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 Post subject: KF2 updates
PostPosted: 29 Apr 2015, 18:03 
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Quote:
Interface:
• Fixed healer screen not updating

Server browser:
• Fixed max player count not showing on server browser
• Added refresh indicator for server browser
• Party leader can now bring their party with them when joining a passworded server
• Fixed players not being able to join a server when using the Russian language

Gameplay:
• Adjusted door health and weld integrity values
• Fixed single-load guns sometimes not hitting zeds after reloading
• Fixed toggling Steam UI unpausing a paused, standalone game

Perks:
• Fixed medic with healing surge being unable to heal after level up
• Fixed commando not receiving large mags bonus for current weapon
• Fixed medic combatant skill giving armor every time the player switches to it
• Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game

Level design:
• Fixed Hans getting stuck in firing range on Outpost
• Fixed zeds being unable to navigate off new helipad
• Fixed some minor art-related issues

Localization:
• Updated localization
• Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions

GFX:
• Fixed some third-person artifacting related to muzzle flashes
• Fixed issues with flamethrower charring online

Audio:
• Fixed un-ending clot grab sounds
• Fixed silent battle chatter for German and Russian (now uses English audio)
• Fixed persistent muffled audio bug

Input:
• Fixed issue with rebinding clicks with multiple commands (like fire/spectate next)
• Fixed caps lock being un-bindable
• Fixed voice chat binding blocking input

Security:
• Fixed several cheats/hacks/exploits

Dedicated server:
• Added servername and numplayers to window title
• Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one)

Crashes
• Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes)


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