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ro 
 Post subject: Mapcycle
PostPosted: 26 Aug 2011, 20:31 
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Has no REAL life! (3017)
What's the current mapcycle for the crits servers?

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 Post subject: Re: Mapcycle
PostPosted: 26 Aug 2011, 21:51 
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is Wonder Woman (5950)
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Vanilla:
Code:
	"pl_goldrush"
	"cp_5gorge"
	"pl_barnblitz"
	"cp_granary"
	"ctf_well"
	"pl_frontier_final"
	"cp_badlands"
	"cp_dustbowl"
	"cp_fastlane"
	"pl_badwater"
	"cp_coldfront"
	"cp_gravelpit"
	"cp_well"
No Critz
Code:
   "pl_goldrush"
   "cp_5gorge"
   "pl_barnblitz"
   "cp_granary"
   "pl_frontier_final"
   "cp_badlands"
   "cp_steel"
   "cp_freight_final1"
   "pl_badwater"
   "cp_coldfront"
   "cp_gravelpit"
Still waiting for the DMR to be implemented so subject to change

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ro 
 Post subject: Re: Mapcycle
PostPosted: 27 Aug 2011, 01:03 
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Has no REAL life! (3017)
Crap, so I have to put up with dustbowl to play fastlane? :(

Anyway, thanks Anna!

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 Post subject: Re: Mapcycle
PostPosted: 27 Aug 2011, 01:05 
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Has no REAL life! (1690)
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[SpA]sebas wrote:
Crap, so I have to put up with dustbowl to play fastlane? :(

Anyway, thanks Anna!
Yup, yup you do :twisted:

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gb 
 Post subject: Re: Mapcycle
PostPosted: 27 Aug 2011, 03:37 
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Has no REAL life! (3714)
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[SpA]sebas wrote:
Crap, so I have to put up with dustbowl to play fastlane? :(

Anyway, thanks Anna!
Sprouts before potatos :P


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gb 
 Post subject: Re: Mapcycle
PostPosted: 27 Aug 2011, 03:44 
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Has no REAL life! (8841)
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I'm planning on splitting up badlands and dustbowl as requested by Banana; so maybe fastlane can go between them.

Actually, as i'm planning on working on this, this weekend. If you have any map rotation feedback please note it here. Keep your comments succinct though :D

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gb 
 Post subject: Re: Mapcycle
PostPosted: 27 Aug 2011, 13:03 
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Kinda hopeless, but improving (117)
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my tuppence for what its worth, take dustbowl out of the rotation! people can pay for it if they want to play it :)

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de 
 Post subject: Re: Mapcycle
PostPosted: 27 Aug 2011, 15:51 
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Has no REAL life! (4162)
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[SpA]ProtectMyBalls wrote:
I'm planning on splitting up badlands and dustbowl as requested by Banana; so maybe fastlane can go between them.
Muchas love! It's such a pain in the ass if you cannot stop Saint to buy even more failbowl. :ugly:

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ro 
 Post subject: Re: Mapcycle
PostPosted: 27 Aug 2011, 20:07 
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Has no REAL life! (3017)
uvpurple wrote:
my tuppence for what its worth, take dustbowl out of the rotation! people can pay for it if they want to play it :)
You'd be surprised how many people actually like it. :)

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gb 
 Post subject: Re: Mapcycle
PostPosted: 27 Aug 2011, 20:22 
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Has no REAL life! (8841)
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On average, it is around that point in the map cycle that saint joins a server and buys dustbowl, so dustbowl happens twice in close proximity, so im gonna move it to a later part of the cycle ^^

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se 
 Post subject: Re: Mapcycle
PostPosted: 02 Sep 2011, 19:55 
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Illiterate (10)
I've got a suggestion regarding maps and mapcycle, what about a server with some other maps, new, unofficial, koth.. und so weiter.

Since I only play on the great SPA servers I don't know what maps are out there.. I'm also guessing this has been tried before with not so much luck but maybe with the new f2p players it can succeed.
I am anyway kinda bored with the maps in the cycle and would like to try some other ones and still be playing on SPA-regulated server.

What ya all think?


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ee 
 Post subject: Re: Mapcycle
PostPosted: 02 Sep 2011, 20:06 
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ecen wrote:
I've got a suggestion regarding maps and mapcycle, what about a server with some other maps, new, unofficial, koth.. und so weiter.

Since I only play on the great SPA servers I don't know what maps are out there.. I'm also guessing this has been tried before with not so much luck but maybe with the new f2p players it can succeed.
I am anyway kinda bored with the maps in the cycle and would like to try some other ones and still be playing on SPA-regulated server.

What ya all think?
I, too, am kinda bored, but the solution I'd offer would be slightly different: more maps into the buy menu. I'd totally reap havoc among our F2P peers by buying some strange wicked maps from time to time. In fact, these maps could even have a different game mode, like dodgeball or whatever.


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se 
 Post subject: Re: Mapcycle
PostPosted: 02 Sep 2011, 20:11 
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Illiterate (10)
Yeah that's a good idea. I had totally forgotten that one can buy maps.. Gonna start doing that, let fun begin!


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gb 
 Post subject: Re: Mapcycle
PostPosted: 02 Sep 2011, 21:58 
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Has no REAL life! (8841)
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!spapoints should have ALL official maps in it, be it koth or ctf etc :D if we have missed any give us a shout

we removed the random custom maps from the spapoints menu as some of them were not the current versions, and would often clear the server due to the download times or file inconsistencies; however if you know any popular custom ones, let us know and we will check it out

A new map cycle is being made, but I've been really busy at work recently (alpha and beta at the same time for two projects, wtf!)

As always, all feedback is appreciated 8)

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-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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ro 
 Post subject: Re: Mapcycle
PostPosted: 05 Sep 2011, 14:36 
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Has no REAL life! (3017)
Can we please remove the maps that do nothing but empty the no-crits server from the no-crits menu? 2fort would be top candidate. It's hard enough to get people on the no-crits, there's no reason for ruining this by allowing people to buy a retarded map that nobody has ever managed to have fun on.

Don't get me wrong, it's fun to play it once in a while..you know, like when the planets in our solar system are completely aligned but I've seen it every time I've been on the no-crits the past week and each and every time it does the same thing: kills the server.

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gb 
 Post subject: Re: Mapcycle
PostPosted: 05 Sep 2011, 15:37 
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Has no REAL life! (8841)
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Yes I thought that last night too, was a real shame to see it empty from 2 bad map choices (points finger at zenergy and tomosa ^^); ill check too see the possibilities of having separate spa points map menus.

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-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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gb 
 Post subject: Re: Mapcycle
PostPosted: 05 Sep 2011, 16:05 
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The one and only (619)
But 2Fort is awesome!!!!!


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ro 
 Post subject: Re: Mapcycle
PostPosted: 05 Sep 2011, 16:15 
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Has no REAL life! (3017)
Dude, don't make us impale you! :lol:

You bought the crap map and then left. You could've at least stuck around and suffer along with us.

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 Post subject: Re: Mapcycle
PostPosted: 05 Sep 2011, 16:27 
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Has no REAL life! (8841)
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[SpA]sebas wrote:
Dude, we are going to impale you! :twisted:
I agree completely. :mrgreen:

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-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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gb 
 Post subject: Re: Mapcycle
PostPosted: 05 Sep 2011, 18:20 
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[SpA]ProtectMyBalls wrote:
Yes I thought that last night too, was a real shame to see it empty from 2 bad map choices (points finger at zenergy and tomosa ^^); ill check too see the possibilities of having separate spa points map menus.
:shock:

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 Post subject: Re: Mapcycle
PostPosted: 05 Sep 2011, 18:39 
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Has no REAL life! (1690)
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Tomosa wrote:
[SpA]ProtectMyBalls wrote:
Yes I thought that last night too, was a real shame to see it empty from 2 bad map choices (points finger at zenergy and tomosa ^^); ill check too see the possibilities of having separate spa points map menus.
:shock:
In Tomosas defence, he didn't really pick maps that emptied the servers...they were just reaaaallly shit maps. :evil:

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gold4ever wrote:
i throath fuck gods of people like you and trow them in to a fucking jail. good bye your self. further more i will skulfuck your god and fuck him in his ass hes a fucking idiot.


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gb 
 Post subject: Re: Mapcycle
PostPosted: 05 Sep 2011, 19:05 
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Has no REAL life! (8841)
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true, mountain lab didnt seem to kill it, it did run on far too long, which is a bug in cfg.

lets just hog tie zenergy 8)

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-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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de 
 Post subject: Re: Mapcycle
PostPosted: 05 Sep 2011, 19:27 
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Has no REAL life! (4162)
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2fort :-14

Someone bought it last week and it was just no real fun.

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ro 
 Post subject: Re: Mapcycle
PostPosted: 05 Sep 2011, 19:31 
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Has no REAL life! (3017)
There is simply no way to make 2fort fun. Unless we're on Valium and we're doing it melee style. While getting bjs.

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lu 
 Post subject: Re: Mapcycle
PostPosted: 05 Sep 2011, 21:14 
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Has no REAL life! (1548)
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I will protect you Zenergy!
2fort is AWESOME, end of discussion. :5:

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 Post subject: Re: Mapcycle
PostPosted: 05 Sep 2011, 21:39 
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Has no REAL life! (8841)
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I like 2fort, it's just not suitable for no crits imo. :D

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-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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gb 
 Post subject: Re: Mapcycle
PostPosted: 06 Sep 2011, 00:02 
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Has no REAL life! (5288)
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2fort is not suitable for tf2, its a tfc map.

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se 
 Post subject: Re: Mapcycle
PostPosted: 07 Sep 2011, 21:47 
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Illiterate (10)
[youtube]http://www.youtube.com/watch?v=typseiD_ ... ture=feedu[/youtube]

"Snakewater is a new Control-Point map for Team Fortress 2. It was made by chojje. After a lot of beta's and RC's it is now finalized."


eXtelevision posted a video about this new map, Snakewater. I haven't tried it but i looks nice. Maybe something that could be implemented in the buy menu?


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ro 
 Post subject: Re: Mapcycle
PostPosted: 07 Sep 2011, 22:44 
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Has no REAL life! (3017)
Looks nice though it might be a bit too open for pub games. Don't get me wrong, I love these kind of maps but pyros, heavies, engies will have a hard time on it.

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gb 
 Post subject: Re: Mapcycle
PostPosted: 07 Sep 2011, 22:54 
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Has no REAL life! (8841)
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looks pretty cool, I especially like the crane ^^

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-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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