gogo gadget textwall!
cp_clocktower
first time round; really liked it, and to be honest, even after the second time round the overall impression it gave was of a good map. one that could use some polish and a middle point where you can actually see the cap from more than one angle, but still fun, and that's the most important bit.
second time... some bits started to annoy me that could make the map less popular over time. namely, these were certain aspects of the second cap (narrow planks leading up to the point, especially annoying when, on attack, your entire team decides to run up *the same tiny plank* and they either die to obvious stickies or abandon ship to end up in the water pit of death; said water pit of death water pit that, when you want to get our of it on the side nearest the middle point, has only one point right at the edge where you can actually jump out; and the fact that the water pit doesn't put you out when you're on fire when you expect it too), as well as the last point being simply cavernous. the last cap itself is removed from any of the entry points that you're trying to defend, and actually standing on the cap (or anywhere near it) puts you in too exposed a position for a player to be able to keep it up for long. it's different to the experience of holding most last points, and that might in itself being a good thing, but for now it feels... weird.
also, running out of the forward spawn and running back to your side of the map *in the opposite direction of where you're supposed to be* is an all too easy mistake to make, the map needs to have better directions.
so - a candidate for the spapoints menu? certainly. but i think that balls was right when he said that this could go the way of Yukon - popular at first, but it needs to be kept snappy and tucked away in the spapoints menu for people not to complain about it too much.
cp_copperhead
in a word, bluhhhhhhhhhhhhhh. not as bad as i remember it from the first pass but it's not something i look forward to playing again. next!
ctf_turbine_pro
as for whether this actually gets in, it's less a case of "why" and more a case of "why not?". it's turbine, but better and not a shitfest. easy. if you're gonna improve a map, this is how you do it instead of taking dustbowl and painting it green (apologies to the lushbowl fans, but it's true
). it's not got alot to get hugely excited about, but it's clever and makes a shit map a damn sight more playable. this one gets my vote already because of the lack of ctf maps we run; it's not the most amazing tf2 experience there is, but if you wanna play capture the flag then this is (in my experience of what i've played on SpA) the new go-to map. just remember to put up the latest revision instead of the one we have on the servers atm!
pl_cashworks
i did spend most of the time that this was up waiting for the map to download/eating ham + reggae reggae sandwiches/waiting to respawn due to FUCKING SPIES, but for the time that i actually got to play it i can't say i was blown away by it. it wasn't horrible certainly, but i'll reserve judgement for now cos i didn't give it a fair hearing tbh.