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Map Rotation and Feedback Thread
https://forum.specialattack.net/viewtopic.php?f=74&t=13303
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Author:  canadacanucks01 [ 21 Aug 2012, 22:52 ]
Post subject:  Re: Map Rotation and Feedback Thread

Could we add more melee only maps to a rotation on one of the server's rotation?

http://gamebanana.com/tf2/maps/cats/3788
http://gamebanana.com/tf2/maps/157652

Author:  annarack [ 21 Aug 2012, 22:57 ]
Post subject:  Re: Map Rotation and Feedback Thread

canadacanucks01 wrote:
Could we add more melee only maps to a rotation on one of the server's rotation?

http://gamebanana.com/tf2/maps/cats/3788
http://gamebanana.com/tf2/maps/157652

We have a fun server for that. Soon to be announced for it's comeback

Author:  canadacanucks01 [ 21 Aug 2012, 23:23 ]
Post subject:  Re: Map Rotation and Feedback Thread

A full time one :O ?

Author:  annarack [ 21 Aug 2012, 23:24 ]
Post subject:  Re: Map Rotation and Feedback Thread

canadacanucks01 wrote:
A full time one :O ?

A sneaky ninja one 8)

Author:  [SpA]_ToRnAiDo_ [ 22 Aug 2012, 16:23 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]annarack wrote:
Thanks for the suggestions, new adverts have been added based on the above :5:


" ***Discover your rank by typing !rank in chat "

This is incorrect, only works when typing simply: rank
:roll:

Author:  annarack [ 23 Aug 2012, 22:36 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]_ToRnAiDo_ wrote:
[SpA]annarack wrote:
Thanks for the suggestions, new adverts have been added based on the above :5:


" ***Discover your rank by typing !rank in chat "

This is incorrect, only works when typing simply: rank
:roll:

Oh ok. Shows how often I use that then innit :ugly:

Fixed!

Author:  annarack [ 27 Aug 2012, 22:12 ]
Post subject:  Re: Map Rotation and Feedback Thread

Added new rules to sd_doomsday : Max 4 rounds or max 15mins.

If you find any maps that go on too long, especially the new ones please do let us know so we can change the config files.

Much appreciated.

Author:  [SpA]bubbajim3 [ 27 Aug 2012, 22:58 ]
Post subject:  Re: Map Rotation and Feedback Thread

That new koth one, is it king kong? IDK, seems way to long.

Author:  canadacanucks01 [ 28 Aug 2012, 06:47 ]
Post subject:  Re: Map Rotation and Feedback Thread

koth king is my favorite map XP. GB3 just doesn't know how to have fun :wink:

Author:  [SpA]JuncoPartner [ 28 Aug 2012, 12:50 ]
Post subject:  Re: Map Rotation and Feedback Thread

Koth maps can just drag on sometimes when both teams are putting up a good fight for it, but I'll keep an eye on it in future.

Author:  mack360 [ 29 Aug 2012, 02:49 ]
Post subject:  Re: Map Rotation and Feedback Thread

I find whenever i get on the server it is almost always a control point map, we need to diversify our maps more so there's something for everybody.

Author:  [SpA]JuncoPartner [ 29 Aug 2012, 13:28 ]
Post subject:  Re: Map Rotation and Feedback Thread

mack360 wrote:
I find whenever i get on the server it is almost always a control point map, we need to diversify our maps more so there's something for everybody.


So more payloads? Because we have all but 2 of the payload maps, and there is 3 different gamemodes for control point maps, unless you mean 5 point maps?

Author:  [SpA]Dunken [ 29 Aug 2012, 14:50 ]
Post subject:  Re: Map Rotation and Feedback Thread

I guess the main point to keep the servers full and for that its only impotant to have the popular maps in the rotation.
If people want something special they can get themselves SpA-Points and set a map.

Author:  [SpA]_ToRnAiDo_ [ 28 Sep 2012, 17:51 ]
Post subject:  Re: Map Rotation and Feedback Thread

Haven't seen any post regarding the new 2-class limit ... Some complaints on the servers and personally i think it's too strict! Perhaps Spy and a few more classes need 2 but mostly class limit 3 is more fun imo.

Author:  [GDC]mttriplem [ 28 Sep 2012, 18:04 ]
Post subject:  Re: Map Rotation and Feedback Thread

+1
.. what ToRn said.. :wink:

Author:  [SpA]SaintK [ 28 Sep 2012, 18:31 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]_ToRnAiDo_ wrote:
Haven't seen any post regarding the new 2-class limit ... Some complaints on the servers and personally i think it's too strict! Perhaps Spy and a few more classes need 2 but mostly class limit 3 is more fun imo.


That might be accidental as we're working on re-introducing the classlimiter immunity.

Is it currently limiting to 2?

#edit
Both config and server report a classlimit of 3, are you absolutely sure it's currently limiting to 2? (This might be an old bug we're hitting then)

Author:  [GDC]mttriplem [ 28 Sep 2012, 18:56 ]
Post subject:  Re: Map Rotation and Feedback Thread

yesterday evening it was 2.. sure :18

Author:  [SpA]_ToRnAiDo_ [ 28 Sep 2012, 19:01 ]
Post subject:  Re: Map Rotation and Feedback Thread

Actually I was able to switch to a 3rd heavy now... but 1-2 hours ago a guy couldn't go 3rd solly. And it was definately at 2 yday evening. I can't join a full server through console anymore now instead tho (admins got reserved slot?)

Author:  [SpA]SaintK [ 28 Sep 2012, 19:32 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]_ToRnAiDo_ wrote:
Actually I was able to switch to a 3rd heavy now... but 1-2 hours ago a guy couldn't go 3rd solly. And it was definately at 2 yday evening. I can't join a full server through console anymore now instead tho (admins got reserved slot?)


Fixed it now.

I'll look into the reserved slot issue over the weekend (I hope).

Thanks for reporting.

Author:  [SpA]SaintK [ 29 Sep 2012, 21:45 ]
Post subject:  Re: Map Rotation and Feedback Thread

I think I've fixed the reserved slot issue.

Please let me know if it's working correctly for you now.

Author:  [SpA]_ToRnAiDo_ [ 29 Sep 2012, 23:26 ]
Post subject:  Re: Map Rotation and Feedback Thread

Yes it worked tonight :) good job as always!

Author:  [SpA]_ToRnAiDo_ [ 02 Nov 2012, 23:40 ]
Post subject:  Re: Map Rotation and Feedback Thread

Now the maps and spapoints stuff = broken
Can't switch map with spapoints and the halloween server is running some very weird map rotation, can't see nextmap etc
Hoodo - sawmill and stuff :)

Author:  [SpA]SaintK [ 02 Nov 2012, 23:54 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]_ToRnAiDo_ wrote:
Now the maps and spapoints stuff = broken
Can't switch map with spapoints and the halloween server is running some very weird map rotation, can't see nextmap etc
Hoodo - sawmill and stuff :)


I noticed that earlier on one of the other servers. Can't figure out yet though what's happening.

Author:  [SpA]_ToRnAiDo_ [ 03 Nov 2012, 00:34 ]
Post subject:  Re: Map Rotation and Feedback Thread

Atleast it swtiched back to Lakeside and then harvest, and alltalk on-and off correct again so maybe autofix :o

Author:  [SpA]Dunken [ 05 Jan 2013, 00:01 ]
Post subject:  Re: Map Rotation and Feedback Thread

"Freight"---far to many rounds --empties the server a lot
" Kong" :twisted: worst map ever-never saw it on another server i played on

Author:  [SpA]SaintK [ 05 Jan 2013, 00:03 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]Dunken wrote:
"Freight"---far to many rounds --empties the server a lot
" Kong" :twisted: worst map ever-never saw it on another server i played on


Fixed freight, it was missing a map specific cfg.

Author:  [SpA]JuncoPartner [ 05 Jan 2013, 00:23 ]
Post subject:  Re: Map Rotation and Feedback Thread

Alright, think I might take Kong out, it's had it's run don't think it's doing so well anymore. Freight might be on it's way out too.

Author:  [SpA]Dunken [ 05 Jan 2013, 09:51 ]
Post subject:  Re: Map Rotation and Feedback Thread

[SpA]SaintK wrote:
[SpA]Dunken wrote:
"Freight"---far to many rounds --empties the server a lot
" Kong" :twisted: worst map ever-never saw it on another server i played on


Fixed freight, it was missing a map specific cfg.


Thx:)
Maybe freight with less rounds will keep the players on the server.

Author:  [GDC]mttriplem [ 05 Feb 2013, 15:56 ]
Post subject:  Re: Map Rotation and Feedback Thread

Hi there..

some nice games yesterday :5:
good to see some of the old farts back ingame :mrgreen:
hope we will have that more often!

@ Junco: can u post the actual rotation pls? Thx!

cya on the servers :18

Author:  [SpA]JuncoPartner [ 05 Feb 2013, 16:02 ]
Post subject:  Re: Map Rotation and Feedback Thread

Ah yes!

Here's what we've got:
pl_goldrush
cp_fastlane
koth_viaduct
cp_gorge
pl_barnblitz
cp_freight_final1
cp_gravelpit
cp_badlands
pl_upward
cp_gullywash_final1
pl_frontier_final
cp_granary
pl_badwater
cp_foundry


It will also play either goldrush, barnblitz, badwater, or upward if there's less than 6 players on the server.

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