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de 
 Post subject: cp_foundry feedback?
PostPosted: 19 Dec 2011, 15:57 
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Has no REAL life! (4162)
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Hey guys,

simple question: What do you think of the cp_foundry map?

Cheers
Banana

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gb 
 Post subject: Re: cp_foundry feedback?
PostPosted: 19 Dec 2011, 16:31 
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Has no REAL life! (3714)
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It's amazing, every class can play well on it, the last point isn't impossible to take, it's just a well balanced map offering a steady interesting game. Some people wont like it if they prefer spamming into choke points like on dustbowl/goldrush.


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gb 
 Post subject: Re: cp_foundry feedback?
PostPosted: 19 Dec 2011, 18:42 
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is Wonder Woman (5950)
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I love it. I've had some good games on it. No bad choke points and a good size. Probably due to the players but there didn't seem to be any unbalancing.

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de 
 Post subject: Re: cp_foundry feedback?
PostPosted: 19 Dec 2011, 18:59 
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Has no REAL life! (4162)
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Hmm... so it prolly was me having a bad round with a shitty team then. I'll look into furter rounds.

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de 
 Post subject: Re: cp_foundry feedback?
PostPosted: 19 Dec 2011, 21:18 
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Really like it, even tho that it is not a real "sniper-map" ;)


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gb 
PostPosted: 19 Dec 2011, 21:22 
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is Wonder Woman (5950)
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Dunken wrote:
Really like it, even tho that it is not a real "sniper-map" ;)
Good ^^

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de 
PostPosted: 20 Dec 2011, 13:56 
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[SpA]annarack wrote:
Dunken wrote:
Really like it, even tho that it is not a real "sniper-map" ;)
Good ^^
It's hasn't to be a good sniper map, but at least 1 or 2 nice camping spots wouldn't have made it worse. Just a place which isn't visited by a spy/pyro every 1.23 minutes. :|

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nl 
 Post subject: Re: cp_foundry feedback?
PostPosted: 23 Dec 2011, 00:00 
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Crap at posting (38)
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I'm not that positive. The map is ok, but it's not really special. The major downside is that it tends to end up in a stalemate more than 50% of the games...

Oh and how would you ever get to push someone in the cauldron fire? It's in a place no one ever goes! :?


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us 
 Post subject: Re: cp_foundry feedback?
PostPosted: 23 Dec 2011, 01:26 
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I hands down love the map :57

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gb 
 Post subject: Re: cp_foundry feedback?
PostPosted: 23 Dec 2011, 02:16 
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Feoraz wrote:
I'm not that positive. The map is ok, but it's not really special. The major downside is that it tends to end up in a stalemate more than 50% of the games...
I think this is because of how balanced it is, prevents heavymedics steamrolling, it takes a more than just brute force to win that map I think.


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de 
 Post subject: Re: cp_foundry feedback?
PostPosted: 23 Dec 2011, 12:24 
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Has no REAL life! (4162)
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It tends to be too balanced. In the game we had some days ago there was no end altough your team's top scores were 110-100-90 and we had like 70-60-50... and still you couldn't beat us down. :ugly:

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de 
 Post subject: Re: cp_foundry feedback?
PostPosted: 23 Dec 2011, 13:24 
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It has the achievement for 15 caps without someone winning for a reason. :ugly:


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de 
 Post subject: Re: cp_foundry feedback?
PostPosted: 24 Dec 2011, 13:15 
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:facepalm:

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