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 Post subject: Re: TF2 updates
PostPosted: 17 Aug 2012, 09:05 
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Community slut (13443)
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- Added extra MvM server for spamembers only


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nl 
 Post subject: Re: TF2 updates
PostPosted: 17 Aug 2012, 12:00 
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- disabled ditchrun (monitor&autoupdate) and HLstatsX for the time being due to a server stall bug involving using the "stats" command


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de 
 Post subject: Re: TF2 updates
PostPosted: 17 Aug 2012, 15:07 
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Has no REAL life! (4162)
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[SpA]SaintK wrote:
There is a crashbug in the PvP servers which should get resolved in a TF2 update tonight.

There are several bugs in MvM which could use some fixing. I still see VICTORY all over the world. :mrgreen:

_________________
SaintK: I'm completely lost :mrgreen:


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nl 
 Post subject: Re: TF2 updates
PostPosted: 17 Aug 2012, 16:57 
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is Wonder Woman (5947)
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That might be fixed on the next update.

_________________
Classy is when a woman has everything to flaunt, but chooses not to show it!


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nl 
 Post subject: Re: TF2 updates
PostPosted: 18 Aug 2012, 01:54 
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Quote:
We've released a mandatory update to TF2. The notes for the update are below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated client rate value to default to 30000 to improve network performance for most players
- Rate was previously set by Steam's Internet connection speed setting
- Updated client rate value to be stored in the config.cfg file

Team Fortress 2
- Fixed a crash caused by a string table overflow
- Fixed a client crash related to the freeze panel
- Fixed a client crash related to ragdolls
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed a client crash related to Mann vs. Machine stats
- Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
- Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
- Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
- Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
- Fixed the Mann vs. Machine victory dialog getting stuck on the screen
- Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
- Fixed Sentry Busters picking disposable buildings as valid targets
- Fixed an instance of the Sentry Buster sound looping endlessly
- Updated the backpack image for Archimedes to fix an alpha channel problem
- Updated the colors for The Battery Bandolier
- Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
- Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
- Removed console spew related to missing movement warnings
- Updated the matchmaking ConVar tf_mm_strict
- A value of 2 will hide the server from the server browser but will still allow direct connections
- Updated Mvm_Mannworks
- Adjusted clipping on left side drop down where bots may become stuck
- Fixed lighting seam near base
- Fixed vphysics prop error in console
- Minor clipping pass on areas players may become hung up on


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nl 
 Post subject: Re: TF2 updates
PostPosted: 18 Aug 2012, 02:20 
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This last update basically broke everything, and I doubt they'll push another update before the weekend.


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nl 
 Post subject: Re: TF2 updates
PostPosted: 18 Aug 2012, 02:46 
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New update in 30!


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gb 
 Post subject: Re: TF2 updates
PostPosted: 18 Aug 2012, 09:27 
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Has no REAL life! (3491)
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they're just out to make you look bad, saint :ugly:

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ュ~ちゃんgamer.jp Pinky: true genius
ュ~ちゃんgamer.jp Pinky: doesn't make sense
ュ~ちゃんgamer.jp Pinky: till you're senseless


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nl 
 Post subject: Re: TF2 updates
PostPosted: 18 Aug 2012, 11:27 
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Quote:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser

Team Fortress 2
- Fixed tf_mm_strict to work as documented


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nl 
 Post subject: Re: TF2 updates
PostPosted: 20 Aug 2012, 20:04 
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- Fixed SpA points activation not working
- Removed a couple unused/legacy plugins


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nl 
 Post subject: Re: TF2 updates
PostPosted: 20 Aug 2012, 20:14 
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- Removed more legacy/unused plugins
- Updated gScramble to latest version, changelog below

Quote:
* denotes a late change/addition that didn't warrant a new version
3.0.13
- compiled with newest gameme plugin

3.0.12
- svn reset derp derp

3.0.11
- found and fixed MAJOR bug with scramble swapping where if you had gs_ab_protect set, those top players would not be swapped.
- chi translation fixed

3.0.10
- fix issues with jointeam listening
-> blocks should disable when teams are imbalanced so players can swap to the smaller team
-> team locking for mp_forceautoteam should only affect those on red/blu and will disable when teams are imbalanced
- fix issue with scramble sorting
- added beginnings of compiler #if statements for debugging.
** another error with chi translation :(

3.0.9
- use new SM TF2 function for detecting client conditions, removed depreciated ones
- unmarked dueling check as optional now that it's part of the current official SM release
- fix pre-game scramble trigger
*** fix CHI translaiton

3.0.8
- fix scramble selecting the default mode for auto

3.0.7
- should prevent sourcetv and replay from being checked to join a team with 'select spectators' enabled
- fixed the name of the zip files, lol sorry about that
* fix array size issue in force balance function with select spectators enabled


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nl 
 Post subject: Re: TF2 updates
PostPosted: 20 Aug 2012, 20:25 
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- Updated HLstatsX:CE (Web)
- Updated HLstatsX:CE (sourcemod plugin)

Changelog;

Quote:
Team Fortress 2

Added new weapons for Team Fortress 2 Pyromania update
Pretty Boy's Pocket Pistol
Baby Face's Blaster
Beggar's Bazooka
The Cleaner's Carbine
The Hitman's Heatmaker
The Rainblower
The Lollichop
The Scorch Shot
The Escape Plan

Some weapon statistics for Team Fortress require SuperLogs.

Corrected award names that were set wrong in previous release. Only sites that had upgraded to 1.6.16 would have experienced this, and it was cosmetic only.


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nl 
 Post subject: Re: TF2 updates
PostPosted: 20 Aug 2012, 20:35 
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- Re-enabled previously disabled(due to server crashes) plugin TF2 superlogs (compiled against new SM version)


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nl 
 Post subject: Re: TF2 updates
PostPosted: 20 Aug 2012, 20:37 
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- Removed password from MvM server -=TiTi=- as it was sitting idle


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nl 
 Post subject: Re: TF2 updates
PostPosted: 20 Aug 2012, 20:58 
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- Updated Cbase extention
- Updated Immunityreservedslots plugin
(Both responsible for reserved slot system)


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nl 
 Post subject: Re: TF2 updates
PostPosted: 21 Aug 2012, 09:20 
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- Swapped server identity auth codes around between bball2 and ice ice for a better server trend assignment to ice ice


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de 
 Post subject: Re: TF2 updates
PostPosted: 21 Aug 2012, 15:10 
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Has no REAL life! (4162)
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Is it Saint on dope? :4

_________________
SaintK: I'm completely lost :mrgreen:


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nl 
 Post subject: Re: TF2 updates
PostPosted: 21 Aug 2012, 15:19 
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[SpA]Blackhawk wrote:
Is it Saint on dope? :4


Always 8)


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nl 
 Post subject: Re: TF2 updates
PostPosted: 21 Aug 2012, 21:42 
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Quote:
Team Fortress 2
- Fixed matchmaking sending players to out-of-date servers
- Fixed the server browser showing an incorrect player count in MvM games
- Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
- Fixed a rare server crash when firing hitscan weapons
- Fixed MvM intro video not playing on some Macs
- Fixed the sound precache string table being nearly full in non-MvM games
- This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors


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nl 
 Post subject: Re: TF2 updates
PostPosted: 23 Aug 2012, 10:08 
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- Updated steam binaries with test version provided by steam to see if this prevents certain crashes


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gb 
 Post subject: Re: TF2 updates
PostPosted: 24 Aug 2012, 07:43 
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is Wonder Woman (5947)
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Mandatory update
Quote:

Team Fortress 2
- Fixed a problem with items not displaying the correct styles
- Added a new command "player_ready_toggle" for players to ready-up in MvM mode
  - Can be bound to any key in the Keyboard tab of the Options dialog
- Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
- Fixed a few MvM sounds not being precached properly
- Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
  - Sound will play even if the game is minimized
- Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
- Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
- Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
- Server browser will now show MvM mission name in the "map" column.  (e.g. "mvm_mannworks_advanced")
- Community requests
  - Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
  - The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively

_________________
Classy is when a woman has everything to flaunt, but chooses not to show it!


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nl 
 Post subject: Re: TF2 updates
PostPosted: 03 Sep 2012, 23:09 
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- Updated sourcemod to a new 1.4.5-dev release on all servers
- Fixed !calladmin functionality (ditch)
- Fixed SpA-points crashing the Funday server
- Fixed Saxton hale mod on Funday server
- Added new SpA points validation (ditch) on http://services.specialattack.net/validation/login (no longer required to activate from within TF2)
- Made a custom edit of SpA points to serve maps only available to the funday server


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gb 
 Post subject: Re: TF2 updates
PostPosted: 04 Sep 2012, 00:09 
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Has no REAL life! (3713)
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[SpA]SaintK wrote:
- Made a custom edit of SpA points to serve maps only available to the funday server


Nice :5:

_________________
<Gandolf> I ate too much fish.
<Gandolf> It was way too salty, too.
<Gandolf> But god, was it good.


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nl 
 Post subject: Re: TF2 updates
PostPosted: 04 Sep 2012, 23:42 
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Quote:
Team Fortress 2
- Added new promo items
- Added replay_name ConVar to set the name of the replay bot
- Added a notification to Steam Trading when a user's backpack is full
- Fixed tv_name ConVar not working
- Fixed non-robot Snipers playing some of the robot Sniper lines
- Fixed the looping tank sound not playing if it was spawned far from the player
- Fixed Monoculus health bar not showing when Monoculus spawns
- Fixed tank destruction effects playing at the map origin
- Fixed bots not displaying in the server browser properly
- Updated the localization files
- Updated Koth_King
- Added some geometry to hide floating staircases outside of playspace
- Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
- Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
- Updated Mvm_Decoy
- Updated Mvm_Coaltown
- Blocked bots from being blasted into the tank tunnel
- Blocked giants from getting stuck under the stairs in the final pit
- Updated Mvm_Mannworks
- Blocked bots from being blasted into the tank tunnel
- Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
- MvM changes
- Fixed a client money display issue when purchasing or selling bottle charges after changing classes
- Fixed an issue in the Server Browser where replay bots would add to the player count
- Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
- Added safeguards to prevent bots from getting stuck in certain cases
- Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
- Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
- Fixed the party leader's mission completions showing in the game lobby instead of your own
- Community-submitted schema changes:
- Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special
- Weapon sound changes:
- The Pain Train now uses Equalizer sounds
- The Conscientious Objector now uses Kurkri sounds
- The Amputator now uses Bonesaw sounds
- The Solemn Vow now sounds like a wrench
- The Market Gardener now uses Shovel sounds
- The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds
- Weapon crafting changes:
- The Teufort Tooth Kickers and Professor's Peculiarity are now craftable
- The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens
- Weapon cosmetic changes:
- Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top
- The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter
- Loosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem
- The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland
- Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business
- Weapon functionality is unchanged


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gb 
 Post subject: Re: TF2 updates
PostPosted: 05 Sep 2012, 00:50 
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Has no REAL life! (3713)
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Awesome, they added the community schema :5:

_________________
<Gandolf> I ate too much fish.
<Gandolf> It was way too salty, too.
<Gandolf> But god, was it good.


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us 
 Post subject: Re: TF2 updates
PostPosted: 05 Sep 2012, 01:38 
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Has no REAL life! (1699)
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[SpA]SaintK wrote:
- Added new SpA points validation (ditch) on http://services.specialattack.net/validation/login (no longer required to activate from within TF2)


Website is nice.


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nl 
 Post subject: Re: TF2 updates
PostPosted: 06 Sep 2012, 20:00 
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- We have disabled the HTML based MOTD for now due to a client crash caused by it


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nl 
 Post subject: Re: TF2 updates
PostPosted: 06 Sep 2012, 23:18 
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Quote:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Performance improvements

Team Fortress 2
- Added the Fall 2012 key to the Mann Co. store
- Fixed The Escape Plan not using the same taunt as The Equalizer
- Community mapping request:
- Added Parentname to the attributes for func_flagdetectionzone


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nl 
 Post subject: Re: TF2 updates
PostPosted: 08 Sep 2012, 11:11 
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Updated sourcemod to version 1.4.6

Quote:
SourceMod 1.4.6 is a bugfix release, primarily just continue to update support for games as they receive updates themselves.

Other than that, this is a very minor update, including the following. See the release notes for a full changelog.

Added support for CS:S when running SM on MM:S 1.9.0.
Added some failsafes to prevent some crashes caused by plugins.
Fixed extensions not being able to block client connect properly with IClientListener.

Update: Initially this news post, and the changes detailed above, actually related to the release of SourceMod 1.4.5 - 1.4.6 is bug-fix release to fix a critical bug discovered shortly after the release of 1.4.5.

Thanks to the rest of the SM team as well as KyleS for one of the crash fixes and a minor memory leak fix, Powerlord for helping with the TF2 define updates, and PimpinJuice for the IClientListener fix.


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nl 
 Post subject: Re: TF2 updates
PostPosted: 11 Sep 2012, 19:19 
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- Moved MvM server "machines" from MrWhite to MrBlonde to give MrWhite some more space (New IP 85.17.60.96:27045)


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