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 Post subject: Heavy's gun problem
PostPosted: 06 Jan 2013, 21:46 
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Hello all,

I have sometime a small problem with Heavy
After I am dead you can hear the sound of the gun of heavy
Also you see a yellow circle in your screen en bullets flying (picture)
It will keep that way until the game restarts

I can not reconstruct it, its not always in the same map
So my question is, did somebody else sees this problem?
Can we blame it on the servers? Or is it a bug in TF2
Or is it my pc?


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 Post subject: Re: Heavy's gun problem
PostPosted: 06 Jan 2013, 21:49 
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TF2 bug. Happens to me too sometimes.

Don't worry, you're not seeing things that ain't there :P

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gb 
 Post subject: Re: Heavy's gun problem
PostPosted: 06 Jan 2013, 23:51 
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It's a bug, but it only ever happened on my old laptop, rejoining the server seemed to stop it. I think there was also something you could type into the console that fixed it, it was either "record demo" or something like "resetsounds". I'll make a note of checking, because I remember one of them working.


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 Post subject: Re: Heavy's gun problem
PostPosted: 07 Jan 2013, 00:11 
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[SpA]JuncoPartner wrote:
It's a bug, but it only ever happened on my old laptop, rejoining the server seemed to stop it. I think there was also something you could type into the console that fixed it, it was either "record demo" or something like "resetsounds". I'll make a note of checking, because I remember one of them working.
If you record a short demo it usually fixed any kind of visual glitch. I've bound a command to record a demo and stop it directly, which seems to fix it.

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gb 
 Post subject: Re: Heavy's gun problem
PostPosted: 07 Jan 2013, 01:32 
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[SpA]Mr.green wrote:
[SpA]JuncoPartner wrote:
It's a bug, but it only ever happened on my old laptop, rejoining the server seemed to stop it. I think there was also something you could type into the console that fixed it, it was either "record demo" or something like "resetsounds". I'll make a note of checking, because I remember one of them working.
If you record a short demo it usually fixed any kind of visual glitch. I've bound a command to record a demo and stop it directly, which seems to fix it.
ah yeah, then I think it's reset sound in the console that fixes it then, I'm not sure if that's the exact command, but try a few variants because there's a sort of autocomplete feature on the console and you'll know it when you see it, if you're not sure then leave it, who knows what some of those comms do.


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 Post subject: Re: Heavy's gun problem
PostPosted: 07 Jan 2013, 12:34 
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[SpA]JuncoPartner wrote:
[SpA]Mr.green wrote:
If you record a short demo it usually fixed any kind of visual glitch. I've bound a command to record a demo and stop it directly, which seems to fix it.
ah yeah, then I think it's reset sound in the console that fixes it then, I'm not sure if that's the exact command, but try a few variants because there's a sort of autocomplete feature on the console and you'll know it when you see it, if you're not sure then leave it, who knows what some of those comms do.
This is the command that I've bound to h:
Code:
 bind "h" "record fix; stop" 
It records a short demo to a file called fix and instantly stops it. Usually works for fixing all kinds of visual bugs.

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 Post subject: Re: Heavy's gun problem
PostPosted: 07 Jan 2013, 19:01 
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Thanks peoples for your response
I will try it
I get back to you....


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 Post subject: Re: Heavy's gun problem
PostPosted: 07 Jan 2013, 20:34 
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Work around works!
:4


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