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Mobster Monday - Page 2 - SpecialAttack.net
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 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 06:37 
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[SpA]ProtectMyBalls wrote:
Bet people will moan about the demo stuff making him op, they dont seem to have any negative effects kinda.
The shoes replacing the pipelauncher could be interesting. 300hp demomen <3
And holy fucking monkeyshitballs what the hell are those scoutitems. Valve uStoned?

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gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 07:15 
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http://www.teamfortress.com/uberupdate/index.html

:4 Scouse :4

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de 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 08:22 
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Sniper rifle could be imba in good hands. :D

More demo melee items ( probably useful ones ). :ugly:

Quadro jump scout? :ugly: :ugly: :ugly: :ugly:
The next update will give him the ability to fly. :lol:


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 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 10:04 
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[SpA]JuncoPartner wrote:
Not sure what the shield does exactly can someone explain?
It will make demoknights fucking lethal :<

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sk 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 10:25 
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[SpA]JuncoPartner wrote:
Not sure what the shield does exactly can someone explain?
Chargin Targe only deals impact damage on the very end of the charge, if you hit someone before that, no damage done.

The new shield should deal impact damage regardless of the charge distance. If there is no rampup for the damage (e.g. it will deal the approximate 70 DMG even on the shortest distance), it will be very OP I guess!

I guess I'll be playing o lot of demoknight and tommy heavy after the update! :)

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gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 11:00 
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wait, where are the new scout items? i have tired eyes :S

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se 
 Post subject: Mobster Monday
PostPosted: 22 Jun 2011, 11:05 
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Click on the can in the bottom of the update page

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gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 11:08 
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Thanks, i found them on the wiki too :D

i want the flash mask lol! bet that comes out as a misc item :<

seems interesting, quad jump sounds like its going to change/break the game ^^

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 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 11:13 
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Everything in this update seems to becomming together very nicely, some great weapons have been realsed, and for anyone who cries OP at ANY of these weapons, wait until you play the game, the rule to survival is it adapt. :)

Saying that meele only demomen, I think for a few days scouts are going to have a field day, and that sniper rifle doesn't appeal to me, I can only bearly headshot people as it is. :( Those scout weapons were a nice find though, thanks for the infomation :D, are we going to have people complaining about a FaN with no kickback? Also makes the crit-a-cola redundent, which is a shame, although hardly anyone ever used it. :(

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gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 11:34 
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Some of these weapons are actually fun, and worth swapping with the og stuff more so that any of the polycount stuff. If you can't headshot, use the Sydney sleeper ^^

Demoknights still have the disadvantage of not having a sticky launcher thou, so that will always be a fundamental balance change.

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gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 12:33 
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With that whole set they have no ranged weaponary at all, so it will be a grave disadvantage. :)

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sk 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 12:44 
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Yeah well proper demoknighting is not only about the sword. You need the grenade launcher to at least weaken the enemies and then finish them with the sword. :4
What I like most about demoknighting is collecting heads + the respective speed and health bonus. You can survive A LOT when you get to 5 heads... :mrgreen:
But running around with just the sword won't be so effective, IMO. It won't even give you the HP and speed buff for killing, I presume. :roll:

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 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 12:52 
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Wow, these are shaping up to be some of the most powerful unlocks valve's ever released, and i seriously can't wait to get my hands on that demo pack, demoknights which recharge the shield twice as fast, deal the impact damage at any range and have a good health advantage since they can use fallen weapons and ammo packs as medkits :twisted:. shame the only options with it are a grenade launcher which can only be reloaded at respawn cabinates (and maybe dispencers) or no ranged capability at all. :cry:

And the Scout pack seems like a blatent upgrade to most of the scouts usual equipment :?

Edit: and wow, demoknights are going to be even more overpowered in medievil, well there goes that gamemode :cry:


Last edited by [SpA]WildBlaze on 22 Jun 2011, 13:06, edited 2 times in total.

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gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 13:05 
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bit pissed off i crafted all my spare weapons from the double drop week :<

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 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 13:07 
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The comunity seems to have chosen a name for this new monstrosity, demorabian.

So now we got;
Demoknight (targe + Eyelander)
Demobeserker (targe + Skullcutter)
Demorai (targe + Samurai sword)
Demorist (targe + caber)
Demorabian (screen + boots + persuader)

although i can easily see the screen replacing the targe in pretty much all these combos.

I kinda miss good old demo, hes been seriouly overlooked in the weapons deparment :cry:

Edit: hmmm, just noticed that theres no name for the Targe + pain train combo, now what do we call him? :?


Last edited by [SpA]WildBlaze on 22 Jun 2011, 13:09, edited 1 time in total.

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gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 13:09 
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CAST MASTER (481)
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I never liked medevil anyways, there wasn't enough difference from the other game modes, they just force you to use meele weapons which is never down to skill who wins with one of them :( Besides the demoman set gets a +25 health boost, i think he'll be able to survive alot, along with those resistences, dont think just because he hasn't got any ranged capablities he is not a threat, look at bufflo sandvich heavies, thats slightly scary comming towards you. :D

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gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 13:31 
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[SpA]WildBlaze wrote:

Edit: hmmm, just noticed that theres no name for the Targe + pain train combo, now what do we call him? :?
Demo-cap points?

Demo-fodder :mrgreen:

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 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 13:34 
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oh dear, horrible thought just crossed my mind, now it will be possible to have 200hp sticky spamming demomen (300 with overheal) :cry:


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gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 13:40 
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I might be able to play demoman if i have that much health. :D I'm going with Demotrain. Best name ever. :P

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au 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 14:02 
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my god this game is utterly retarded now

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gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 14:32 
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So they'll be demomen who aren't demomen? :lol: I will be quite surprised if these and the coming weapons don't break the game.


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gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 14:47 
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As i have said before, they wont break it, just adapt :P

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de 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 15:00 
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Isnt she beautiful? I let you marry her for 5 cows!

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 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 15:04 
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Dekar wrote:
Isnt she beautiful? I let you marry her for 5 cows!

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I offer 3 sheep and my sister.


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de 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 15:12 
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Ignore all that stupid stuff: It's MEDIC UPDATE! :4 :4 :4

Oh and +1 for Soda Popper.

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gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 15:18 
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people always moan about updates, but if it wasn't for updates, this game would have died years ago. If people don't like the new stuff, they can go to vanilla servers, or have cfg's setup for competitive games that only allow the core equipment. To be fair, only a few items have every actually made improvements or changed the game, dead ringer, huntsman etc, the vanilla set usual trumps the new stuff anyway.

adapt. engage. survive. 8)

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gb 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 16:13 
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So basically, balls just stole what I was saying. :P

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 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 16:24 
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ZombieStalin wrote:
So basically, balls just stole what I was saying. :P
i'm next level. 8)

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se 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 16:39 
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True words indeed :)

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ro 
 Post subject: Re: Mobster Monday
PostPosted: 22 Jun 2011, 16:45 
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[SpA]SaintK wrote:
I offer 3 sheep and my sister.
Which one? :)

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