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 Post subject: Changes to netcode
PostPosted: 21 Jul 2011, 07:28 
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Community slut (13473)
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Hi all, a heads up to TF2 and CS:S server operators -



A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency.



Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.)



Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for "higher framerates" should probably start considering their options now.



Henry G.


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de 
 Post subject: Re: Changes to netcode
PostPosted: 21 Jul 2011, 14:49 
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should probably start considering their options now.
Lol... take this in your finance model face! :ugly:

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be 
 Post subject: Re: Changes to netcode
PostPosted: 22 Jul 2011, 18:07 
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All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency.
yesssss, yesssssss. MORE LOVE FOR ME

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 Post subject: Re: Changes to netcode
PostPosted: 22 Jul 2011, 18:40 
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Capping framerate...but i like my 300 fps.

Zombie is sad now :(

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nl 
 Post subject: Re: Changes to netcode
PostPosted: 22 Jul 2011, 18:52 
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[SpA]ZombieStalin wrote:
Capping framerate...but i like my 300 fps.

Zombie is sad now :(
They cap server sided fps.

They said they'll leave the client side untouched and keep fpx_max available.


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