sorry junco but i canÂ´t agree with you with that, i donÂ´t remember to have played gullywash with more than 6- 10 people a lot
srsly everytime it comes we have there are about 4 guys leaving the same with some other
thereis a difference between a fluent playable map and a popular one and gullywash fastlane foundry gravelpit.... arenÂ´t that besides they are cool maps but what i think the problem is that they are twice in the rotation and is a little too much
the big 3 in the maps are: dustbowl goldrush and badwater. these are the most popular maps canÂ´t say sth different. they just are.
so with that i am over with my suggests to the rotation like i said donÂ´t think some of the maps have to run twice, you can listen to me or not hell iÂ´m not even a spa member
but keep in mind: when you call me i come pretty much everytime to fill up the server, i like you all and i like playing with you
so donÂ´t hate
so: how about we make some events?
i know a very popular server (whoÂ´s main rotation btw is "dustgoldwater" ^^ as long as there are few people on the serverand then switches to vote [we donÂ´t have that have we? really i donÂ´t know
]) that has a custom map evening every wednesday
or what about a halloween evening every fullmoon?^^
or some party yaay
carrot guevara who tries a revolution
First I've really heard of issues with gullywash, the entire tf2 community seemed to recieve it well, but I will watch it in that case. To be honest I dislike gravelpit, but it's popular and unlike dustbowl it does play well. I couldn't really justify taking it out besides saying "me and carrot don't like it" ^^ Fastlane and foundry once again, these haven't been problem maps yet (fastlane being on rotation as far back as I can remember) unless they become a stalemate, then they can problematic.
Badwater is a hands down very well designed map, pretty much everyone likes it, goldrush and dustbowl are different, they are more popular but they get a great deal of hate too, and make everyone tired and not wanting to play, it's just simply not worth revolving the rotation on maps like that, it would be like putting 2fort into the rotation, 2forts very popular, but poor to play. This is mostly because 2fort and dustbowl are from tfc and they worked much better there, but being ported over to tf2 they became too tight and spammy.
See we could go the full way and run 2fort 24/7 and probably attract a lot of players, but that's just not what the servers are for, we don't want to scare off seasoned players who like to play a more varied game, they're the players who return. We sort of abandoned these players in the past and we never seen some of our regulars again. When F2P came out we sort of sold out to put it nicely, and focused on new players who would never comeback to server, we had 6 servers full sometimes but none of that paid off, yet a lot of our current regulars were the ones we saw on the no crits server. So we could run the 2fort, goldrush etc. but we wont get the players we want from that, players who will only fill it for one night, we need players who comeback and join the community and these players are not always keen on maps like dustbowl. I mean we could put up the most popular map up but not many people would see it because of quickplay anyway.
Do keep in mind that it's a lot about opinions, some people are glad to see dustbowl go, and see good but less popular maps like viaduct make an appearance, people have been playing probably far too much, and have played enough goldrush to last them their lifetime
At this point I really want to play custom maps for a change aswell, but when we play customs we lose out quickplay players for the duration of the custom map, and some people don't like the download, if we continue to grow with regular players we will probably arrange custom map nights, but I do have some fun events planned for summer
and the tf2 might beat us to that with the new Robot gamemode so don't worry about events