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gb 
 Post subject: Team Fortress Plugins
PostPosted: 15 Jun 2011, 13:48 
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is Wonder Woman (5947)
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We have implemented an AllTalk plugin onto the servers. Basically it allows you a few seconds after the end of a round or map to TAUNT THOSE LOSERS :5:

The plugin also allows AllTalk to come on when there are only a few players on the servers, but it seems to be a bit buggy atm. So we are looking into it :18

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ee 
PostPosted: 15 Jun 2011, 14:14 
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Yai! :4 I was just thinking about this kind of feature the other day. Would/will be fun to talk to everybody when there's less than 8 players or so in the server.

Not that I use mic for any other purpose than making short squeaking noises. :ugly:
(Actually, no, I've started to use it for real purposes lately.) :)


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gb 
PostPosted: 15 Jun 2011, 14:22 
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is Wonder Woman (5947)
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It's set at 8 players atm :5:

So you can squeak away ^^

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se 
PostPosted: 15 Jun 2011, 14:40 
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Has no REAL life! (1120)
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might want to verify that muting players still works, one of the more popular plugins for enabling/disabling all-talk resets this whenever the setting is changed (round end or if players are allowed to set this by a convar). It's the one Hampshire Heavies run if that helps :ugly:

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nl 
PostPosted: 15 Jun 2011, 15:11 
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m3n wrote:
might want to verify that muting players still works, one of the more popular plugins for enabling/disabling all-talk resets this whenever the setting is changed (round end or if players are allowed to set this by a convar). It's the one Hampshire Heavies run if that helps :ugly:


You have any more details on this? (Not sure which plugin they use, this one comes from the spa archives)


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gb 
PostPosted: 15 Jun 2011, 15:35 
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Has no REAL life! (3713)
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Heh interesting little feature, I think all talk should last a little longer at the end of the round, maybe until the next one begins.

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se 
PostPosted: 15 Jun 2011, 22:41 
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Has no REAL life! (1120)
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[SpA]SaintK wrote:
m3n wrote:
might want to verify that muting players still works, one of the more popular plugins for enabling/disabling all-talk resets this whenever the setting is changed (round end or if players are allowed to set this by a convar). It's the one Hampshire Heavies run if that helps :ugly:


You have any more details on this? (Not sure which plugin they use, this one comes from the spa archives)

Sorry, that's all just from some err... extensive testing I conducted on some servers.

Shouldn't be hard to test; mute someone using SM, wait for new round, see if he's still muted.

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nl 
PostPosted: 15 Jun 2011, 22:46 
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m3n wrote:
[SpA]SaintK wrote:

You have any more details on this? (Not sure which plugin they use, this one comes from the spa archives)

Sorry, that's all just from some err... extensive testing I conducted on some servers.

Shouldn't be hard to test; mute someone using SM, wait for new round, see if he's still muted.


Oh, you mean it resets the mute in SM? I thought you meant local mute which clients can do.

We barely ever mute people anyway, and use a slightly different muting system (writes into mysql db, carries over mapchange)


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nl 
PostPosted: 25 Jun 2011, 01:43 
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is Wonder Woman (5947)
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FYI: the nextmap and nextmaps command is currently not working. We are working on fixing this problem.

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gb 
PostPosted: 25 Jun 2011, 13:20 
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is Wonder Woman (5947)
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The nextmap command is now fixed. The nextmaps still does not work, some bug in the API. We're on it :18

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de 
PostPosted: 25 Jun 2011, 13:32 
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Hooray! :5:

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gb 
PostPosted: 25 Jun 2011, 18:24 
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is Wonder Woman (5947)
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nextmaps is working now too

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nl 
PostPosted: 27 Jun 2011, 17:54 
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- Updated HLstatsX:CE to save the player data up to 90 day's instead of 60.
- Updated sourcemod to fix the issues after last update


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nl 
PostPosted: 28 Jun 2011, 11:40 
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- Updated sourcemod to latest nightly build


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pl 
PostPosted: 02 Jul 2011, 15:32 
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Illiterate (1)
Hi,

sorry for an offtopic, but idk where to post it.

So, Can we have 1 Vanilla Bball2 server ? Cuz, after lately update this game mode is almost dead, because of a new Op weapons. (Reserve Shooter +++ :ugly: , Market Gardener +, Liberty Launcher ++ :ugly: , Splendid Screen++).

Maybe make one Vanilla Bball server + equalizer + Disciplinary Action + (direct hit :roll: ) and make one Normal Bball with all unlocks.


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nl 
PostPosted: 02 Jul 2011, 21:30 
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ball wrote:
Hi,

sorry for an offtopic, but idk where to post it.

So, Can we have 1 Vanilla Bball2 server ? Cuz, after lately update this game mode is almost dead, because of a new Op weapons. (Reserve Shooter +++ :ugly: , Market Gardener +, Liberty Launcher ++ :ugly: , Splendid Screen++).

Maybe make one Vanilla Bball server + equalizer + Disciplinary Action + (direct hit :roll: ) and make one Normal Bball with all unlocks.


We tried this, but the plugins stripping the weapons kinda fail on us. We'll have another attempt on this soon!


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nl 
PostPosted: 03 Jul 2011, 13:23 
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gScramble plugin has been updated, changelog;

Quote:
3.0.7
- should prevent sourcetv and replay from being checked to join a team with 'select spectators' enabled
- fixed the name of the zip files, lol sorry about that
* fix array size issue in force balance function with select spectators enabled


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nl 
PostPosted: 03 Jul 2011, 14:39 
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New method installed for handling the reserved slots. Server is now a true 24 slots server without any hidden reserved slots. Reserved slot owners can still connect the way they have always been used too. The biggest change here is that when a reserved slot client will join, the client shortest connected without reserved slot will get dropped with a slot reservation message.

Also, the replay system has been disabled across all servers to easy up the server load a bit.


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nl 
PostPosted: 03 Jul 2011, 14:47 
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- changed admin loading from mysql-threaded to mysql-prefetch in order for the new reserved slot system to work properly.


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de 
PostPosted: 03 Jul 2011, 15:23 
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Has no REAL life! (1669)
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But the fake 24 slot server thing was great to bring your noob friends on the server by rejoining. :(


Last edited by [SpA]Dekar on 03 Jul 2011, 15:25, edited 2 times in total.

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nl 
PostPosted: 03 Jul 2011, 15:24 
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Dekar wrote:
But the fake 24 slot server thing was great to bring your noob friends on the server by rejoining. :(


They shall now have to donate or save up spapoints and get a slot.


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de 
PostPosted: 03 Jul 2011, 15:25 
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Has no REAL life! (1669)
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Also I cant connect with "connect 85.17.60.96:27025", because the server is full.

edit checking mah slot time

edit2: no, still doesnt work even with 35 more days


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nl 
PostPosted: 03 Jul 2011, 15:28 
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Dekar wrote:
edit checking mah slot time


What?


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de 
PostPosted: 03 Jul 2011, 15:29 
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Has no REAL life! (1669)
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I looked how many days reserved slot I have left.

Then bought 35 more and tried again but it still doesnt work.


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nl 
PostPosted: 03 Jul 2011, 15:37 
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Dekar wrote:
I looked how many days reserved slot I have left.

Then bought 35 more and tried again but it still doesnt work.


It requires a mapchange for spapoints features to load now. Did you have any day's left before you extended your slot?


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de 
PostPosted: 03 Jul 2011, 16:02 
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Has no REAL life! (1669)
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About 23 if I remember correctly.


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nl 
PostPosted: 03 Jul 2011, 16:10 
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Dekar wrote:
About 23 if I remember correctly.


Can u give me a poke when you're on a server so I can do a checkup?


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nl 
PostPosted: 03 Jul 2011, 16:20 
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Fixed, thanks for reporting!


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de 
PostPosted: 03 Jul 2011, 23:54 
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Mister Jane Doe tells me the server is full, although I have 2 days reserved slots left. :(

connect 85.17.60.96:27025
Connecting to 85.17.60.96:27025...
Server is full.


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nl 
PostPosted: 04 Jul 2011, 00:19 
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Fenriswolf wrote:
Mister Jane Doe tells me the server is full, although I have 2 days reserved slots left. :(

connect 85.17.60.96:27025
Connecting to 85.17.60.96:27025...
Server is full.


Thanks for reporting. I think I've found the issue, calling in the help of the sourcemod coders atm to have a look at it.


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