Important bit of info for the deadringer, if you use the l'etranger with it for +40% cloak. Your damage resistance is not extended, it stops when using the extra +40% of cloak. So you remain cloaked, but you take full damage.
-People are still going to use the escape plan, but the nerf was unessesary, they could at least give it normal weapon damage now you take mini-crits using it.
-Kind of cool what they did with the sets, the powerjack is now a lot of fun, maybe too good? At least now it can compete with the axtinguisher. The eternal reward should have granted some reduced cloak sound as it doesn;t have much going for it now
The crossbow doesn't give you any extra health regen for the medic, so not much point in using it now? Sad fate.
-Mini-sentry 'bug' fix, sounds great, means you can't just plop them down for cheap escapes.
-Not happy about the targe actually stopping demomen ignite, if you're running a flaregun and axtinguisher, all you can do is airblast them away and hope a teammate intervenes. Or pull off a very quick flarepunch with the degreaser, because you can't really kill them otherwise. I mean they're annoying enough, now with some pyro loadouts you can barely dent them.
-Quick-fix is very viable now in my opinion with that 50% of overheal!
Other than that, there are some great tweaks in the patch notes that's going breath a little life into some old weapons. May not be happy with everything, but overall a great rebalancing I think.