Here is an output of a CVAR dump, most of these can be configured through it's configuration files. Use the apropiat topics to get CVAR's changed in the server configs.
"Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT","USERINFO","NOTIFY","PROTECTED","PRINTABLEONLY","UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","DONTRECORD","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXECUTE","CLIENTDLL","SS","SS_ADDED",,"Help Text"
"_resetgamestats","cmd",,,,,,,,,,,,,,,,,,,,"Erases current game stats and writes out a blank stats file"
"_restart","cmd",,,,,,,,,,,,,,,,,,,,"Shutdown and restart the engine."
"achievement_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Turn on achievement debug msgs."
"achievement_disable","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Turn off achievements."
"addip","cmd",,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"ai_clear_bad_links","cmd",,,,,,,,,,,,,,,,,,,,"Clears bits set on nav links indicating link is unusable "
"ai_debug_los","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l"
"ai_debug_node_connect","cmd",,,,,,,,,,,,,,,,,,,,"Debug the attempted connection between two nodes"
"ai_debug_shoot_positions","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
"ai_disable","cmd",,,,,,,,,,,,,,,,,,,,"Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t"
"ai_drawbattlelines","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"ai_drop_hint","cmd",,,,,,,,,,,,,,,,,,,,"Drop an ai_hint at the player's current eye position."
"ai_dump_hints","cmd",,,,,,,,,,,,,,,,,,,,""
"ai_hull","cmd",,,,,,,,,,,,,,,,,,,,"Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: NPC name or classname, "
"ai_next_hull","cmd",,,,,,,,,,,,,,,,,,,,"Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are "
"ai_nodes","cmd",,,,,,,,,,,,,,,,,,,,"Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a"
"ai_report_task_timings_on_limit","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"ai_resume","cmd",,,,,,,,,,,,,,,,,,,,"If NPC is stepping through tasks (see ai_step ) will resume normal processing."
"ai_set_move_height_epsilon","cmd",,,,,,,,,,,,,,,,,,,,"Set how high AI bumps up ground walkers when checking steps"
"ai_setenabled","cmd",,,,,,,,,,,,,,,,,,,,"Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it."
"ai_show_connect","cmd",,,,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_connect_crawl","cmd",,,,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_connect_fly","cmd",,,,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_connect_jump","cmd",,,,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_graph_connect","cmd",,,,,,,,,,,,,,,,,,,,"Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by "
"ai_show_grid","cmd",,,,,,,,,,,,,,,,,,,,"Draw a grid on the floor where looking."
"ai_show_hints","cmd",,,,,,,,,,,,,,,,,,,,"Displays all hints as small boxes
Blue - hint is available for use
Red - hint is currently being used by an NPC
Orange - "
"ai_show_hull","cmd",,,,,,,,,,,,,,,,,,,,"Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green - "
"ai_show_node","cmd",,,,,,,,,,,,,,,,,,,,"Highlight the specified node"
"ai_show_visibility","cmd",,,,,,,,,,,,,,,,,,,,"Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d"
"ai_step","cmd",,,,,,,,,,,,,,,,,,,,"NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no"
"ai_test_los","cmd",,,,,,,,,,,,,,,,,,,,"Test AI LOS from the player's POV"
"ai_think_limit_label","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"ai_vehicle_avoidance","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"ainet_generate_report","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"ainet_generate_report_only","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
"air_density","cmd",,,,,,,,,,,,,,,,,,,,"Changes the density of air for drag computations."
"alias","cmd",,,,,,,,,,,,,,,,,,,,"Alias a command."
"ammo_338mag_max","30 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_357sig_max","52 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_45acp_max","100 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_50AE_max","35 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_556mm_box_max","200 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_556mm_max","90 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_57mm_max","100 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_762mm_max","90 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_9mm_max","120 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_buckshot_max","32 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_grenade_limit_default","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_grenade_limit_flashbang","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_grenade_limit_total","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"async_resume","cmd",,,,,,,,,,,,,,,,,,,,""
"async_suspend","cmd",,,,,,,,,,,,,,,,,,,,""
"autobuy","cmd",,,,,,,,,,,,,,,,,,,,"Attempt to purchase items with the order listed in cl_autobuy"
"banid","cmd",,,,,,,,,,,,,,,,,,,,"Add a user ID to the ban list."
"banip","cmd",,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"bind","cmd",,,,,,,,,,,,,,,,,,,,"Bind a key."
"bind_osx","cmd",,,,,,,,,,,,,,,,,,,,"Bind a key for OSX only."
"BindToggle","cmd",,,,,,,,,,,,,,,,,,,,"Performs a bind <key> 'increment var <cvar> 0 1 1'"
"blackbox_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the blackbox"
"blackbox_record","cmd",,,,,,,,,,,,,,,,,,,,"Record an entry into the blackbox"
"bot_add","cmd",,,,,,,,,,,,,,,,,,,,"bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria."
"bot_add_ct","cmd",,,,,,,,,,,,,,,,,,,,"bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria."
"bot_add_t","cmd",,,,,,,,,,,,,,,,,,,,"bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria."
"bot_all_weapons","cmd",,,,,,,,,,,,,,,,,,,,"Allows the bots to use all weapons"
"bot_autodifficulty_threshold_high","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty"
"bot_autodifficulty_threshold_low","-2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty"
"bot_chatter","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'."
"bot_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"For internal testing purposes."
"bot_debug_target","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"For internal testing purposes."
"bot_defer_to_human_goals","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero and there is a human on the team, the bots will not do the scenario tasks."
"bot_defer_to_human_items","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero and there is a human on the team, the bots will not get scenario items."
"bot_difficulty","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert."
"bot_dont_shoot","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero, bots will not fire weapons (for debugging)."
"bot_freeze","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_goto_mark","cmd",,,,,,,,,,,,,,,,,,,,"Sends a bot to the marked nav area (useful for testing navigation meshes)"
"bot_goto_selected","cmd",,,,,,,,,,,,,,,,,,,,"Sends a bot to the selected nav area (useful for testing navigation meshes)"
"bot_join_after_player","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero, bots wait until a player joins before entering the game."
"bot_join_team","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'."
"bot_kick","cmd",,,,,,,,,,,,,,,,,,,,"bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria."
"bot_kill","cmd",,,,,,,,,,,,,,,,,,,,"bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria."
"bot_knives_only","cmd",,,,,,,,,,,,,,,,,,,,"Restricts the bots to only using knives"
"bot_loadout","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"bots are given these items at round start"
"bot_mimic","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_mimic_yaw_offset","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_pistols_only","cmd",,,,,,,,,,,,,,,,,,,,"Restricts the bots to only using pistols"
"bot_place","cmd",,,,,,,,,,,,,,,,,,,,"bot_place - Places a bot from the map at where the local player is pointing."
"bot_quota","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Determines the total number of bots in the game."
"bot_quota_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N p"
"bot_randombuy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"should bots ignore their prefered weapons and just buy weapons at random?"
"bot_show_battlefront","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show areas where rushing players will initially meet."
"bot_show_nav","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"For internal testing purposes."
"bot_show_occupy_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show when each nav area can first be reached by each team."
"bot_snipers_only","cmd",,,,,,,,,,,,,,,,,,,,"Restricts the bots to only using sniper rifles"
"bot_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"If nonzero, immediately stops all bot processing."
"bot_take_control","cmd",,,,,,,,,,,,,,,,,,,,"Take control of a bot."
"bot_traceview","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"For internal testing purposes."
"bot_zombie","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"If nonzero, bots will stay in idle mode and not attack."
"buddha","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player takes damage but won't die. (Shows red cross when health is zero)"
"budget_toggle_group","cmd",,,,,,,,,,,,,,,,,,,,"Turn a budget group on/off"
"bug_swap","cmd",,,,,,,,,,,,,,,,,,,,"Automatically swaps the current weapon for the bug bait and back again."
"cache_print","cmd",,,,,,,,,,,,,,,,,,,,"cache_print [section]
Print out contents of cache memory."
"cache_print_lru","cmd",,,,,,,,,,,,,,,,,,,,"cache_print_lru [section]
Print out contents of cache memory."
"cache_print_summary","cmd",,,,,,,,,,,,,,,,,,,,"cache_print_summary [section]
Print out a summary contents of cache memory."
"callvote","cmd",,,,,,,,,,,,,,,,,,,,"Start a vote on an issue."
"cast_hull","cmd",,,,,,,,,,,,,,,,,,,,"Tests hull collision detection"
"cast_ray","cmd",,,,,,,,,,,,,,,,,,,,"Tests collision detection"
"ch_createairboat","cmd",,,,,,,,,,,,,,,,,,,,"Spawn airboat in front of the player."
"ch_createjeep","cmd",,,,,,,,,,,,,,,,,,,,"Spawn jeep in front of the player."
"changelevel","cmd",,,,,,,,,,,,,,,,,,,,"Change server to the specified map"
"changelevel2","cmd",,,,,,,,,,,,,,,,,,,,"Transition to the specified map in single player"
"chet_debug_idle","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info"
"cl_bot_difficulty_gamepad","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with Gamepad device"
"cl_bot_difficulty_hydra","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with Hydra device"
"cl_bot_difficulty_kbm","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with Keyboard/Mouse device"
"cl_bot_difficulty_ps3move","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with PS3Move device"
"cl_bot_difficulty_sharpshooter","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with SharpShooter device"
"cl_clock_correction","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Enable/disable clock correction on the client."
"cl_clock_correction_adjustment_max_amount","200 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount "
"cl_clock_correction_adjustment_max_offset","90 ",,,,"CHEAT",,,,,,,,,,,,,,,,"As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply"
"cl_clock_correction_adjustment_min_offset","10 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If the clock offset is less than this amount (in milliseconds), then no clock correction is applied."
"cl_clock_correction_force_server_tick","999 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force clock correction to match the server tick + this offset (-999 disables it)."
"cl_clock_showdebuginfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Show debugging info about the clock drift. "
"cl_clockdrift_max_ms","150 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
"cl_clockdrift_max_ms_threadmode","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
"cl_csm_server_status","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
cl_csm_server_status
"
"cl_resend","6 ",,,,,,,,,,,,,,,,,,,,"Delay in seconds before the client will resend the 'connect' attempt"
"cl_resend_timeout","60 ",,,,,,,,,,,,,,,,,,,,"Total time allowed for the client to resend the 'connect' attempt"
"cl_skipslowpath","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to 1 to skip any models that don't go through the model fast path"
"clear_anim_cache","cmd",,,,,,,,,,,,,,,,,,,,"Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested)."
"clear_debug_overlays","cmd",,,,,,,,,,,,,,,,,,,,"clears debug overlays"
"clientport","27005 ",,,,,,,,,,,,,,,,,,,,"Host game client port"
"closecaption","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Enable close captioning."
"cmd","cmd",,,,,,,,,,,,,,,,,,,,"Forward command to server."
"cmd1","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 1"
"cmd2","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 2"
"cmd3","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 3"
"cmd4","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 4"
"collision_test","cmd",,,,,,,,,,,,,,,,,,,,"Tests collision system"
"commentary_cvarsnotchanging","cmd",,,,,,,,,,,,,,,,,,,,""
"commentary_finishnode","cmd",,,,,,,,,,,,,,,,,,,,""
"crash","cmd",,,,,,,,,,,,,,,,,,,,"Cause the engine to crash (Debug!!)"
"create_flashlight","cmd",,,,,,,,,,,,,,,,,,,,""
"CreatePredictionError","cmd",,,,,,,,,,,,,,,,,,,,"Create a prediction error"
"creditsdone","cmd",,,,,,,,,,,,,,,,,,,,""
"cs_hostage_near_rescue_music_distance","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"cs_make_vip","cmd",,,,,,,,,,,,,,,,,,,,"Marks a player as the VIP"
"cs_ShowStateTransitions","-2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions."
"CS_WarnFriendlyDamageInterval","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Defines how frequently the server notifies clients that a player damaged a friend"
"custom_bot_difficulty","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"Bot difficulty for offline play."
"cvarlist","cmd",,,,,,,,,,,,,,,,,,,,"Show the list of convars/concommands."
"dbghist_addline","cmd",,,,,,,,,,,,,,,,,,,,"Add a line to the debug history. Format: <category id> <line>"
"dbghist_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Sc"
"debug_visibility_monitor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"developer","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set developer message level"
"devshots_nextmap","cmd",,,,,,,,,,,,,,,,,,,,"Used by the devshots system to go to the next map in the devshots maplist."
"differences","cmd",,,,,,,,,,,,,,,,,,,,"Show all convars which are not at their default values."
"disable_static_prop_loading","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If non-zero when a map loads, static props won't be loaded"
"disconnect","cmd",,,,,,,,,,,,,,,,,,,,"Disconnect game from server."
"disp_list_all_collideable","cmd",,,,,,,,,,,,,,,,,,,,"List all collideable displacements"
"display_elapsedtime","cmd",,,,,,,,,,,,,,,,,,,,"Displays how much time has elapsed since the game started"
"display_game_events","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"drawcross","cmd",,,,,,,,,,,,,,,,,,,,"Draws a cross at the given location
Arguments: x y z"
"drawline","cmd",,,,,,,,,,,,,,,,,,,,"Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2"
"dti_flush","cmd",,,,,,,,,,,,,,,,,,,,"Write out the datatable instrumentation files (you must run with -dti for this to work)."
"dump_entity_sizes","cmd",,,,,,,,,,,,,,,,,,,,"Print sizeof(entclass)"
"dump_globals","cmd",,,,,,,,,,,,,,,,,,,,"Dump all global entities/states"
"dumpentityfactories","cmd",,,,,,,,,,,,,,,,,,,,"Lists all entity factory names."
"dumpeventqueue","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the Entity I/O event queue to the console."
"dumpgamestringtable","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the game string table to the console."
"dumpstringtables","cmd",,,,,,,,,,,,,,,,,,,,"Print string tables to console."
"echo","cmd",,,,,,,,,,,,,,,,,,,,"Echo text to console."
"endround","cmd",,,,,,,,,,,,,,,,,,,,"End the current round."
"ent_absbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar"
"ent_attachments","cmd",,,,,,,,,,,,,,,,,,,,"Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is loo"
"ent_autoaim","cmd",,,,,,,,,,,,,,,,,,,,"Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at"
"ent_bbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay"
"ent_cancelpendingentfires","cmd",,,,,,,,,,,,,,,,,,,,"Cancels all ent_fire created outputs that are currently waiting for their delay to expire."
"ent_create","cmd",,,,,,,,,,,,,,,,,,,,"Creates an entity of the given type where the player is looking."
"ent_dump","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_dump <entity name>
"
"ent_fire","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_fire <target> [action] [value] [delay]
"
"ent_info","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_info <class name>
"
"ent_keyvalue","cmd",,,,,,,,,,,,,,,,,,,,"Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v"
"ent_messages","cmd",,,,,,,,,,,,,,,,,,,,"Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes"
"ent_messages_draw","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Visualizes all entity input/output activity."
"ent_name","cmd",,,,,,,,,,,,,,,,,,,,""
"ent_orient","cmd",,,,,,,,,,,,,,,,,,,,"Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt"
"ent_pause","cmd",,,,,,,,,,,,,,,,,,,,"Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess"
"ent_pivot","cmd",,,,,,,,,,,,,,,,,,,,"Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class"
"ent_rbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar"
"ent_remove","cmd",,,,,,,,,,,,,,,,,,,,"Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_remove_all","cmd",,,,,,,,,,,,,,,,,,,,"Removes all entities of the specified type
Arguments: {entity_name} / {class_name} "
"ent_rotate","cmd",,,,,,,,,,,,,,,,,,,,"Rotates an entity by a specified # of degrees"
"ent_script_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dumps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / no argume"
"ent_setang","cmd",,,,,,,,,,,,,,,,,,,,"Set entity angles"
"ent_setname","cmd",,,,,,,,,,,,,,,,,,,,"Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh"
"ent_setpos","cmd",,,,,,,,,,,,,,,,,,,,"Move entity to position"
"ent_show_response_criteria","cmd",,,,,,,,,,,,,,,,,,,,"Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} /"
"ent_step","cmd",,,,,,,,,,,,,,,,,,,,"When 'ent_pause' is set this will step through one waiting input / output message at a time."
"ent_teleport","cmd",,,,,,,,,,,,,,,,,,,,"Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>"
"ent_text","cmd",,,,,,,,,,,,,,,,,,,,"Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_"
"ent_viewoffset","cmd",,,,,,,,,,,,,,,,,,,,"Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha"
"exec","cmd",,,,,,,,,,,,,,,,,,,,"Execute script file."
"execifexists","cmd",,,,,,,,,,,,,,,,,,,,"Execute script file if file exists."
"exit","cmd",,,,,,,,,,,,,,,,,,,,"Exit the engine."
"explode","cmd",,,,,,,,,,,,,,,,,,,,"Kills the player with explosive damage"
"explodevector","cmd",,,,,,,,,,,,,,,,,,,,"Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>"
"fadein","cmd",,,,,,,,,,,,,,,,,,,,"fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds."
"fadeout","cmd",,,,,,,,,,,,,,,,,,,,"fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds."
"ff_damage_reduction_bullets","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en"
"ff_damage_reduction_grenade","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don"
"ff_damage_reduction_grenade_self","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do"
"ff_damage_reduction_other","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag"
"find","cmd",,,,,,,,,,,,,,,,,,,,"Find concommands with the specified string in their name/help text."
"find_ent","cmd",,,,,,,,,,,,,,,,,,,,"Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
"
"find_ent_index","cmd",,,,,,,,,,,,,,,,,,,,"Display data for entity matching specified index.
Format: find_ent_index <index>
"
"findflags","cmd",,,,,,,,,,,,,,,,,,,,"Find concommands by flags."
"firetarget","cmd",,,,,,,,,,,,,,,,,,,,""
"fish_dormant","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Turns off interactive fish behavior. Fish become immobile and unresponsive."
"flush","cmd",,,,,,,,,,,,,,,,,,,,"Flush unlocked cache memory."
"flush_locked","cmd",,,,,,,,,,,,,,,,,,,,"Flush unlocked and locked cache memory."
"fog_enable_water_fog","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"forcebind","cmd",,,,,,,,,,,,,,,,,,,,"Bind a command to an available key. (forcebind command opt:suggestedKey)"
"foundry_engine_get_mouse_control","cmd",,,,,,,,,,,,,,,,,,,,"Give the engine control of the mouse."
"foundry_engine_release_mouse_control","cmd",,,,,,,,,,,,,,,,,,,,"Give the control of the mouse back to Hammer."
"foundry_select_entity","cmd",,,,,,,,,,,,,,,,,,,,"Select the entity under the crosshair or select entities with the specified name."
"foundry_sync_hammer_view","cmd",,,,,,,,,,,,,,,,,,,,"Move Hammer's 3D view to the same position as the engine's 3D view."
"foundry_update_entity","cmd",,,,,,,,,,,,,,,,,,,,"Updates the entity's position/angles when in edit mode"
"fps_max","300 ",,,,,,,,,,,,,,,,,,,,"Frame rate limiter"
"fs_clear_open_duplicate_times","cmd",,,,,,,,,,,,,,,,,,,,"Clear the list of files that have been opened."
"fs_dump_open_duplicate_times","cmd",,,,,,,,,,,,,,,,,,,,"Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was"
"fs_fios_cancel_prefetches","cmd",,,,,,,,,,,,,,,,,,,,"Cancels all the prefetches in progress."
"fs_fios_flush_cache","cmd",,,,,,,,,,,,,,,,,,,,"Flushes the FIOS HDD cache."
"fs_fios_prefetch_file","cmd",,,,,,,,,,,,,,,,,,,,"Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
The preftech is medium priority and persistent."
"fs_fios_prefetch_file_in_pack","cmd",,,,,,,,,,,,,,,,,,,,"Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
The preftech is medium priority and non-pers"
"fs_fios_print_prefetches","cmd",,,,,,,,,,,,,,,,,,,,"Displays all the prefetches currently in progress."
"fs_printopenfiles","cmd",,,,,,,,,,,,,,,,,,,,"Show all files currently opened by the engine."
"fs_syncdvddevcache","cmd",,,,,,,,,,,,,,,,,,,,"Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev."
"fs_warning_level","cmd",,,,,,,,,,,,,,,,,,,,"Set the filesystem warning level."
"func_break_max_pieces","15 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"fx_new_sparks","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Use new style sparks.
"
"g_debug_angularsensor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_constraint_sounds","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enable debug printing about constraint sounds."
"g_debug_ragdoll_removal","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
"g_debug_trackpather","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehiclebase","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehicledriver","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehicleexit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehiclesound","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_jeepexitspeed","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"game_mode","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"The current game mode (based on game type). See GameModes.txt."
"game_type","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,"The current game type. See GameModes.txt."
"give","cmd",,,,,,,,,,,,,,,,,,,,"Give item to player.
Arguments: <item_name>"
"givecurrentammo","cmd",,,,,,,,,,,,,,,,,,,,"Give a supply of ammo for current weapon..
"
"global_event_log_enabled","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enables the global event log system"
"global_set","cmd",,,,,,,,,,,,,,,,,,,,"global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD)."
"god","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes invulnerable."
"gods","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. All players become invulnerable."
"groundlist","cmd",,,,,,,,,,,,,,,,,,,,"Display ground entity list <index>"
"hammer_update_entity","cmd",,,,,,,,,,,,,,,,,,,,"Updates the entity's position/angles when in edit mode"
"hammer_update_safe_entities","cmd",,,,,,,,,,,,,,,,,,,,"Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit"
"heartbeat","cmd",,,,,,,,,,,,,,,,,,,,"Force heartbeat of master servers"
"help","cmd",,,,,,,,,,,,,,,,,,,,"Find help about a convar/concommand."
"host_flush_threshold","12 ",,,,,,,,,,,,,,,,,,,,"Memory threshold below which the host should flush caches between server instances"
"host_map","0 ",,,,,,,,,,,,,,,,,,,,"Current map name."
"host_runofftime","cmd",,,,,,,,,,,,,,,,,,,,"Run off some time without rendering/updating sounds
"
"host_sleep","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force the host to sleep a certain number of milliseconds each frame."
"host_timescale","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Prescale the clock by this amount."
"hostage_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show hostage AI debug information"
"hostfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The HOST file to load."
"hostip","2130706688.000",,,,,,,,,,,,,,,,,,,,"Host game server ip"
"hostname","0 ",,,,,,,,,,,,,,,,,,,,"Hostname for server."
"hostport","27055 ",,,,,,,,,,,,,,,,,,,,"Host game server port"
"hunk_print_allocations","cmd",,,,,,,,,,,,,,,,,,,,""
"hunk_track_allocation_types","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"hurtme","cmd",,,,,,,,,,,,,,,,,,,,"Hurts the player.
Arguments: <health to lose>"
"in_forceuser","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force user input to this split screen player."
"incrementvar","cmd",,,,,,,,,,,,,,,,,,,,"Increment specified convar value."
"inferno_child_spawn_interval_multiplier","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Amount spawn interval increases for each child"
"inferno_child_spawn_max_depth","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_damage","40 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage per second"
"inferno_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_flame_lifetime","7 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Average lifetime of each flame in seconds"
"inferno_flame_spacing","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum distance between separate flame spawns"
"inferno_forward_reduction_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_friendly_fire_duration","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"For this long, FF is credited back to the thrower."
"inferno_initial_spawn_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time between spawning flames for first fire"
"inferno_max_child_spawn_interval","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Largest time interval for child flame spawning"
"inferno_max_flames","32 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum number of flames that can be created"
"inferno_max_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum distance flames can spread from their initial ignition point"
"inferno_per_flame_spawn_duration","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Duration each new flame will attempt to spawn new flames"
"inferno_scorch_decals","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_spawn_angle","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Angular change from parent"
"inferno_surface_offset","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_decay_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_normal_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"ip","0 ",,,,,,,,,,,,,,,,,,,,"Overrides IP for multihomed hosts"
"item_show_whitelistable_definitions","cmd",,,,,,,,,,,,,,,,,,,,"Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode."
"kdtree_test","cmd",,,,,,,,,,,,,,,,,,,,"Tests spatial partition for entities queries."
"key_findbinding","cmd",,,,,,,,,,,,,,,,,,,,"Find key bound to specified command string."
"key_listboundkeys","cmd",,,,,,,,,,,,,,,,,,,,"List bound keys with bindings."
"kick","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by name."
"kickid","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, with a message."
"kickid_ex","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message."
"kill","cmd",,,,,,,,,,,,,,,,,,,,"Kills the player with generic damage"
"killserver","cmd",,,,,,,,,,,,,,,,,,,,"Shutdown the server."
"killvector","cmd",,,,,,,,,,,,,,,,,,,,"Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>"
"listid","cmd",,,,,,,,,,,,,,,,,,,,"Lists banned users."
"listip","cmd",,,,,,,,,,,,,,,,,,,,"List IP addresses on the ban list."
"listissues","cmd",,,,,,,,,,,,,,,,,,,,"List all the issues that can be voted on."
"listmodels","cmd",,,,,,,,,,,,,,,,,,,,"List loaded models."
"listRecentNPCSpeech","cmd",,,,,,,,,,,,,,,,,,,,"Displays a list of the last 5 lines of speech from NPCs."
"log","cmd",,,,,,,,,,,,,,,,,,,,"Enables logging to file, console, and udp < on | off >."
"logaddress_add","cmd",,,,,,,,,,,,,,,,,,,,"Set address and port for remote host <ip:port>."
"logaddress_del","cmd",,,,,,,,,,,,,,,,,,,,"Remove address and port for remote host <ip:port>."
"logaddress_delall","cmd",,,,,,,,,,,,,,,,,,,,"Remove all udp addresses being logged to"
"logaddress_list","cmd",,,,,,,,,,,,,,,,,,,,"List all addresses currently being used by logaddress."
"loopsingleplayermaps","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
"map","cmd",,,,,,,,,,,,,,,,,,,,"Start playing on specified map."
"map_background","cmd",,,,,,,,,,,,,,,,,,,,"Runs a map as the background to the main menu."
"map_commentary","cmd",,,,,,,,,,,,,,,,,,,,"Start playing, with commentary, on a specified map."
"map_setbombradius","cmd",,,,,,,,,,,,,,,,,,,,"Sets the bomb radius for the map."
"map_showbombradius","cmd",,,,,,,,,,,,,,,,,,,,"Shows bomb radius from the center of each bomb site and planted bomb."
"map_showspawnpoints","cmd",,,,,,,,,,,,,,,,,,,,"Shows player spawn points (red=invalid)"
"mapcycledisabled","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"repeats the same map after each match instead of using the map cycle"
"mapgroup","cmd",,,,,,,,,,,,,,,,,,,,"Specify a map group"
"maps","cmd",,,,,,,,,,,,,,,,,,,,"Displays list of maps."
"mat_bumpbasis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_configcurrent","cmd",,,,,,,,,,,,,,,,,,,,"show the current video control panel config for the material system"
"mat_debugalttab","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_depthbias_normal","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_drawflat","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_dynamiclightmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_dynamicPaintmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_fastnobump","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_fillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_forcedynamic","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_fullbright","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_hdr_enabled","cmd",,,,,,,,,,,,,,,,,,,,"Report if HDR is enabled for debugging"
"mat_info","cmd",,,,,,,,,,,,,,,,,,,,"Shows material system info"
"mat_loadtextures","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_luxels","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_measurefillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_monitorgamma","2 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"monitor gamma (typically 2.2 for CRT and 1.7 for LCD)"
"mat_monitorgamma_tv_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"mat_morphstats","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_norendering","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_normalmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_normals","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_powersavingsmode","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Power Savings Mode"
"mat_proxy","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_queue_mode","-1 ",,,,,,,,,,,,,,,,,,,,"The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued"
"mat_queue_priority","1 ",,,,,,,,,,,,,,,,,,,,""
"mat_reloadallmaterials","cmd",,,,,,,,,,,,,,,,,,,,"Reloads all materials"
"mat_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,,,"Reloads a single material"
"mat_reloadtextures","cmd",,,,,,,,,,,,,,,,,,,,"Reloads all textures"
"mat_rendered_faces_count","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re"
"mat_rendered_faces_spew","cmd",,,,,,,,,,,,,,,,,,,,"'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count "
"mat_reporthwmorphmemory","cmd",,,,,,,,,,,,,,,,,,,,"Reports the amount of size in bytes taken up by hardware morph textures."
"mat_reversedepth","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_savechanges","cmd",,,,,,,,,,,,,,,,,,,,"saves current video configuration to the registry"
"mat_showlowresimage","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_showmaterials","cmd",,,,,,,,,,,,,,,,,,,,"Show materials."
"mat_showmaterialsverbose","cmd",,,,,,,,,,,,,,,,,,,,"Show materials (verbose version)."
"mat_showmiplevels","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"color-code miplevels 2: normalmaps, 1: everything else"
"mat_showtextures","cmd",,,,,,,,,,,,,,,,,,,,"Show used textures."
"mat_softwareskin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_spewalloc","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"mat_tessellation_accgeometrytangents","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_tessellation_cornertangents","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_tessellation_update_buffers","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"maxplayers","cmd",,,,,,,,,,,,,,,,,,,,"Change the maximum number of players allowed on this server."
"mem_compact","cmd",,,,,,,,,,,,,,,,,,,,""