<3 you guys.
Anyway, I couldn't stand dragon age either, and mass effect? You call that an RPG?
RPGs aren't dead, they just aren't making any good ones right now. The mainstream game developers are catering to the new generation of gamers that are just looking for quick and easy. You have to delve into indie games for real innovation and depth. Dwarf Fortress is just an example. I'll take a well written infocom IS over this Mass Effect bullshit. The issue is, quick and easy sells REALLY well. I don't know how this stuff is received wherever you all are, but all I hear from peers is how much fun Black Ops is.
I look forward to portal 2 because portal's gameplay and dark humor are unique, potentially challenging, and genuinely funny. Of course, portal's design process wasn't really standard fare.
Go play some nethack or something.
OK I'll do this once.
Dragon Age and Mass Effect are first and foremost wonderfully well written and allow for character development within the universe the games inhabit... which is the very definition or role-play. Its the writing I adore it works as allegory and metaphor it also takes great lessons from the rules of semiotics and the world responds to the choices made yet never once did the writing convey anything that wasn't believable. While it may not interest anyone else to find people re-writing the rules of game narative excites me a lot.
I wasn't overly happy about some of the decisions made in the gameplay but they never distracted from the tales. I think your enjoyment of the games depends entirely on what you play games for.
Innovation doesn't begin and end in the indie market, and frankly the indie market is often nothing more than a game mechanics showcase. Game mechanics as the focal point of a game creates nothing but problems in the future of a genre for instance, I've still never got past the idea that Role Playing Games have to have stats to be declared RPG's its like people cant understand the definition of the words.
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I take it all back. FFFFFFUUUUUU cardboard!!!!!