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pl 
 Post subject: TF2 update
PostPosted: 18 Dec 2010, 03:26 
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Has no REAL life! (1715)
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Now thats a huuuuuuge one, and by lines probably one of the best :4
Quote:
Team Fortress 2
Added Medieval Mode, a game mode where players are restricted to using olde weapons.
'Your Eternal Reward' changes:
Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward'
Already-disguised 'Your Eternal Reward' Spies are no longer forced to switch to displaying the melee weapon when they make a kill
Spies no longer play speech lines when making a kill with 'Your Eternal Reward'
Sentries no longer track 'Your Eternal Reward' Spies after they backstab someone
'Natascha' changes:
Spin-up time increased.
Slowdown-on-hit effect is reduced over distance.
Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's Ordnance' item sets.
Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'.
Added 20 new hats.
Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog post.
Spies can now see TargetID's of players and objects regardless of their own disguise status.
Fixed some speech lines continuing after the speaker changes class
The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction.
Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.
Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary.
Added leaderboard to track duel wins.
Added ability for players to donate money directly to the creators of their favorite community maps.
Increased backpack size by 100 slots.
YES natascha nerfs, spies knife buffs, shitloads of new stuff


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gb 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 08:39 
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Woo Medieval Mode :D
A pretty awesome update indeed.

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de 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 13:23 
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Geek (630)
And only 2,49€ to buy keys for the fesive crates :roll:

I thought they would be more creative about how to open them.


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pl 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 13:36 
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Has no REAL life! (1715)
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Haha new hats are epic
DIS IS SPARTA
Image
Image
Image
Image
Image
All the new stuff listed here with descriptions
http://wiki.teamfortress.com/wiki/Australian_Christmas


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gb 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 14:19 
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Geek (993)
Yeah they are awesome. So are the new weapons. :5:


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de 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 14:25 
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Yes but please fix our plugins now :)

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gb 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 14:30 
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"Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect. "

haha Le Fu can no longer crash my pc hahaha!

also FUCKYOU NATASCHA YOU NUB ASS GUN! HAHAHA nerfed.

EDIT: Also, Didn't I call a medievil mode ;)

EDIT2: SHIT! they have also made a robin hood hat... boo, shud have finished mine earlier :roll: :ugly:

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ro 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 16:09 
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BAAALLSSSSS GET ONLINEEEE Q_Q

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gb 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 16:56 
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Apparently the Update has messed up the server, 30 players, no admin controls, people being dropped on each map. :shock: :?

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de 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 17:10 
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[SpA]Voegelchen wrote:
Yes but please fix our plugins now :)

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de 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 17:47 
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Has no REAL life! (1548)
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So how have those recent updates with all the new weapons worked out so far?
I mean, I haven't played for ages and I'm wondering if it is still well balanced?
Maybe I'll have to give it a try again sometime...bloody Starcraft and Gran Turismo! :evil:

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at 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 18:36 
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I don't know, medievial mode looks pretty stupid to me. It doesn't give you the new weapons, instead it just takes all weapons from you that aren't medievial, so right now it's only Melee, Huntsman + Targe for most people (and if you were smart enough to melt your weapons for hats, like me, then it's just melee only :()

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gb 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 19:08 
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Loving most of the new weapons so far, the new needle gun is very flare gun like, so it was pretty much love at first sight, haven't seen how powerful the heal aura on the new melee is in a proper game yet, but the range seems quite big.

the new demo grenade melee is really powerful, and when combined with the targe seems to be able to kill heavys in a single hit, it does do a lot of damage to yourself though so i don't see many demoknights running around with this thing, not sure what to think about the new grenade launcher, if you can hit every nade its probably a huge upgrade, but I'll probably be sticking with the normal, and I've got the new sword too but haven't tried that out yet.

The new minigun seems really defensive, lots of damage, but pretty much immobile when using it, haven't had a chance to try the new melee or steak yet.

one good thing is that the new packs don't seem to need the hats to get the bonuses, but aside from the medics they don't seem that useful anyway.

Plus i got an unusual demo crown :4

Edit: and how the hell did i forget about one of the best changes, Halle-fucking-lujah natasha has finally been nerfed


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gb 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 19:28 
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[SpA]WildBlaze wrote:
Plus i got an unusual demo crown :4
what is the unusual? that must be worth alot hahah :twisted: money money money!

i got the madame pixxie when i opened up my xmas crate! anyone want it ;)

i love the look of that new heavy gun, but yeah, its only useful for defence :)

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gb 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 19:44 
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[SpA]ProtectMyBalls wrote:
[SpA]WildBlaze wrote:
Plus i got an unusual demo crown :4
what is the unusual? that must be worth alot hahah :twisted: money money money!
Haunted ghosts, should look pretty good with the headtaker once i craft it

Image


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ca 
 Post subject: Re: TF2 update
PostPosted: 18 Dec 2010, 22:44 
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The new weapons look great and interesting! I can't wait to try them myself!

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gb 
 Post subject: Re: TF2 update
PostPosted: 19 Dec 2010, 00:01 
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Well I had a few pretty hilarious things happen to me today on the new map.
Shortly after that happened....
The new weapons are pretty awesome, not tried them all out yet.

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gb 
 Post subject: Re: TF2 update
PostPosted: 19 Dec 2010, 00:05 
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there... there's a new map?! :shock:

medic. crossbow. this is the single most fun, most ridiculous, most impossible, most pointless, most brilliant, most best weapon in any game evereverever :mrgreen:

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gb 
 Post subject: Re: TF2 update
PostPosted: 19 Dec 2010, 00:09 
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Yeah there's a new map, it's called Degroot Keep. :D
Pretty sure it's something to do with the Demomans family.

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gb 
 Post subject: Re: TF2 update
PostPosted: 19 Dec 2010, 00:43 
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don_don_don wrote:
Yeah there's a new map, it's called Degroot Keep. :D
Pretty sure it's something to do with the Demomans family.
yeah, demomans name is Tavish DeGroot, and the new demo hat is called Prince Tavish's Crown

And after testing the new weapons for a while longer I've found that the new minigun pretty much has the same problem as the skullcutter, seems pretty useless, even on defense, the +20% damage is far outweighed by the huge loss of mobility (even worse than post 119-update Heavy speed) and so compared to sasha is pretty crap.

The Steak is incredibly fun (although its effectiveness is a still a little hard to determine), its versatile, using with the GRU makes you nearly as fast as a scout, with the new claws can do a lot of damage, though it's best against a single person, with the KGB can lead to a huge killstreak and with the fists of steel your pretty much a walking tank (although once people start working out that your incredibly vulnerable to melee it'll probably be less effective, and try to avoid snipers with the bushwacker, those fuckers hurt like hell), not sure if its bugged or not, but it can be dropped just like a sandvich, and doesn't start the cooldown if you eat it while your at full health.

The claws can really do a lot of damage to someone, but without the speed increase of the steak its probably not worth using over the GRU.

The Fists of Steel seem like they will be really useful for getting a heavy into position (You can even survive a fully charged headshot) so long as you don't let anyone melee you.

The new grenade launcher seems useless compared to the old one.

The new sword is pretty useless.

i haven't really tried out the medic weapons much so I'll leave that to scatter or someone to talk about


Last edited by [SpA]WildBlaze on 19 Dec 2010, 01:31, edited 3 times in total.

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gb 
 Post subject: Re: TF2 update
PostPosted: 19 Dec 2010, 01:14 
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Has no REAL life! (8841)
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don_don_don wrote:
Well I had a few pretty hilarious things happen to me today on the new map.
Shortly after that happened....
The new weapons are pretty awesome, not tried them all out yet.
you my friend need to locate the tf2 funny screenshots thread :D

I GOT loads of items today,.. but also spent 20 quid on fucking keys like a twat, but in hindsight, i spent 60 quid on 3 lap dances on friday :S

_________________
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-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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gb 
 Post subject: Re: TF2 update
PostPosted: 19 Dec 2010, 01:23 
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Has no REAL life! (1234)
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I've seen it already Balls :D
I just thought this was relevant because it only happened to me since the update. :P

Bet your glad about the medieval mode, I remember you talking about something like this before. ^^

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gb 
 Post subject: Re: TF2 update
PostPosted: 19 Dec 2010, 02:28 
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Has no REAL life! (8841)
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yeah its like they read my mind, and also my sniper robin hood hat i was making looks a lot less shit than the one they made ^^

is the medieval mode any good?

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-"You've really worked out your banter, haven't you?"
-"No, not really. This is a different thing, it's spontaneous and it's called wit."


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us 
 Post subject: Re: TF2 update
PostPosted: 19 Dec 2010, 10:51 
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Yeah, I practiced a bit with the new grenade launcher... at first glance it seams useless, but after a while of getting used to it, it can be quite powerful if you can aim. If it got buffed it could become a viable replacement to the spam grenade launcher, which is still superior.

Other than that, I've tried a few weapons... the demo's caber thing is hilarious, especially with the targe, the candy-cane is alright, I can kind of see it replacing the bat in pro-gameplay, but even so, the added weakness is horrible, the rake I have but haven't used it much, as I was on dustbowl playing, where there aren't many health packs to rely on anyways, and the heavys new gun thing is funny, I'm thinking of naming it "The camper" or something. I want badly the medic unlocks, though haven't found any.

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ro 
 Post subject: Re: TF2 update
PostPosted: 19 Dec 2010, 13:26 
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Crap at posting (51)
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we want medieval server. :D


plx


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pl 
 Post subject: Re: TF2 update
PostPosted: 21 Dec 2010, 01:50 
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LOL my 5th festive crate opened and my 4th Madame Dixie Hat what the fuck :ugly: :mrgreen:


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nl 
 Post subject: Re: TF2 update
PostPosted: 21 Dec 2010, 09:46 
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Can someone PM me on steam and fill me in on this medevil mode?


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ro 
 Post subject: Re: TF2 update
PostPosted: 21 Dec 2010, 17:29 
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-only some type of weapons allowed (like targe and charge, huntsman, no primary weapons at all).
-chat is filtered and when you type something it will modify your saying into something really funny, medieval talk.
-imba map, cp_degrootkeep with a nice medieval theme (sound, graphics, etc).


and that's all.


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gb 
 Post subject: Re: TF2 update
PostPosted: 21 Dec 2010, 17:32 
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it's not imba map, it's a pretty simple map.

However, you can use the mode on other maps, but probably only suited for Koth maps, attack and defend (not payload), and castle4 etc; FUCK even hydro might be fun with the mode, basically as long as the violence is focused in a particular area it will work.

You can also turn off the medieval speech if it gets annoying as hell. Basically, the mode is just like the melee only plugin, but allows the cool features like the targe etc

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