We've updated metamod on all servers today. Metamod is used to load up Sourcemod, which on its turn provides us with plugins for altering the respawn times, creating the special spa plugins etc.
If you notice any issues on the servers which were not there before, please notify us.
For anyone technical intrested here is the changelog;
Changelog for 1.4 to 1.6.0:
- Added ability to load from a VDF file instead of gameinfo.txt.
- Added ability to load MM:S plugins from VDF files.
- Added new version of SourceHook with the following changes:
- Added API for hooking functions on a virtual table to all instances.
- SH_ADD_HOOK macros now return non-zero hook IDs. Additionally,
the old hook adding/removing syntax is deprecated (but still supported).
- Added SH_REMOVE_HOOK_ID to remove hooks by ID.
- CallClasses have been deprecated. The SH_CALL macro can now take a class
instance pointer rather than a callclass pointer.
- Can now generate dynamic, arbitrary hooks at runtime (see hookmangen).
- Metamod:Source has now received a large internal rewrite to improve coding
standards and to separate internal logic from engine specifics.
- Added mm_basedir cvar to specify Metamod's base folder.
- Added API for getting highest supported IServerPluginCallbacks interface
version.
- Added API for detecting the engine version.
- Added API for getting the VSP-simulation interface upon late loading.
- Added OnUnlinkConCommandBase to IMetamodListner to notify when Metamod:Source
is about to remove a concommand or convar.
- Added the ability for Metamod:Source to load as a VSP instead of through
gameinfo.txt.
- The output of the "meta list" command has been reformatted in order to allow
more space for plugins' name, version, and author fields.
- Sample/Stub plugins have improved building mechanism and code, and will
compile against both MM:S 1.6 for OrangeBox and MM:S 1.4 for Episode 1.