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 Post subject: cp_mainline_rc5
PostPosted: 04 Jan 2010, 00:32 
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Crap at posting (26)
Consider rc5 pretty much final, I doubt there will be anymore versions of the map. Everything is pretty much fixed. Im finally happy how this map turned out.

Download
http://forums.tf2maps.net/showthread.php?t=9967


Image
Image
Image

Updated first post with new pics/info
Change Log from RC4 to RC5

-Fixed a problem with the doors at spawn lagging.
-Fixed the trains at mid not being even on each side.
-Fixed a bunch of clipping problems throughout the map.
-Added a crate above the middle point to add an extra layer to the mid point.
-Added a small HP inside the crate.
-Added more detail to mid.
-Removed one of the pipes on last due to last being too hard to cap.
-Fixed some displacement problems.
-Fixed a few visual glitches in some areas of the map.
-Fixed some ugly shadows on some props/geometry
-Retextured some of the buildings on last.
-Added a small ammo pack on the valley side.
-Extended the spawn on last due to last being hard to cap.
-Added custom textures for the container at mid.
-Fixed a problem with the fog in the 3D skybox.
-Improved fps.


Last edited by swaty on 18 Mar 2010, 21:00, edited 3 times in total.

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nl 
 Post subject: Re: cp_mainline
PostPosted: 04 Jan 2010, 09:54 
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Has no REAL life! (2359)
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that looks very nice from the screenshots.

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nl 
 Post subject: Re: cp_mainline
PostPosted: 04 Jan 2010, 10:29 
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Community slut (13473)
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[SpA]Crovax20 wrote:
that looks very nice from the screenshots.
It does indeed!


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gb 
 Post subject: Re: cp_mainline
PostPosted: 04 Jan 2010, 12:40 
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is Wonder Woman (5950)
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8)

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gb 
 Post subject: Re: cp_mainline
PostPosted: 04 Jan 2010, 13:06 
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Has no REAL life! (3493)
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how sexy does that look?! reminds me of other competitive-centred maps alot but still, good work ;D

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gb 
 Post subject: Re: cp_mainline
PostPosted: 04 Jan 2010, 18:07 
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Has no REAL life! (4896)
It's not often I look at custom maps and am genuinely impressed, but this is one of those times.

I think I'll check this out later. I really like the lighting in this shot;

Image


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se 
 Post subject: Re: cp_mainline
PostPosted: 04 Jan 2010, 19:17 
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Has no REAL life! (1120)
Looks sweet

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nl 
 Post subject: Re: cp_mainline
PostPosted: 04 Jan 2010, 21:15 
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Crap at posting (38)
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Some great work there!

Wanna plaaaaaaaaay!!!!!


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nl 
 Post subject: Re: cp_mainline
PostPosted: 04 Jan 2010, 22:26 
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Has no REAL life! (2359)
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Guess we will have to go test it sometime soon then :)

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gb 
 Post subject: Re: cp_mainline
PostPosted: 04 Jan 2010, 22:43 
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Has no REAL life! (5288)
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Looks hot, could be the best thing to happen to the servers since I connected 8)

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 Post subject: Re: cp_mainline
PostPosted: 19 Jan 2010, 14:47 
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Geek (970)
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Ok, this one looks awesome! I love the darkness :)
The only night time map I know of is pipeline, and it's not even dark! :O
Didn't really get a feel of the layout of the map,
but I'm willing to disregard any evetual design flaw there is,
even the mid cap point can be boxed in and unreachable for all I care :D

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nl 
 Post subject: Re: cp_mainline
PostPosted: 19 Jan 2010, 23:51 
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can we go test this sometime soon.. the screenshots just scream quality, but i guess Demm has to load it up.

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ro 
 Post subject: Re: cp_mainline
PostPosted: 20 Jan 2010, 00:08 
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Has no REAL life! (3017)
Yup, screenshots look awesome.

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se 
 Post subject: Re: cp_mainline
PostPosted: 20 Jan 2010, 09:12 
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Geek (970)
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Hmm, actually, now on my computer at home they don't look as dark as I though they were :(
But anyhow I'm all up for some new maps. Variation is nice :)

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us 
 Post subject: Re: cp_mainline_rc3
PostPosted: 05 Feb 2010, 22:12 
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Crap at posting (26)
Download
http://forums.tf2maps.net/showthread.php?t=9967

RC3 is out folks. Updated first post with new pics and info.


Change Log from RC2 to RC3

-Added more detail to the map.
-Fixed a ton of playerclipping issues.
-Closed off the balcony at 2nd point to fix the issue with the backcapping.
-Added a connector between the left right building going to 2nd point.
-Improved fps throughout the map.
-Fixed a bunch of visual problems.
-Reworked some of the buidlings at mid and 1st point.
-Adjusted the far right route so its shorter and more useful.
-Added more lights to certain parts of the map.
-Added more detail to the spawn rooms.
-Fixed some ugly shadows.
-Fixed some problems with the overlays being too big.
-Fixed some leaks on some brushes.
-Shorten the left side at 2nd point.
-Fixed some shadow problems on some props.
-Reworked the area at 2nd point making the yard bigger.
-Fixed some buggy doors.
-Changed the location of the 2nd forward spawn to a different place.
-Added more cover at the right entrance to mid.
-Retextured Mid building with natural textures.
-Added more signs.
-Fixed a problem with the spec cams.
-Reduced filesize by 3MB.


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us 
 Post subject: Re: cp_mainline_rc3
PostPosted: 16 Feb 2010, 00:38 
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Crap at posting (26)
Have you guys had a chance to play this yet? :D


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gb 
 Post subject: Re: cp_mainline_rc3
PostPosted: 16 Feb 2010, 09:22 
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Has no REAL life! (5288)
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I haven't, where art thou demm

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us 
 Post subject: Re: cp_mainline_rc3
PostPosted: 21 Feb 2010, 08:46 
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Crap at posting (26)
Review of CP_Mainline on CommunityFortress

http://communityfortress.com/tf2/blog/c ... review.php


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us 
 Post subject: Re: cp_mainline_rc4
PostPosted: 06 Mar 2010, 03:36 
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Crap at posting (26)
RC4 is finally here. :D

Download RC4 Here
http://forums.tf2maps.net/downloads.php?do=file&id=2712

Updated screenshots of the map.


Image
Image
Image
Image
Image
Image
Image



Change Log from RC3 to RC4

-Huge fps boost all over the map.
-Changed the sky/lighting/theme to a brighter sky.
-Added more lights to the map.
-Fixed a ton of playerclipping problems.
-Fixed a bunch of visual glitches throughout the map.
-Added ambient sound to the map.
-Improved Fps using occluders in certain areas of the map.
-Added more detail throughout the map.
-Fixed some displacements issues.
-Fixed the ground at 2nd point.
-Removed the two small ammos at mid.
-Added stairs at the connector at mid to remove the sniper line.
-Redesigned the whole mid because not many people liked it.
-Fixed some props not having collision for players standing on them.
-Added a small ammo pack in the connector at mid.
-Fixed the 2nd forward spawn facing the wrong way. It faces you straight now so you dont have to turn 90 degrees.
-Reworked the far right route to mid making it look like a valley.
-Retextured some of the buildings.
-Raised the middle point to block some of the sniper line.
-Fixed some props casting ugly shadows.
-Changed the health pack at the last connector to a medium health pack.
-Added a small health pack and ammo pack at the connector at mid.
-Fixed some misaligned textures.
-Made the stairs at last into a ramp.
-Added a small health pack in the new valley.
-Changed the rocks on last to fit better the theme of the map.
-Changed the location of the 2nd spawn due to people spawn camping it.
-Opened up the balcony on second point due to second point being hard to defend.
-Reworked some of the buildings throughtout the map.
-Fixed some problems with the doors.
-Reduced the filesize by 5MB.


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us 
 Post subject: Re: cp_mainline_rc5
PostPosted: 18 Mar 2010, 21:00 
Offline
Crap at posting (26)
Consider rc5 pretty much final, I doubt there will be anymore versions of the map. Everything is pretty much fixed. Im finally happy how this map turned out.

Download
http://forums.tf2maps.net/showthread.php?t=9967


Image
Image
Image

Updated first post with new pics/info
Change Log from RC4 to RC5

-Fixed a problem with the doors at spawn lagging.
-Fixed the trains at mid not being even on each side.
-Fixed a bunch of clipping problems throughout the map.
-Added a crate above the middle point to add an extra layer to the mid point.
-Added a small HP inside the crate.
-Added more detail to mid.
-Removed one of the pipes on last due to last being too hard to cap.
-Fixed some displacement problems.
-Fixed a few visual glitches in some areas of the map.
-Fixed some ugly shadows on some props/geometry
-Retextured some of the buildings on last.
-Added a small ammo pack on the valley side.
-Extended the spawn on last due to last being hard to cap.
-Added custom textures for the container at mid.
-Fixed a problem with the fog in the 3D skybox.
-Improved fps.


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us 
 Post subject: Re: cp_mainline_rc5
PostPosted: 18 Mar 2010, 22:48 
Offline
Crap at posting (26)
Please re-download the map for those who already downloaded it. Thanks


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us 
 Post subject: Re: cp_mainline_rc5
PostPosted: 27 May 2010, 22:41 
Offline
Crap at posting (26)
Download
http://www.fpsbanana.com/maps/download/121908

Change Log from RC5 to rc6

-Removed the "fake doors"
-Big fps boost around 2nd and mid point.
-Removed the crate at mid and placed a platform
-Made 2nd easier to defend by putting a door where the glass window was so that makes it easier to defend it.
-Removed the small health pack at 2nd point.
-Lowered the cap point on last, height wise so it should be easier to attack it and attacking it.
-Removed the big pipe on last and raised the ground so its easier accessing the point.
-Fixed the splash dmg at mid.
-Added a cover when you get out of the first spawn so it takes some time to get around it and get to the point and people wont hide in the spawn.
-Made mid less scout friendly by removing the boxes so it will take more time for a scout to get up the train.
-Fixed a few other things as well.
-Moved the ammo pack on 2nd so its easier to see.
-Moved back the health cabinets in the spawn so its easier to attack last.
-Lowered the respawn times.
-Widen all the small entrances.
-Drastically shorten the valley side so its more useful now.
-Resized the size of the last point so its much smaller now for 6v6.
-Reworked all the interior areas.
-Added a route at last.


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