I not a very active guy when it comes to posting on forums, so you can all imagine how much this must be bothering me (and i think also others) when I make a post here
So here's the problem: Heavies. They are so grossly overpowered (especially after the last update) and control so much of the game, that to counter a good heavy/medic properly, you need to have your own heavy/medic. And now we are only talking about 1 heavy. Toss in two more with descent aim and you have a freight train rolling from one side of the map to the other (and this is especially known on pl_maps). Now this wouldn't bother me at all if it actually took some practise to play the heavy, wich should reward the player what ever class he's playing, to do well with. But here's the big issue: It's so god damn easy to play that even new players can pick the heavy right away and reach the top of the list.
Let's just look at some facts (or stenghts of the heavy however you may call it):
- The heavy has by far the most hp by all the classes in the game. If he also has a medic, the health increases even more compared to all the other classes, and you can't possibly hope to take him down as any class (given that the heavy has the basic knowlage of pressing a button and moving the mouse). I'm not considering spy/sniper, i'll come back to this later. And ubercharge, well, this goes both ways so I wont take this into consideration aswell.
- He deals extremely high damage close up, but he also does this CONSISTENT. A heavy doesnt need to worry about missing a bullet or two when he has 180 left and no need to reload. Just this is one of the main reasons why the heavy is so broken (uhm, unbroken).
- If faced in open and even at range (
wich is his weakness, oh wait, this is also the weakness of all the other classes exept the sniper), you can't possibly hope to close in on a heavy without taking significant damage, or to be honest, end up dead.
- Even taken at suprise, you cant really expect to survive heavy before he actually drops. Hell, even 3v1 the heavy has a really good chance of taking out atleast one foe.
But Priest, what about his weaknesses you might say. Well lest take a look:
- The heavy is slow and has little mobility. Gloves of running urgently has long since solved this matter.
- The heavy need time to fire his weapon. Gun of "screw spinup-time" (cant recall the name), solved this last update.
- Spy/sniper. This is no more of a treath to the heavy aware of his surrounding then any other class. "You are wro.." No, I'm not.
Descent communication, positioning and the backup of your own team ensures this.
- The heavy can restore 50% hp instantly. This is one.. oh wait, that not a weakness.
So what I'm considering here, is that we cap the limit of heavies of 1 PER TEAM (atleast on the non-crit server where you cant get a lucky crit). The heavy will still oppose a big treath, but not change the game completely as it can now with several heavies allowed at once. This will also encourage players to try out other classes and get better, but getting alot more satisfaction from it since you are now getting better each day from gradually mastering the class.
So to all of SpA, and regulars on our servers, please take this into consideration, or leave you own opinion on the matter.
~Priest