower bound like the Replay editor
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
- Updated the gamehaptics file:
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison
- Added charge shot force for the Cow Mangler 5000
- Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
- Updated the localization files


Update 21 July 2011 wrote:
Required updates for Team Fortress 2 are now available. The specific changes include:

- Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files


Update 19 July 2011 wrote:
A required update for Team Fortress 2 is now available. The specific changes include:

- Added a music clip from Meet the Medic to the menu startup music list.
- Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
- Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel.
- Updated The Private Eye so it can be equipped by the Medic and Demoman.
- Updated Crafting:
- Added a new "Custom Blueprint" option to the Special blueprints
- Made these items craftable: Copper's Hard Top, Security Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun
- Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints.
- Updated Matchmaking:
- Added a progress bar and server count during the matchmaking search
- Added more filtering on the master server to avoid pinging non-matching servers
- Community Requests:
- Mod makers:
- Added inputs to the player:
- "SetCustomModelRotation": Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll)
- "ClearCustomModelRotation". No parameter. Will return the model rotation to following the player view yaw.
- Restarted the player's animation cycle whenever the custom model changes.
- Movie makers:
- Added "tf_clientsideeye_lookats" convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players.


Update 08 July 2011 wrote:
Required updates for Team Fortress 2 are now available. The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
- Fixed a bug with playback of SourceTV demos

Team Fortress 2
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
- Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
- Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill
- Improved matchmaking logic
- Fixed a case where players were being matched to full servers
- Updated the localization files
- Updated Pl_Barnblitz
- Reduced Blue respawn time at cap 1
- Fixed cart not allowing overtime when it has to stop at the turn table
- Fixed players getting stuck in spawn doors when blue captures a point
- Fixed spawn doors staying open when points are captured
- Various clipping and exploit fixes


Update 29 june 2011 wrote:
Required updates for Team Fortress 2 are now available. Please run hldsupdatetool to receive the updates. The specific changes include:

- Fixed a case where CritBoost effects were being removed from players being healed.
- Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time.
- Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
- Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
- Fixed a bug where the Reserve Shooter would minicrit against swimming targets.
- Tomislav spin-up reduction has been reduced from 75% to %40 (so it now spins-up slower)
- Made the Jumper's Jeepcap and Pocket Medic craft-able.
- Updated the bot navigation files for several maps.
- Added an entry for "Call Vote" to the Options->Keyboard Settings, so you can bind a key to it.
- Updated the gamehaptics file:
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update.
- Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.
- Tuned Brass Beast recoil to have less of an impact on your aiming reticle.


Update 28 june 2011 wrote:
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Reduced CPU usage for idle servers

Team Fortress 2
- Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode
- Added a server console message when a player is sent to the server via the matchmaking system
- Fixed the cl_gameserver_list output
- Fixed the Quick-Fix showing the fire overlay when running in DX8
- Fixed a problem with team paints not being displayed properly when playing
- Fixed a display problem with Hatless hats
- Fixed a problem that prevented the new Scout items from being used in crafting recipes
- Fixed a problem with clients seeing the incorrect vote options after changing servers
- Fixed the backpack image for the Schadenfreude not being disabled when using paint
- Updated the Planeswalker Goggles to not hide the Scout's hat/headset
- Updated the taunt items to be nameable
- Updated the localization files


Update 24 june 2011 wrote:
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the shared interfaces for the TF2 Free To Play update
- Updated the shared localization files

Team Fortress 2
- TF2 is now Free To Play
- Added the Uber Update: http://www.teamfortress.com/uberupdate/
- Added PL_Barnblitz, a new Payload map
- Added all kinds of new goodies!
- The Main menu now has a "Start Playing" option which presents users with various game modes to choose from. Once selected, the game matches the player into the best available server for that mode.
- The Crafting interface has been redesigned to accommodate the fact that crafting blueprints are always known to players now.
- The Item selection screen in Loadouts has been redesigned to support selection among a larger number of items.
- Training improvements:
- New training user interface
- Added "A,W,S,D" movement instruction to Soldier training
- Added ammo instruction to Engineer training
- Clarified many instructional strings
- Added new voting sounds
- Fixed various Coaching bugs
- Fixed various gameplay bugs


Update 17 june 2011 wrote:
- Added a new command line option: -strictportbind
If you launch the game with this option it will quit with an error message if it can't bind to the default or specified port
- Fixed a server crash caused by the replay system
- Fixed a server crash caused by disguising spies
- Fixed a server crash on startup caused by writing to the console
- Fixed a server crash triggered during entity cleanup


Update 16 june 2011 wrote:
Required updates for Team Fortress 2 are now available. The specific changes include:

- Fixed some server replay publishing bugs
- Added a new ConVar "replay_fileserver_offload_aborttime"
- Any replay publishing thread that takes longer than replay_fileserver_offload_aborttime seconds will be killed


Update 4 june 2011 wrote:
A required update for Team Fortress 2 is now available. The specific changes include:

- Added the Red Faction promo item
- The Maul
- Added upcoming promo items for Magic: The Gathering
- Added additional community submitted response rules
- Doubled the item drop rate for the next week
- Updated the Conjurer's Cowl to be paintable
- Updated the webapi output to include the names of the drop_type and holiday_restriction fields
- Updated the localization files


Update 1 june 2011 wrote:
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:

- Added the Magicka promotional item
- Fixed the targetID panel not drawing in first-person spectator mode
- Fixed the main menu showing through the shopping cart menu when running at 2500x1600
- Updated some of the tips that are displayed while the server is changing maps
- Updated the webapi output to include the names of the attached particles
- Updated the gamehaptics.txt file


Update 26 may 2011 wrote:
An optional update for Team Fortress 2 is now available. The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash when disconnecting from servers with sv_pure set to 1
- Fixed a client crash in the material system
- Fixed a client crash caused by using alt-tab while playing

Team Fortress 2
- Added the Concheror and the Fishcake to the list of weapons allowed in Medieval mode
- Fixed a few server crashes caused by the replay system
- Fixed a server crash caused by the vote system
- Fixed the notification text being clipped when you receive items
- Updated the localization files


Update 19 may 2011 wrote:
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:

Important notes
- If you were previously crashing on startup, please have Steam verify the integrity of your game cache
- Update your game to the most current version
- Right-click on the game and select "Properties"
- Click on the "Local Files" tab
- Click on the "Verify Integrity of Game Cache" button

- If you were previously crashing when connecting to a server, please run once with "-autoconfig" to reset your graphics state
- Update your game to the most current version
- Right-click on the game and select "Properties"
- Click on the "General" tab
- Click on the "Set Launch Options..." button
- Add "-autoconfig" to the launch options and click OK
- Restart your game
- After doing this, you should remove -autoconfig from your launch options

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed several client crashes on game startup, shutdown, and replay interaction
- Updated the materials used on models to ignore the $ignorez flag, to make it harder to create wallhacks on sv_pure 0 servers

Team Fortress 2
- Added an Advanced Options button to the main menu to allow tweaking of many gameplay options
- Fixed server crashes related to replays and new items
- Added "per_class_loadout_slots" and "attribute_controlled_attached_particles" sections to the GetSchema WebAPI call


Update 14 May 2011 wrote:
A required update for Team Fortress 2 is now available. The specific changes include:

- Fixed a server crash caused by a mismatched items schema

Update 13 May 2011 wrote:
A required update for Team Fortress 2 is now available. The specific changes include:

Team Fortress 2
- Added a "Show in Backpack Order" setting to the loadout slot select screen
- This flag also affects the Quickswitch dialog
- Updated the Furious Fukaamigasa, the Hero's Hachimaki and the Connoisseur's Cap to be craftable
- Updated the localization files
- Replay
- Added a new command line parameter "-replay" that will increase maxplayers by 1 at startup and automatically execute replay.cfg for the server
- Fixed another bug that caused Mac replay renders to be blurry
- Fixed a bug where Replay FTP offloading was not using "replay_fileserver_offload_port"
- Improved detection of Replay server config problems
- Replay is automatically disabled on servers if the Replay publish test fails
- Saved Replay movies that were exported as TGA's/WAV will report more descriptive errors if YouTube(TM) upload or "Export" is attempted


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PostPosted: 15 May 2011, 12:51 
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Can we get rid of dustbowl from rotation, 24 people (cp5gorge) down to 14 (dustbowl)... it is a badly designed and dull map.

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PostPosted: 15 May 2011, 13:04 
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[SpA]ProtectMyBalls wrote:
Can we get rid of dustbowl from rotation, 24 people (cp5gorge) down to 14 (dustbowl)... it is a badly designed and dull map.


wrong topic; viewtopic.php?f=74&t=10174


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PostPosted: 15 May 2011, 13:12 
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[SpA]SaintK wrote:
[SpA]ProtectMyBalls wrote:
Can we get rid of dustbowl from rotation, 24 people (cp5gorge) down to 14 (dustbowl)... it is a badly designed and dull map.


wrong topic; viewtopic.php?f=74&t=10174


Oh, i'm sorry, I was just going by what was written underneath feedback about posting suggestions here. I shall move it to the proper thread. :D

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nl 
PostPosted: 19 May 2011, 08:54 
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People who were experiencing client crashes pay attention to today's update notes.


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PostPosted: 20 May 2011, 11:51 
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Saint, there is a bit of a bug currently which has occurred post the replay update. If you could possible look at the issue and see if there is a possible resolution or not I and the regulars would be very grateful.

Zombiestalin and a few others were having issue with auto-rejoin. Basically, since the replay update on the server, if a player sits with auto-rejoin on they will keep joining and being booted on loop; which I believe has something to do with the "replay" player. Is there away of resolving this, because this is causing player decline as they sit there patiently waiting, finally get a slot, then get booted. It hasn't been an issue for players without a reserved slot until the replay update, so the bug must be something to do with that. Is it possible to get a resolution for this?

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PostPosted: 20 May 2011, 14:06 
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[SpA]ProtectMyBalls wrote:
Saint, there is a bit of a bug currently which has occurred post the replay update. If you could possible look at the issue and see if there is a possible resolution or not I and the regulars would be very grateful.

Zombiestalin and a few others were having issue with auto-rejoin. Basically, since the replay update on the server, if a player sits with auto-rejoin on they will keep joining and being booted on loop; which I believe has something to do with the "replay" player. Is there away of resolving this, because this is causing player decline as they sit there patiently waiting, finally get a slot, then get booted. It hasn't been an issue for players without a reserved slot until the replay update, so the bug must be something to do with that. Is it possible to get a resolution for this?


Hi,

This is a known problem and not yet fixed. The community doesn't know yet if this is something that VALVe or Sourcemod needs to fix.


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PostPosted: 20 May 2011, 17:35 
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Cool thankyou, I shall inform the players when they ask again. :D Cheers Saint.

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PostPosted: 21 May 2011, 16:30 
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[SpA]SaintK wrote:

Hi,

This is a known problem and not yet fixed. The community doesn't know yet if this is something that VALVe or Sourcemod needs to fix.

Valve needs to fix it for behaving different than STV. Someone crafty with SM could probably fix this in a matter of minutes by adding some extra checks.

EDIT: Someone did
http://forums.alliedmods.net/showthread ... erved+slot

EDIT2:
Upon comparing it with the original reservedslots, might want to ignore that one :ugly:
Code:
new clients = GetClientCount(false) - 1;

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PostPosted: 26 May 2011, 09:29 
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Servers updated.

Note on the replay/slots issue, we've informed VALVe about this and they are looking at it to fix it.


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PostPosted: 17 Jun 2011, 22:57 
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[SpA]SaintK wrote:
Servers updated.

Note on the replay/slots issue, we've informed VALVe about this and they are looking at it to fix it.


I think they might have finally fixed this (maybe)


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PostPosted: 24 Jun 2011, 09:48 
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Updated Sourcemod and metamod to prevent server crashing after last nights update. Added new payload map to spapoints.


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PostPosted: 26 Oct 2011, 09:37 
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Latest TF2 update:

- Fixed a client crash caused by corrupt particle data
- The Professor's Peculiarity can now be used as a crafting ingredient
- Football Manager 2012 promo items are now tradable and available for purchase
- Additional stability/performance work for both clients and servers
- Updated localization files

Fingers crossed that this fixes all those annoying crashes.



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PostPosted: 26 Oct 2011, 10:51 
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seemed pretty stable last night :D

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PostPosted: 26 Oct 2011, 13:05 
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And there's a beta client update which should fix the TAB game crash issue:

http://forums.steamgames.com/forums/sho ... ?t=2199895

Hopefully beta doesn't break something else. :ugly:

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PostPosted: 28 Oct 2011, 17:22 
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Latest Halloween update

Quote:
- Halloween 2011 Event
- Viaduct has been haunted and is now... Eyeaduct!
- One full multi-piece costume set has been added for each class
- Random gifts containing costume pieces drop in Eyeaduct on registered servers
- 2 new Halloween 2011 achievements
- Any unusual hats uncrated during the event will be Halloween-themed
- New Halloween-themed items are available in the Mann Co. store, but only for a limited time!
- Updated effects for The Cow Mangler 5000
- Updated in-game abuse reporting tool to include option for reporting abusive game servers
- Added mapcycle_halloween containing all Halloween event maps
- Fixed team colors and styles not updating properly in store previews
- Fixed bug in reputation trend status display for registered servers
- Fixed a problem that could cause repeated stutters after joining a server
- Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
- New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store!

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PostPosted: 11 Nov 2011, 11:31 
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Mandatory update last night

Quote:
Team Fortress 2
- Added a full moon background for the main menu
- Added new promo items
- Fixed a Linux dedicated server crash when using +randommap on the command line
- Fixed some bugs with the way items appear in the Steam Community and Steam Trading
- Optimized several materials to improvement performance
- Updated the localization files


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PostPosted: 11 Nov 2011, 13:34 
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Danke schön! :5:

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PostPosted: 17 Nov 2011, 01:26 
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Mandatory update

Quote:
Team Fortress 2
- Added new promo items
- Fixed a bug preventing some server-side quickplay filtering from working, causing clients to ping too many servers
- Fixed a bug where an item with an empty craft_class (e.g. the Apoco-Fists) could be obtained via crafting
- Fixed an exploit that allowed untradable items to be traded with Steam trading
- Web API changes:
- Added flag_cannot_craft to GetPlayerItems web API output
- Added description_string and description_format for some hidden
attributes in the GetSchema output
- Updated Pl_Upward
- Fixed a teleporter griefing position near control point B
- Updated Pl_Barnblitz
- Fixed a bug that allowed players to get into the opposing team's
respawn room
- Updated the localization files

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PostPosted: 17 Nov 2011, 02:09 
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Quote:
Quote of the month:
<redgodzilla29> right back at ya mother fucking n****r ass holed bitch pussy fuck ur fucking ass holed bassterd mother bitch


You think you can keep this up? To this standard :mrgreen:

Couple of new hats for people who pre-order Trine 2, they are ugly bugly.

http://wiki.teamfortress.com/wiki/War_Head
http://wiki.teamfortress.com/wiki/Point_and_Shoot

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PostPosted: 17 Nov 2011, 08:41 
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I'm sure there's some ragey little twerp out there that can better it ;)

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PostPosted: 17 Nov 2011, 14:07 
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Zank yu! :5:

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PostPosted: 18 Nov 2011, 16:57 
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[SpA]annarack wrote:
I'm sure there's some ragey little twerp out there that can better it ;)

hmmm


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PostPosted: 23 Nov 2011, 09:22 
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Mandatory update

Quote:
Team Fortress 2
- Added the Dr. Whoa bowtie
- Added a new taunt for the Heavy when he's wearing the FrankenHeavy set
- WebAPI changes:
   - Fixed contained_item not always displaying in the web api results
   - Added a new API (IEconAssets_440/GetAssetPrices/v0001) for getting item prices
- Fixed set bonuses activating outside of the proper holiday for holiday restricted items
- Fixed the Loch-n-Load death notice icon not being displayed correctly

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PostPosted: 24 Nov 2011, 13:23 
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Another Mandatory update

Quote:

Team Fortress 2
- Added new promo items
- Fixed some visual conflicts with the Dr. Whoa bowtie and other items
- Updated the Cold War Luchador, the Mark of the Saint, and the Apoco-Fists so they can be crafted and traded
- Updated the localization files

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PostPosted: 24 Nov 2011, 13:29 
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http://wiki.teamfortress.com/wiki/Top_Notch

http://wiki.teamfortress.com/wiki/Dashin%27_Hashshashin

http://wiki.teamfortress.com/wiki/Sharp_Dresser

Oh god these items :lol: the minecraft one is only for Notch though.

though I wouldn't mind that retractable knife 8)

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PostPosted: 24 Nov 2011, 13:35 
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that knife is awesome, but why the doctor who bow tie? is that tied in with a new game release (get it... tied ^^)

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PostPosted: 24 Nov 2011, 16:25 
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[SpA]ProtectMyBalls wrote:
that knife is awesome, but why the doctor who bow tie? is that tied in with a new game release (get it... tied ^^)


Yes :P they just sort of put it in the game on it's own as regular community made misc, it's a direct reference the doctor though.

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<Gandolf> But god, was it good.


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PostPosted: 30 Nov 2011, 12:25 
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Mandatory update

Quote:

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Dramatically improved the dynamic model loading system's memory usage, performance, and stability
- Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7
- Improved alt-tab handling under Windows Vista and Windows 7

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PostPosted: 30 Nov 2011, 20:15 
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that sounds pretty cool. for a while now tf2 has been maxing out my memory usage so hopefully this will help (i know that running vista on 2gb of memory is a pretty terrible idea, but still :ugly: )

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