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 Post subject: wc3 mod updated (1.1.0b)
PostPosted: 24 Jun 2010, 23:07 
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i have tested most of what can be tested by one person

things to lookout for:
corrupted disciple's strengths and weaknesses (balance)
is corrupted disciple

1.1.0 (so far)

added variable "war3ready" to some races to prevent console epic spam if main war3source plugin failed/paused.
this should be done on any automatic loops and OnGameFrame. this however does not prevent other errors from showing up because war3source main plugin fail/paused

buffed corrupted disciple's electric tide to 140 max damage at level 4
corrupted conduit how lasts 10 seconds, allowng more time for teh the victim to lose more damage per hit
new version of this race's sounds have been uploaded, old unused sounds have been removed

fixed ring regeneration loop
ring regeneration now happens every second, cvar war3_shop_ring_time is now removed
Regen rate is now default 2 for 2hp/s for CS, 4 hp/s for TF2
cvars: war3_shop_ring_hp_cs 2 and war3_shop_ring_hp_tf 4 respectively

added sound ability_refresh.mp3 for when an ability's cooldown expires
added sound ult_ready.wav for when an ultimate cooldown expires (original name is resurrecttarget.wav)


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