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 Post subject: Strange Hats
PostPosted: 31 Aug 2013, 22:12 
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Doesn't get out much (341)
Valve actually did it. They find a way to make hats strange! What's next? Strange maps?
I like to hear what you guys have to say of this. :)

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 Post subject: Re: Strange Hats
PostPosted: 31 Aug 2013, 23:02 
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Has no REAL life! (3713)
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Not much to say really, I think they just track your scored points in general while wearing said hat? The process for strangifying a hat though looks odd.

They also made it so the class icon by your health is animated and reflects your loadout now which is interesting. Probably better then the beta class icons they had before.

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 Post subject: Re: Strange Hats
PostPosted: 01 Sep 2013, 17:42 
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Has no REAL life! (3491)
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Eh. I've always thought that strange items are a bit pointless if you've been playing the game since before the existed (why bother counting your score from some arbitrary point in time when you've already got thousands of kills before that?) but I can see this being cool for newcomers.

Also, if you've been holding onto a 'Strange Festive [Weapon]' then its probably just lost 90% of its value :ugly:

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 Post subject: Re: Strange Hats
PostPosted: 01 Sep 2013, 19:49 
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Has no REAL life! (3713)
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My thoughts also, never had much interest in stranges. Well, one exception... I only wanted strange Jarate and someone gave me that for free :lol: I think I'd use a strange flying guilotine or boston basher maybe.

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<Gandolf> I ate too much fish.
<Gandolf> It was way too salty, too.
<Gandolf> But god, was it good.


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