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 Post subject: Hold/Stop Command Trick!
PostPosted: 22 Feb 2010, 14:54 
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The Necromancer (4970)
This is an IMMENSELY useful trick I just found about. Somewhere on the HoN forums I read that it is impossible to bind two commands to one key but that was a LIE!
[s2z]Ignorance posted the code for dual binds for a completely unrelated reason and hence I came up with this little script:
Code:
BindImpulse game <Key> Cmd "Action OrderStop;Action OrderHold;"
Type that in your console (Ctrl+F8), replacing <Key> with any key. i.e.

BindImpulse game SPACE Cmd "Action OrderStop;Action OrderHold;"

in my case.
Capitalization of the key is crucial.

This is SO FRIGGIN' USEFUL, since it made no sense to me that the hold command doesn't cancel attack or spell animations. You'll find that this is EXTREMELY important when you play heroes with spells with a long casting time, such as Pyromancer, Torturer or even Soulstealer. Previously you needed to press S (or whatever you bound OrderStop to) to cancel animations but NOT stop attacking and OrderHold to stop attacking but NOT cancel animations. That was retarded. :-P
Now you can also easily do funny animation glitches like Wretched Hag sliding in her blink animation or Behemoth stomping his foot repeatedly. :-D

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