class specific mouse sensitivity is easy
Code:
sensitivity 999999999999
or a less retarded number in your class cfg's, so different in scout.cfg and sniper.cfg
If you want different crosshairs, interp, or whatever per weapon per class then:
Code:
bind MWHEELUP "Slot1; cl_interp 0.0152; cl_crosshair_file 7; sensitivity 70000000; r_drawviewmodel 0"
bind MWHEELDOWN "Slot2; cl_interp 0.024; cl_crosshair_file 1; sensitivity 0.1; r_drawviewmodel 1"
In your class cfgs (I use mousewheel for weapon change).
Rocket jump script still works, although I don't have one on hand, since I find it weird to use.
Crouch jump scripts therefore should work since rocket jump scripts have crouch jump in them.