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gb 
PostPosted: 30 Nov 2011, 22:32 
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Has no REAL life! (3714)
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Apparently the servers are still running an older version of the game, said this to me and Thaw when we tried to join, and we've both updated.


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gb 
PostPosted: 01 Dec 2011, 20:05 
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is Wonder Woman (5947)
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Should be ok now

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gb 
PostPosted: 02 Dec 2011, 09:57 
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is Wonder Woman (5947)
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TF2 mandatory update. You'd think that Valve have nothing better to do with all these updates ^^
Quote:
Team Fortress 2
- Added the Itsy Bitsy Spyer
- Added a "Buy Now" feature that allows item purchases on the web
- WebAPI changes:
  - Moved IEconAssets/GetAssetPrices to ISteamEconomy/GetAssetPrices
  - Added new web API ISteamEconomy/GetAssetClassInfo for getting descriptions of items

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gb 
 Post subject: Re: TF2 updates
PostPosted: 10 Dec 2011, 01:49 
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is Wonder Woman (5947)
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TF2 Mandatory update
Quote:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added video options UI for Windows Vista / Windows 7 DirectX extensions. Disabling the extensions will increase memory usage, but can improve compatibility with video drivers.

Team Fortress 2
- Fixed wearable gibs spawning outside of the map
- Fixed some missing strings for the Backwards Ballcap
- Updated these items so they can be crafted and traded
- The Dr. Whoa
- The Dashin' Hashshashin
- The Sharp Dresser
- The Point and Shoot
- The War Head
- Updated the localization files

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Classy is when a woman has everything to flaunt, but chooses not to show it!


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gb 
 Post subject: Re: TF2 updates
PostPosted: 16 Dec 2011, 09:36 
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is Wonder Woman (5947)
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Christmas TF2 has begun
Quote:
Team Fortress 2
- Australian Christmas has begun!
  - Added community-contributed winter event items
  - Added new Grordbort Pyro and Engineer item sets
  - Added the "Valve Gift Grab 2011 - TF2" achievement
 - Added Naughty and Nice winter keys to the Mann Co. store
- Added a new Valve-authored control point map: Foundry
- added 12 achievements for Foundry
- added achievement reward milestone reward for Foundry achievement
- Added UGC Highlander medals
- Relaxed some restrictions on what misc items can be equipped simultaneously
- Additional improvements for client stability
- Updated the localization files

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Classy is when a woman has everything to flaunt, but chooses not to show it!


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gb 
 Post subject: Re: TF2 updates
PostPosted: 16 Dec 2011, 10:01 
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Has no REAL life! (3714)
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Can't wait to try out Foundry, perhaps even have one server run it over and over? Since people might be looking to get the hat?


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ee 
 Post subject: Re: TF2 updates
PostPosted: 16 Dec 2011, 11:08 
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If we had a special foundry-only server for a while it might bring random people back to SpA servers too?


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de 
 Post subject: Re: TF2 updates
PostPosted: 16 Dec 2011, 13:28 
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Has no REAL life! (4162)
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Uhh... Swissmasevening today! \o/

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gb 
 Post subject: Re: TF2 updates
PostPosted: 17 Dec 2011, 19:59 
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is Wonder Woman (5947)
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Mandatory update
Quote:

Team Fortress 2
- Fixed the Frontier Justice getting infinite crits
- Fixed a problem that would allow Pyro Mmmph to activate in the air without taunting
- Fixed Manmelter getting crits from Mmmph
- Fixed an exploit with The Eureka Effect and The Phlogistinator where the effects could activate without taunting in high-lag situations
- Fixed the Brown Bomber not showing up on the Demoman
- Fixed client HUD crash
- Fixed colors on Christmas lights for the Blue team Scout weapons
- Fixed a bug that would cause minicrits when switching weapons rapidly
- Steam Workshop zip file size limit has been increased from 4 MB to 10 MB

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gb 
 Post subject: Re: TF2 updates
PostPosted: 22 Dec 2011, 10:41 
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is Wonder Woman (5947)
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Mandatory update
Quote:
Team Fortress 2
- Added community-created winter items to the drop lists, the craft tables, and the store
- Added the Spirit of Giving
- Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a gift in addition to whatever item they would have granted normally
- Fixed hearing the deny sound while rotating a sentry during placement
- Manmelter balance tweaks:
  - Added particle effect on muzzle that appears when ready to fire
  - Increased projectile speed while maintaining the same travel arc
  - Increased extinguish range
- Added festive lights to all ropes and cables
- Fixed a problem that would sometimes allow the detonator projectiles to crit on burning targets
- Updated the localization files
- Updated the gamehaptics file:
  - Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle
   - Added draw/recoil/reload/crit forces for the Pomson 6000
   - Added draw/recoil/crit forces for the Manmelter
   - Added draw/recoil force for the Wrap Assassin
   - Added melee hit/world hit force for the Third Degree
   - Added crit forces for the Holiday Punch
   - Fixed missing forces for Demoman swords
   - Refined recoil force for the Sandman

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de 
 Post subject: Re: TF2 updates
PostPosted: 22 Dec 2011, 14:55 
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Has no REAL life! (4162)
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Quote:
Manmelter balance tweaks
Yeah... exactly what we need. -_-'

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gb 
 Post subject: Re: TF2 updates
PostPosted: 22 Dec 2011, 15:13 
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Has no REAL life! (3714)
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[SpA]Blackhawk wrote:
Quote:
Manmelter balance tweaks
Yeah... exactly what we need. -_-'
Actually this could be good, because the weapon is kinder crap. Currently you'd only want to equip it to extinguish teammates if you use the plhog but now it works well with the phlog.

Oh and we need to get everyone online, and give out the gifts we got ^^


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de 
 Post subject: Re: TF2 updates
PostPosted: 23 Dec 2011, 12:18 
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Has no REAL life! (4162)
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Won't be online for the next days :(

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gb 
 Post subject: Re: TF2 updates
PostPosted: 23 Dec 2011, 14:34 
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Has no REAL life! (3714)
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Noo, you have to! I'm at my parents and I have to set my laptop up on the dinner table, with the mouse mat sliding all over the place aha


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gb 
 Post subject: Re: TF2 updates
PostPosted: 24 Dec 2011, 14:01 
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is Wonder Woman (5947)
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Mandatory update, sorry for the delay, I got kidnapped...
Quote:
Team Fortress 2
- Fixed a Spy-cicle exploit
- Fixed the Manmelter idle effects showing on other flareguns

_________________
Classy is when a woman has everything to flaunt, but chooses not to show it!


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gb 
 Post subject: Re: TF2 updates
PostPosted: 12 Jan 2012, 09:11 
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is Wonder Woman (5947)
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Mandatory update
Quote:
Team Fortress 2
- Fixed Cp_Foundry not ending the map in the middle of a round when mp_timelimit is hit
- Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines
- Fixed incorrect player animations for the Buff Banner and the Battalion's Backup
- Fixed some cases where strange Ullapool Cabers and wrenches would fail to correctly count kills
- Improvements for client stability
- Updated the localization files
- Crafting changes:
  - Added crafting recipes for weapons introduced during the holiday update
  - When selecting items for use in crafting, the items selected will show their quality in addition to the item name
  - Ellis's Cap can now be used as a crafting reagent
- Item changes
  - Added The Lucky Shot helmet
  - Added The Killer Exclusive to the Mann Co. store
  - Added Mask of the Shaman to the item drop list
  - Fixed particle display problems for items with multiple effects
  - Fixed the Dr. Whoa paint not drawing correctly for the Blue team
  - Updated the Desert Marauder and the Villain's Veil so they can be equipped together
  - Updated the Fancy Dress Uniform and the Kringle Collection so they can be equipped together
  - The Bombinomicon no longer shakes the screen and has a delay before the explosion so that Snipers, Spies, and others can get better feedback on the actual cause of death
  - The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted

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Classy is when a woman has everything to flaunt, but chooses not to show it!


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cz 
 Post subject: Re: TF2 updates
PostPosted: 12 Jan 2012, 10:47 
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Doesn't get out much (338)
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Finally, they added the crafting recipes! Took them long enough :roll:

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gb 
 Post subject: Re: TF2 updates
PostPosted: 17 Jan 2012, 23:58 
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is Wonder Woman (5947)
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Mandatory update
Quote:
Team Fortress 2
- Added new promo items
- Fixed paint preview not working for Mann Co. Store items
- Fixed the Lucky Shot not hiding the base Soldier helmet
- Did not update the localization files

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Classy is when a woman has everything to flaunt, but chooses not to show it!


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de 
 Post subject: Re: TF2 updates
PostPosted: 21 Jan 2012, 22:39 
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Has no REAL life! (4162)
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Quote:
Did not update the localization files
:ugly:

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SaintK: I'm completely lost :mrgreen:


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gb 
 Post subject: Re: TF2 updates
PostPosted: 27 Jan 2012, 13:55 
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is Wonder Woman (5947)
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Mandatory update
Quote:
Team Fortress 2
- Added the Alladin's Private Reserve for the Demo
- Fixed a bug where the Medic would lose his healing target's speed when deploying his ÃœberCharge while using the Quick-Fix
- Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
- Localized the team goal strings for cp_steel and pl_frontier
- Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
- Updated pl_frontier with author-submitted fixes:
   - small prop adjustments
   - several unsewn/gappy displacements fixed up
   - func_push altered below final capture point
- Undocumented changes: Updated all localization files

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Classy is when a woman has everything to flaunt, but chooses not to show it!


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gb 
 Post subject: Re: TF2 updates
PostPosted: 03 Feb 2012, 13:39 
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is Wonder Woman (5947)
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Mandatory updat
Quote:

Team Fortress 2
- Added The Conquistador
- Added The Map Maker's Medallion
- Added new promotional items
- Added information about item origins to the WebAPI
- Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
- Fixed The Head Warmer not displaying unusual particle effects correctly
- Fixed paint applying incorrectly on Max's Severed Head
- Fixed a server crash caused by Holiday Punch critical attacks on physics objects
- Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
- Updated cp_foundry:
  - Clip brush collision smoothing by the forward spawn alternate exit
  - Fixed Nobuild exploits
  - Fixed the teleporter player trap on the roof of the forward spawn alternate exit
  - Fixed Nodraw and texturing errors
  - Fixed clipping of barrels on final cap points
  - Fixed fade distance on props
  - Fixed lighting bugs in spytech vistas
  - Removed props hidden in geometry
  - Removed ability for players to cap the final point by standing on the catwalk behind it

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Classy is when a woman has everything to flaunt, but chooses not to show it!


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gb 
 Post subject: Re: TF2 updates
PostPosted: 10 Feb 2012, 14:06 
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is Wonder Woman (5947)
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Mandatory update
Quote:
Team Fortress 2
- Fixed the Heavy bots not spawning in the commentary maps
- Updated ctf_doublecross:
  - Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing
- Updated community and promotional items:
  - Soda Popper: improved model and texture
  - Winger: fixed first-person clip reloading
  - Apparition's Aspect: updated mesh to reduce clipping with many hats
  - Hero's Tail: added an additional style that more strongly responds to paint
  - Bonk Boy: added an additional style that leaves the Scout headphones visible
- Additional items are now paintable:
  - Lord Cockswain's Novelty Mutton Chops and Pipe
  - Planeswalker Goggles
  - Pilotka
  - Nanobalaclava
  - Cold War Luchador
  - Cremator's Conscience
  - Dashin' Hashshashin
  - Desert Marauder
- Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything
- Lokalisierungsdateien aktualisiert

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Classy is when a woman has everything to flaunt, but chooses not to show it!


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de 
 Post subject: Re: TF2 updates
PostPosted: 10 Feb 2012, 15:48 
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Doesn't get out much (357)
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[SpA]annarack wrote:
Mandatory update
Quote:
- Lokalisierungsdateien aktualisiert
:ugly:


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gb 
 Post subject: Re: TF2 updates
PostPosted: 15 Feb 2012, 11:11 
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is Wonder Woman (5947)
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Mandatory update
Quote:


Team Fortress 2
- Added Something Special For Someone Special
- Added The Snapped Pupil
- Added a new promo item
- Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it.
- Fixed the Red/Blue team skins not working on the Bonk Boy with the new styles
- Updated the in-game trading system to use the Steam trading menus
- Updated these items so they can be traded and crafted:
  - The Warsworn Helmet
  - The Bolgan
  - The Bolgan Family Crest
  - The Merc Medal
  - The Battle Bob
  - The Bushman's Boonie
- Updated cp_gravelpit
  - Fixed z-fighting on the fan in the Red spawn building
  - Fixed Red Engineers building inside their spawn room
- Hcqngrq gur ybpnyvmngvba svyrf

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gb 
 Post subject: Re: TF2 updates
PostPosted: 15 Feb 2012, 11:58 
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The one and only (619)
[SpA]annarack wrote:
Mandatory update
Team Fortress 2
- Added Something Special For Someone Special
ZEnergy is sooo marrying GeneralKaos when he gets the chance!


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gb 
 Post subject: Re: TF2 updates
PostPosted: 15 Feb 2012, 13:51 
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Has no REAL life! (8841)
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ZEnergy wrote:
[SpA]annarack wrote:
Mandatory update
Team Fortress 2
- Added Something Special For Someone Special
ZEnergy is sooo marrying GeneralKaos when he gets the chance!
Can you afford it ZEnergy :18

_________________
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-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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de 
 Post subject: Re: TF2 updates
PostPosted: 15 Feb 2012, 18:29 
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Has no REAL life! (4162)
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Can we collect some money for them? :ugly:

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gb 
 Post subject: Re: TF2 updates
PostPosted: 17 Feb 2012, 17:42 
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is Wonder Woman (5947)
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Mandatory update
Quote:


Team Fortress 2
- Fixed playing incorrect sounds for The Overdose
- Fixed a broken Engineer animation for The Pomson 6000
- Fixed Steam inventory/trading not showing the correct item level for some items
- Fixed Steam inventory/trading sort order not matching the in-game backpack
- Fixed the new styles for The Brown Bomber not using team colors
- Fixed some clipping issues with the Warrior's Spirit
- Updated pl_hoodoo_final
   - Removed door frame collision to resolve bots getting stuck in the cave during stage 2

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Classy is when a woman has everything to flaunt, but chooses not to show it!


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gb 
 Post subject: Re: TF2 updates
PostPosted: 24 Feb 2012, 09:03 
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is Wonder Woman (5947)
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Mandatory update
Quote:

Team Fortress 2

- Added The Fast Learner

- Fixed +randommap not working correctly on server startup

- Fixed some instances of corrupted text when the save_replay key isn't bound

- Fixed dedicated server console spew related to the Replay client and viewangles

- Fixed a spelling error in a cp_fastlane material

- Fixed team colors not working correctly for the second style of the Black Rose

- Fixed Mann Co. Store item previews for paints and styles

- Updated item descriptions to contain the name of the paint used to color them

- Updated the Reggaelator

  - Added an LOD model

  - Added 3 styles

- Updated cp_dustbowl

  - Adjusted Blue team's func_respawnroom in stage 1 to be flush against the door

- 언어 파일 업데이트

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Classy is when a woman has everything to flaunt, but chooses not to show it!


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gb 
 Post subject: Re: TF2 updates
PostPosted: 25 Feb 2012, 16:02 
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Has no REAL life! (1690)
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[SpA]annarack wrote:
Mandatory update
Quote:

- 언어 파일 업데이트

Really? they fixed that? Well its about time!

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i throath fuck gods of people like you and trow them in to a fucking jail. good bye your self. further more i will skulfuck your god and fuck him in his ass hes a fucking idiot.


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