[phpBB Debug] PHP Warning: in file [ROOT]/ext/specialattack/flags/event/listener.php on line 19: Trying to access array offset on value of type bool
[phpBB Debug] PHP Warning: in file [ROOT]/ext/specialattack/flags/event/listener.php on line 20: Trying to access array offset on value of type bool
Mobster Monday - Page 3 - SpecialAttack.net
Multi-Gaming Community
It is currently 28 Mar 2024, 17:23

All times are UTC+01:00




Post new topic  Reply to topic  [ 175 posts ]  Go to page Previous 1 2 3 4 5 6 Next
Author Message
gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 16:46 
Offline
Has no REAL life! (3714)
User avatar
I think the the Junkyard justice set will follow these stats if beta is anything to go on

http://wiki.teamfortress.com/wiki/Beta_ ... t_Launcher
http://wiki.teamfortress.com/wiki/Beta_Pocket_Shotgun

I think I would use them if I was insane, surely if the last unlocks were actually quite good, they're not gonna give solly and medic, that shit and the beta syringe gun. Interested to see what the engy and pyro will be getting.


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 17:13 
Offline
CAST MASTER (481)
User avatar
I hope they don't put in the mini-crit rocket launcher, we will end up with a influx of soilders letting their medics die so they can go crazy on other team. I quite like the one the increase ubercharge rate, that would work well i think. I just wonder what they will do with the soilder Meele weapon.

_________________
Gone, but somehow not forgotten.


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 17:34 
Offline
Has no REAL life! (3714)
User avatar
They're too situational I think, the heavy can count on having having a medic around, so they can equip the running gloves (which you can even grab health packs for) but a rocket launcher that deducts your health on hit is useless without a medic, and it doesn't benefit anyone until the medic's dead. They must have something else planned, or a variant.

I guess we'll be seeing the detonator for the pyro which will be pretty cool, I think it'd be better if they removed the crit on burning players, so you get to do the jumps, and detonate the flare, but currently you get 20% expslosion vunerability, and it crits like the flare.

May aswell just read the beta page http://wiki.teamfortress.com/wiki/Beta besides the syringe gun, the medic's stuff looks good.


Top
   
se 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 17:37 
Offline
Hmm, maybe not Illiterate (21)
User avatar
The worst part about those stats for the soldier (if true) is that they encourage medics to only heal one person. We have enough of that kind of medics already.

Also: The Detonater seems like an awesomely fun weapon to use!


Top
   
sk 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 17:43 
Offline
Doesn't get out much (338)
User avatar
Agreed with Crass.
The weapons aren't much good for public games...
If it was, for example

White Box
On hit: Medic Healing you gets healed by 15HP
If there is no medic healing you, the nearest teammate is healed

-25% clip size

Then it would be more interesting and encourage team play (and not "teamplay", as in letting the medic die to gain mini crits)

_________________
jakezasnake1 wrote:
i got angry so i made a penis


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 17:58 
Offline
Has no REAL life! (3714)
User avatar
[SpA]g.zeus wrote:
White Box
On hit: Medic Healing you gets healed by 15HP
If there is no medic healing you, the nearest teammate is healed

-25% clip size

Then it would be more interesting and encourage team play (and not "teamplay", as in letting the medic die to gain mini crits)
I think it should also get the mincrits when the medic dies, the weapon needs some appeal.


but erm secret meet the pyro coming perhaps? :mrgreen:


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 18:00 
Offline
Has no REAL life! (8841)
User avatar
[SpA]BAM wrote:
[SpA]SaintK wrote:
I offer 3 sheep and my sister.
Which one? :)
You can't just pick and choose sheep Bam, it's 3 or none at all!

:18

:ugly:

:mrgreen:

_________________
-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


Top
   
de 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 18:40 
Offline
Has no REAL life! (4162)
User avatar
[SpA]BAM wrote:
[SpA]SaintK wrote:
I offer 3 sheep and my sister.
Which one? :)
These:
Image

_________________
SaintK: I'm completely lost :mrgreen:


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 18:55 
Offline
Has no REAL life! (8841)
User avatar
I've heard that, once you have gone black sheep, you wont go baaaaaa-ck.

dual jokes ftw...

:ugly:

_________________
-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 19:53 
Offline
Has no REAL life! (3493)
User avatar
wait
so

they gave scout a triple jump
and a gun that minicrits because you move around
(which you do all the time anyway)

i mean
do they even think these unlocks through
at all

...what the fuck valve :-14

_________________
ュ~ちゃんgamer.jp Pinky: true genius
ュ~ちゃんgamer.jp Pinky: doesn't make sense
ュ~ちゃんgamer.jp Pinky: till you're senseless


Top
   
se 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 20:19 
Offline
Hmm, maybe not Illiterate (21)
User avatar
[SpA]Scatterbrain wrote:
wait
so

they gave scout a triple jump
and a gun that minicrits because you move around
(which you do all the time anyway)

i mean
do they even think these unlocks through
at all

...what the fuck valve :-14
Both weapons do have pretty nasty downsides aswell that you don't mention. With that same logic you can accuse any weapon in the game if being imbalanced. :wink: The Soda Popper is pretty similar to the FAN, which I never use anyways, and The Atomizer nerfs the damage output severly.

Speaking of The Atomizer, I don't get whom the 10 damage of the third jump is dealt to. It would be logical if it hurt the scout himself, but then why is that text in blue? And if it is dealt to enemies, how does that work, is it if he lands on them or is it enough to just be near them?


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 22:52 
Offline
Has no REAL life! (3493)
User avatar
when you have a gun that can 2-shot half of the classes in the game and reloads quicker than the scattergun then who cares about the other downsides it has (i.e, practically nothing). and if you have a beast weapon like that then there's no need to use your bat at all, just triple jump and be untouchable while your super-fast reload kicks in. it's just such a ludicrous stepup for a class that already has more than enough killing power

_________________
ュ~ちゃんgamer.jp Pinky: true genius
ュ~ちゃんgamer.jp Pinky: doesn't make sense
ュ~ちゃんgamer.jp Pinky: till you're senseless


Top
   
se 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 23:28 
Offline
Geek (970)
User avatar
Crass wrote:
...is it if he lands on them or is it enough to just be near them?
I hope it's super Mario style ^^

_________________
"There is a simple, logical explanation... and there is nothing under the bed.”


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 23:55 
Offline
CAST MASTER (481)
User avatar
A lot of people i think are viewing The Soda Popper wrong, and comparing it to the FaN, when the weapon itself only has one stat that is the same, the clip size. Instead compare the SP to the Scattergun, which it is more akin to, it has the same amount of pellets as well as the same damage, this weapon was made for a scout to hit and run, not to fight other classes head on, which is what is promoted in most of scouts arsenal, be a vulture. The hype bar will build as the scout is looking for someone to take out, who will proberly already be on low health, the crit boost just giving him that needed edge to finish the job. The weapon in my opinue is good in comparison to the other weapons, it promotes the same style of play as the FaN except lacks the silly knockback damage which ruins the hit and run tatics of the scout, while implementing the idea that the scout should take his time picking an enermy and then quickly go in for the kill. All this of course is spectulation and we can not tell until the weapon is out, but we should stop comparing the Soda Popper to the FaN just because it only carries two shells per clip. :D

Yay Walls of Text.

Tl:DR: Stop comparing Soda Popper to FaN, Instead compare to the Scattergun. :)

_________________
Gone, but somehow not forgotten.


Top
   
sk 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 01:01 
Offline
Doesn't get out much (338)
User avatar
Day three is up, 5 soldier unlocks! :4

Super Mario Goompa Stomp Boots look like fun :mrgreen:
And the little whip thing that makes you and a teammate run faster... Also a good idea!

Other stuff is not so interesting

_________________
jakezasnake1 wrote:
i got angry so i made a penis


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 01:05 
Offline
Has no REAL life! (3714)
User avatar
http://www.teamfortress.com/uberupdate/

yayy and the solly stuff isn't shit at all :4

Oh and Zombie your complete lack of avatar disgusts me, so while waiting for the update (kinda rushing it when the update actually came) I made you one! If you don't use it I'll take is as a personal attack, and a blatant sign of disrespect :mrgreen:


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 02:08 
Offline
Has no REAL life! (8841)
User avatar
[SpA]JuncoPartner wrote:
Approved!

also, i love the Riding Crop, whip ur team mates into shape! awesome! new general solly hat is badass too!

_________________
-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


Top
   
de 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 02:16 
Offline
Has no REAL life! (3230)
User avatar
MOAR OP/BS PLZ

Scouts with triplejump
You cannot juggle soldiers any more
DirectHit BlackBox combo
Scouts oneshotting everything
Shotgun > Airshots

-.-


Top
   
de 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 05:36 
Offline
Has no REAL life! (1669)
User avatar
Im glad its not the pocket soldier stuff. And the boots create a whole new class like the demoknight.
I hope they make a really massive day 4, else pyro wont get any new toys.

edit:

http://www.teamfortress.com/uberupdate/ ... nator.html

yay :D :D :D :lol: :lol: :lol: :mrgreen: :mrgreen: :mrgreen:


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 09:54 
Offline
Likes to type... (250)
User avatar
Does anyone know what time the update happens today?

:4 Scouse :4

_________________
[SpA]Scouse


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 09:58 
Offline
Has no REAL life! (8841)
User avatar
lol, "don't worry we only left out the engineer" ^^

new flare gun sounds cool, does this mean he can now rocket jump too?

Sonny, to be fair, you mainly play in scrims/mixes etc, which wont allow these items :P Only us hardcore pubbies will have to learn to adapt... to be fair, none of these new items prevent being shot in the face still.. only that fucking crocodile :<

_________________
-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


Top
   
be 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 10:59 
Offline
Doesn't get out much (335)
User avatar
[SpA]JuncoPartner wrote:
yayy and the solly stuff isn't shit at all :4
Yea huh? Awesome stuff, right.
*awkard laugh*

_________________
[SpA]scotteh <3 mhareh: ...hold me
failfinky (lesbo2) ۝: ...i'll hold you tight
failfinky (lesbo2) ۝: yaoi or death, baby
jakezasnake1 wrote:
i got angry so i made a penis


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 11:11 
Offline
Has no REAL life! (8841)
User avatar
lol you guys moaning about new stuff don't play with the new stuff in competitive games, so it wont affect you anyway :P

EDIT: new flare gun looks boss!

_________________
-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 11:46 
Offline
Likes to type... (279)
User avatar
Don't know if i'll be using the new flare gun or not, I love my critting flaregun too much, where as this only mini crits, plus the self damage plus fall damage is really high compaired to other jumps :?

I do love how the soldier got things the pyro community have been asking for for quite a while now, the knockback resistance which the home wrecker desprately needs, and the mini-crit on airborn targets. I can understand not getting the mini-crits cause we can get someone in the air far easier than the solly can, but the homewrecker still needs some love :(

But oh my god, i so want that riding crop and goomba stomp boots so very, very much :twisted:

Edit: oh, and how fun, another fast rocket to reflect, at least this one has full blast radius so should at least likely do a little damage


Last edited by [SpA]WildBlaze on 23 Jun 2011, 12:26, edited 1 time in total.

Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 12:00 
Offline
Has no REAL life! (8841)
User avatar
the riding crop is amazing!

_________________
-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 12:29 
Offline
CAST MASTER (481)
User avatar
[SpA]JuncoPartner wrote:

Oh and Zombie your complete lack of avatar disgusts me, so while waiting for the update (kinda rushing it when the update actually came) I made you one! If you don't use it I'll take is as a personal attack, and a blatant sign of disrespect :mrgreen:
I thank you Comrade, for such a sterling effort in our steps towards pure communism!

On topic, the fun times i'm going to have with that riding crop, standing next to snipers slaping them as they try and aim and are suddenly 6 times faster :D. Good times.

_________________
Gone, but somehow not forgotten.


Top
   
be 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 13:26 
Offline
Doesn't get out much (335)
User avatar
[SpA]ProtectMyBalls wrote:
lol you guys moaning about new stuff don't play with the new stuff in competitive games, so it wont affect you anyway :P

EDIT: new flare gun looks boss!
Most of these items are still broken as fuck, even if I only see them in the few pubs i play :>

_________________
[SpA]scotteh <3 mhareh: ...hold me
failfinky (lesbo2) ۝: ...i'll hold you tight
failfinky (lesbo2) ۝: yaoi or death, baby
jakezasnake1 wrote:
i got angry so i made a penis


Top
   
de 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 13:42 
Offline
Has no REAL life! (1669)
User avatar
According to this video you can whip people to steal their items. :shock:


Top
   
gb 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 13:50 
Offline
Has no REAL life! (1234)
User avatar
ZombieStalin wrote:
On topic, the fun times i'm going to have with that riding crop, standing next to snipers slaping them as they try and aim and are suddenly 6 times faster :D. Good times.
Sounds like a challenge ;)
Also, yay sniper stuff!

_________________
[SpA]Saint K.: I need some help trying to reproduce a crash
[SpA]Saint K.: would u mind joining me ?


Top
   
us 
 Post subject: Re: Mobster Monday
PostPosted: 23 Jun 2011, 14:13 
Offline
Has no REAL life! (5288)
User avatar
[SpA]ProtectMyBalls wrote:
lol you guys moaning about new stuff don't play with the new stuff in competitive games, so it wont affect you anyway :P

EDIT: new flare gun looks boss!
I play on publics sometimes ;(

_________________
a bird in a bird in a bird in a bird in a bird in a pig


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 175 posts ]  Go to page Previous 1 2 3 4 5 6 Next

All times are UTC+01:00


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited