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 Post subject: Games Smell...
PostPosted: 22 Feb 2011, 15:14 
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Has no REAL life! (8841)
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http://uk.videogames.games.yahoo.com/49 ... 1c149.html

Interesting little device, i wonder if its gonna be a packet of crap?
Literally, sewer based levels will suck.

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 Post subject: Re: Games Smell...
PostPosted: 22 Feb 2011, 15:16 
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This was already attempted with movies. People simply don't give a crap on the extra smells and thus it failed.


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 Post subject: Re: Games Smell...
PostPosted: 22 Feb 2011, 15:20 
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i personally just enjoy the smell of my own perspiration when im gaming, smells like victory!

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 Post subject: Re: Games Smell...
PostPosted: 22 Feb 2011, 16:18 
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I think it's rubbish. I don't want to smell the decaying skin of Zombies thank you very much :ugly:

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 Post subject: Re: Games Smell...
PostPosted: 22 Feb 2011, 16:51 
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[SpA]annarack wrote:
I think it's rubbish. I don't want to smell the decaying skin of Zombies thank you very much :ugly:
For an extra 9.99 you can purchase the USB powered clothes peg ^^

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 Post subject: Re: Games Smell...
PostPosted: 22 Feb 2011, 16:56 
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I dunno, smell is one of the strongest triggers of memory and emotional response. Might be interesting as long as smells are not to accurately mapped, zombies and sewers would be grim but in an adventure / rpg like Oblivion being able to smell the forests or distinct markets and taverns might be fun.

However most of these things end up being gimmicks.

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 Post subject: Re: Games Smell...
PostPosted: 22 Feb 2011, 16:58 
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[SpA]ProtectMyBalls wrote:
[SpA]annarack wrote:
I think it's rubbish. I don't want to smell the decaying skin of Zombies thank you very much :ugly:
For an extra 9.99 you can purchase the USB powered clothes peg ^^
Oh goody :4

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 Post subject: Re: Games Smell...
PostPosted: 22 Feb 2011, 17:07 
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BUT how does it make the smell! walking through that worms guts in gears of war 2 would have been dark smelling :<

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 Post subject: Re: Games Smell...
PostPosted: 22 Feb 2011, 17:15 
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What does Bulletstorm smell like?! :shock:

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 Post subject: Re: Games Smell...
PostPosted: 22 Feb 2011, 17:41 
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gunpowder... :roll:

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 Post subject: Re: Games Smell...
PostPosted: 22 Feb 2011, 19:23 
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I think anything suppose to be bad smelling will use a relative smell that won't be off putting. I can't see this going anywhere though, smells play on memory, and I can't say I've ventured through a worm's guts :P


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 Post subject: Re: Games Smell...
PostPosted: 22 Feb 2011, 22:50 
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It would be very cool if it were just smells for woodland, seaside and other nice recognisable smells. Although I would only ever pay for something like this if I had way too much disposable income.

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 Post subject: Re: Games Smell...
PostPosted: 22 Feb 2011, 23:29 
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If I could play Oblivion, and walk around smelling the forest... I'd quite like that.


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 Post subject: Re: Games Smell...
PostPosted: 23 Feb 2011, 01:11 
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This is a pretty stupid idea, who cares what things smell like, if you want to smell stuff, get out of your home and walk in a forest, now that's awesome!

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 Post subject: Re: Games Smell...
PostPosted: 23 Feb 2011, 01:59 
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Pandorum wrote:
This is a pretty stupid idea, who cares what things smell like, if you want to smell stuff, get out of your home and walk in a forest, now that's awesome!
but, the forest is full of bad things, like molesters.

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 Post subject: Re: Games Smell...
PostPosted: 23 Feb 2011, 02:28 
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[SpA]ProtectMyBalls wrote:
Pandorum wrote:
This is a pretty stupid idea, who cares what things smell like, if you want to smell stuff, get out of your home and walk in a forest, now that's awesome!
but, the forest is full of bad things, like molesters.
And you could play the upcoming "Forest Molesters" game with ScentScape capabilities to train you to avoid them by smell! Win-Win!

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 Post subject: Re: Games Smell...
PostPosted: 23 Feb 2011, 02:39 
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Pandorum wrote:
This is a pretty stupid idea, who cares what things smell like, if you want to smell stuff, get out of your home and walk in a forest, now that's awesome!
What's the point of making graphics realistic when you can just go outside and everything is realistic?

What's the point of having sounds in a game, such as birds tweeting, if they don't add to gameplay?

I hate all the gimmicky shit like 3D in movies, since it doesn't add to a sensory system, but making graphics in games more pretty, adding good surround sound and including smell add to the immersion of the game.

Saying that, I don't actually care that much since I play TF2 on the lowest settings possible. For games like the elder scrolls though, it would make quite a big difference.

Plus you can't go around killing animals with big maces or shoot people in the face outside, well you can, but it would be short-lived.

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 Post subject: Re: Games Smell...
PostPosted: 23 Feb 2011, 10:08 
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I guess its cause minecraft doesn't have any of that stuff... the only immersion it has is it's addictive nature. I very much doubt it's sound scape is very interesting.

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 Post subject: Re: Games Smell...
PostPosted: 23 Feb 2011, 10:33 
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[SpA]ProtectMyBalls wrote:
I guess its cause minecraft doesn't have any of that stuff... the only immersion it has is it's addictive nature. I very much doubt it's sound scape is very interesting.
Well that, and it's got a great sense of exploration when you're playing. It's easy to get immersed in the game, as you tend to hold dear the items you've accumalated, and things you have made, you soon become your little square man. Infact Minecraft creeped me out way more than Resident Evil 5 did :P but yeah, the guy they have has working on the sound is pretty good, you'd be surprised.


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 Post subject: Re: Games Smell...
PostPosted: 23 Feb 2011, 10:37 
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I'll have to check it out, a good score and soundscape can make a break a game for me.

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 Post subject: Re: Games Smell...
PostPosted: 23 Feb 2011, 13:10 
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The sound in Minecraft makes a massive difference in gameplay. Try playing without it on hard and see how long you last :P

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 Post subject: Re: Games Smell...
PostPosted: 23 Feb 2011, 13:16 
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you could argue that about any game..

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 Post subject: Re: Games Smell...
PostPosted: 23 Feb 2011, 14:33 
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Hmmmm looks cool, like Minimoose said, if I had some disposable income and saw this on the shelf while I was browsing I would probably buy it; probably wouldn't end up using it past its first refill unless it really blew me away but its a nice idea :)


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 Post subject: Re: Games Smell...
PostPosted: 23 Feb 2011, 14:57 
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i doubt it would be something i would buy myself, but its cool that we are getting to this point technologically, but, alas its not a must have item or anything :)

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 Post subject: Re: Games Smell...
PostPosted: 23 Feb 2011, 20:59 
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[SpA]ProtectMyBalls wrote:
you could argue that about any game..
Cardboard mentioned something to me that made me also think how a lack of sounds and score can also in its own right be immersive, e.g. silent hill or the vacuum of space in Dead Space.

EDIT: Didn't go for the triple post, wise moist would castrate me, but pretty interesting article.

http://uk.videogames.games.yahoo.com/bl ... it-by-ear.

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 Post subject: Re: Games Smell...
PostPosted: 24 Feb 2011, 16:39 
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[SpA]ProtectMyBalls wrote:
Pandorum wrote:
This is a pretty stupid idea, who cares what things smell like, if you want to smell stuff, get out of your home and walk in a forest, now that's awesome!
but, the forest is full of bad things, like molesters.
You're thinking about moles. Molesters only appear in churches.


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 Post subject: Re: Games Smell...
PostPosted: 24 Feb 2011, 17:06 
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What about a church that is in the woods?

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 Post subject: Re: Games Smell...
PostPosted: 24 Feb 2011, 17:45 
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Church in woods is scary! But... What about woods in a church? ... I digress, yes you had a few good arguments, my point still stands though, I have no intention to smell my games! XD

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 Post subject: Re: Games Smell...
PostPosted: 24 Feb 2011, 17:48 
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[SpA]ProtectMyBalls wrote:
What about a church that is in the woods?
Mole molesters or molesting moles

Take your pick

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 Post subject: Re: Games Smell...
PostPosted: 24 Feb 2011, 18:46 
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[SpA]ProtectMyBalls wrote:
[SpA]ProtectMyBalls wrote:
you could argue that about any game..
Cardboard mentioned something to me that made me also think how a lack of sounds and score can also in its own right be immersive, e.g. silent hill or the vacuum of space in Dead Space.

EDIT: Didn't go for the triple post, wise moist would castrate me, but pretty interesting article.

http://uk.videogames.games.yahoo.com/bl ... it-by-ear.
The immersion in silent hill is due to the contrast in sound during the game, not the solely the lack of sound. This fits in with the game and your surroundings, it's not like you are going to hear a load of sounds in a deserted hallway.

Smell is everywhere though, the only way I can see smell breaking immersion is if it smells wrong for the given area, similarly the only way I can see it helping immersion is it smells right for a given area, but that is the same for anything else (audio or visual) in a game as well.

Truthbombs

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