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nl 
 Post subject: Re: TF2 updates
PostPosted: 18 Sep 2012, 22:17 
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- Updated HLstatsX to version 1.6.18


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nl 
 Post subject: Re: TF2 updates
PostPosted: 20 Sep 2012, 14:43 
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- Updated bball2 server to permit classic weapons only


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us 
 Post subject: Re: TF2 updates
PostPosted: 21 Sep 2012, 00:53 
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Doesn't get out much (341)
[SpA]SaintK wrote:
- Updated bball2 server to permit classic weapons only
Awww ima miss market gardening players... :(

_________________
[15:38] <@{Patogy}> No, I had it in myanus
[15:38] <@{Patogy}> Which is uranus for you
[15:38] <@{Patogy}> ;)


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nl 
 Post subject: Re: TF2 updates
PostPosted: 21 Sep 2012, 08:01 
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NinjaAssasin1234 wrote:
[SpA]SaintK wrote:
- Updated bball2 server to permit classic weapons only
Awww ima miss market gardening players... :(
?? what

The change has been reverted btw, the mod crashed the server.


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nl 
 Post subject: Re: TF2 updates
PostPosted: 21 Sep 2012, 10:33 
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bball2 changes (special thanks to allig4t0r);
- Configured launch cmd "+mapcyclefile" to prevent the server running different maps after an automatic update was applied
- Fixed classlimiter not working correctly
- Installed plugin to force respawn timers to 2 seconds


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nl 
 Post subject: Re: TF2 updates
PostPosted: 21 Sep 2012, 13:36 
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bball2:
- removed spawn plugin again from main server
- added new bball2 server, 4 players, soldiers only, 85.17.60.96:26075 Specialattack.net :: The rocket launcher :: bball2
- Changed map from ctf_bbal2 to ctf_ballin_sky


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nl 
 Post subject: Re: TF2 updates
PostPosted: 21 Sep 2012, 23:29 
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Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fix client crash bug caused by overflow of the audio cache
- Fix bug allowing server browser network activity to continue after choosing a server

Team Fortress 2
- Added new promo items
- Unlocked the "What's in the Sandvich Box?"
- Unlocked the "What's in the Companion Square Box?"
- Fixed a server crash related to Demoman bot AI
- Updated the Tin Pot to use the correct skin for each style
- Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
- Updated the localization files
- Updated Mann vs. Machine
- Matchmaking search criteria supports selecting multiple missions
- Mann Up servers will retry notification of mission victory to game coordinator, to ensure loot is eventually granted in the case of service disruption
- Matchmaking will prevent late joining into the a server near the end of the last wave
- Added a new currency UI element to indicate money that is active in the world
- Added the tour number to the information on the scoreboard
- Fixed the Medigun overheal duration attribute causing the overheal effect to decay faster, rather than slower
- Added the ability to buy projectile penetration for the Crusader's Crossbow
- Fixed a false positive for the achievement "Clockwork Carnage"
- Added a new command "bot_hurt"
- Parameters -name [bot name], -team [red/blue/all], -damage [amount]
- Fixed the Demoman shields not saving their upgrades upon round reset
- Updated koth_king
- Reflections fixed for the floors and some glass windows
- Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map
- Modified light pole to merge bulb and pole into a single model for perf
- Fixed location where mini-sentries can shoot through a bush without being seen
- Clipping pass
- Added glass on footbridge roof and lights nearby
- Prop reduction for perf
- Some props changed to non-solid for player mobility
- Adjusted health and ammo in various spots
- Community requests:
- Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when occupying the same space
- Add a new server ConVar "tf_arena_override_team_size" to allow server owners to set the maximum team size in arena mode


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nl 
 Post subject: Re: TF2 updates
PostPosted: 22 Sep 2012, 11:41 
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Quote:
Team Fortress 2:
- Fixed bug causing gameservers to report themselves as full to the matchmaking system


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nl 
 Post subject: Re: TF2 updates
PostPosted: 28 Sep 2012, 07:53 
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Shared Changes (TF2, DoD:S, HL2:DM)
- Improved the performance of the libraries used for in-game HTML display

Team Fortress 2
- Added new promo items
- Fixed hats sometimes appearing multiple times in incorrect locations when changing classes
- Fixed Demoman shields not reducing explosive damage in non-MvM games
- Fixed the tf_bot_add command using the same name for all of the bots when adding multiple bots simultaneously
- Updated the localization files
- Moved map descriptions into the localization files
- Map descriptions will still be loaded from the maps folder first if they exist
- Updated Mann vs. Machine
- Fixed a bug where players could only buy 1 upgrade at a time from the upgrade station
- Fixed a bug where the Victory dialog would sometimes show during incorrect times


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gb 
 Post subject: Re: TF2 updates
PostPosted: 10 Oct 2012, 00:58 
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Mandatory update
Quote:

Team Fortress 2
- Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom Staff
- Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger
- Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat
- Fixed the Gunslinger not accepting "Sappers Removed" strange parts
- Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions
- Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play
- Removed outdated tip about the Spy's Enforcer
- Updated the localization files
- Vote system
  - Allow kicking of connected players that haven't joined a team in Mann vs. Machine
  - Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled
- Mann vs. Machine
  - Added two new tours of duty, each with new unique loot:
     - Operation Oil Spill, with 6 new intermediate skill missions
     - Operation Gear Grinder, with 3 new expert skill missions
  - If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect
  - After victory on a Mann Up server, the players will be put into a lobby together.
  - Improved matchmaking searching status screen
- Mann vs. Machine balance changes:
  - Explosive Headshots
     - damage is now 150 regardless of upgrade level
     - damage is done in one tick instead of the previous six
     - added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)
     - radius still scales with upgrade level (unchanged)
  - Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot
  - Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap

_________________
Classy is when a woman has everything to flaunt, but chooses not to show it!


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nl 
 Post subject: Re: TF2 updates
PostPosted: 18 Oct 2012, 10:29 
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Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed the "disconnect" command regression from the previous update
- Fixed tools like vbsp working with new model format
- Fixed a con_logfile ConVar exploit


Team Fortress 2
- Fixed a common "FindModel" crash for replays
- Fixed the Crafty Hair not using styles for the yellow and brown hair
- Improved the "Restore" UI for customizing items in backpack
- Fixed floating arrows on carried objects
- Mann vs. Machine
- Added a penalty system to deter players from repeatedly abandoning Mann Up games
- Corrected the respawn time for the Mannslaughter mission
- Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file.


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nl 
 Post subject: Re: TF2 updates
PostPosted: 27 Oct 2012, 08:01 
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Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)
- Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty
- Fixed a bug that prevented consecutive clicks on scrollbar buttons
- Performance and stability improvements
- Added positional audio support for Mumble clients

Team Fortress 2
- Scream Fortress Event 2012
- Fixed a bug where buildings would be invisible during their setup time
- Mann vs. Machine
- Added the map Mvm_coaltown_event with a special Halloween mission
- Fixed a bug where players money would not be set properly when restoring a checkpoint
- Fixed server crash on vote to restart mission


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nl 
 Post subject: Re: TF2 updates
PostPosted: 02 Nov 2012, 23:44 
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We've released a mandatory update for Team Fortress 2. The notes for the update are below.

-Eric

------------------------------


Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers
- Fixed a crash while command-tabing on Mac in fullscreen
- Fixed not running on Mac OSX 10.5.8

Team Fortress 2
- MERASMUS! has leveled up at WizardCon!
- "The Skull Island Topper" now tracks the highest level of Merasmus the owner has helped defeat
- Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
- Increased Soldier and Demoman damage against Merasmus while he is in hiding
- Saxxy Awards submissions are now being accepted for the Replay category via the in-game YouTube(tm) uploader
- Fixed the Heavy not playing the correct audio when equipping all of the Grand Duchess items
- Fixed the Grand Duchess items not being groupped as an item set
- Fixed a bug that allowed spells to be applied to base items
- Added zombie character images and a new Halloween background for the main menu
- Beta version of new item import tool, available in game in the Steam Workshop submission process
- Fixed Mann vs. Machine robots not taunting when they level up while carrying the bomb
- Updated the health bar for Merasmus and Monoculus
- Added more credits to Caliginous Caper, Wave 666


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nl 
 Post subject: Re: TF2 updates
PostPosted: 16 Nov 2012, 23:13 
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Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed an audio problem for Mac users
- Added a new ConVar sv_shutdown_timeout_minutes
- Forces a server to shutdown if it has been requested to do so, even if the server is not empty

Team Fortress 2
- Added new promo items
- Fixed a crash in the class loadout panel for Mac users
- Fixed a dedicated server memory leak when running Mann vs. Machine mode
- Fixed tf_forced_holiday not properly forcing the holiday mode
- Fixed an Mann vs. Machine exploit that allowed permanent ubercharge/critboost effects on non-Mann-Up servers.
- Added missing style names for the Plutonidome, Sir Hootsalot, and the Bat Outta Hell
- Fixed column header labels being clipped in the scoreboard
- Fixed a dedicated server performance issue related to bots
- Fixed an incorrect texture for the Jumper's Jeepcap
- Fixed team colors for the Voodoo JuJu (Slight Return)
- Updated the localization files
- Updated cp_gullywash_final1
- Fixed the large curved railing in the Blu Base to mirror the railing in the Red Base
- Fixed Red Capture Point 2 to prevent capping through a wall behind the point


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nl 
 Post subject: Re: TF2 updates
PostPosted: 21 Nov 2012, 09:57 
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Quote:
- Source Engine Changes (TF2, DoD:S, HL2:DM)
* Fixed a client crash in the sound emitter

- Team Fortress 2
* Fixed a dedicated server hang in bot pathfinding
* Fixed the tf_zombie entity crashing some servers


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nl 
 Post subject: Re: TF2 updates
PostPosted: 21 Nov 2012, 20:39 
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Quote:
If you are running a multi-honed server, and your server occasionally drops out of the master server listing, or appears on the wrong public IP, then you may be interested in testing our some beta binaries that might fix the problem. The problem begins with a disruption while talking on UDP (often during the weekly prop of Steam). The Steam client layer then enters a fallback pattern of TCP, then UDP, etc. Eventually the disruption is resolved, and it can be random whether your server managed to connect to Steam on TCP or UDP, depending on where it was in the retry pattern. The problem with TCP for multi-honed servers is that it will always bind to the default interface, disregarding any request to bind to a particular interface. This can cause Steam to see your server as coming from the wrong public IP. Depending on your routing rules, NAT, etc, your server can drop off of the server browser because clients cannot get to you when they send packets to that IP.

Some server operators have worked around this bug with firewall rules preventing the server from connecting to Steam via TCP.

These binaries disable TCP fallback for dedicated servers.

http://media.steampowered.com/apps/440/ ... 586041.zip
http://media.steampowered.com/apps/440/ ... 586041.zip

Be warned that they have not been widely tested. You should only try out these binaries if you think you are having problems related to multi-honed machines.

Also, note that if you do use these binaries, and then update your server, they will probably be reverted.


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nl 
 Post subject: Re: TF2 updates
PostPosted: 30 Nov 2012, 00:19 
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Quote:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem with some materials not being displayed correctly
- Fixed weapon pickup sounds not being played for some weapons

Team Fortress 2
- Added The Tuxxy
- Added a new promo item
- Fixed some HUD clipping issues when using cl_hud_minmode
- Fixed Mann vs. Machine popfiles not properly resetting on changelevel
- Fixed seeing an error model when watching replays with missing models
- Fixed missing materials in the control point HUD on attack/defend maps
- Fixed a problem that would cause Halloween spell effects to appear on some items
- Updated the Mann Co. Store
- Cosmetic items purchased in the store moving forward can be used in crafting
- Class starter bundles now contain a Name Tag instead of a class-specific hat


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nl 
 Post subject: Re: TF2 updates
PostPosted: 21 Dec 2012, 07:56 
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Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability

Team Fortress 2
- Australian Christmas has begun!
- Added community-contributed winter event items
- Added Naughty and Nice winter keys to the Mann Co. Store
- Mann Vs. Machine
- Added a new tour of duty with unique loot:
- Operation Mecha Engine, with 3 new advanced skill missions
- New map mvm_bigrock
- New Engineer Botkiller items
- Added new Engineer robot
- Added new Strange Filter items to the Mann Co. Store to support community map makers
- Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps
- Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3
- Added +attack3 command (defaults to middle-mouse button)
- Added Adult Swim items to the Mann Co. Store
- Fixed an exploit that allowed players to be permanently invulnerable
- Fixed the Pyro's airblast not working correctly when facing downhill
- Made Force-A-Nature pushback more consistent
- Updated pl_barnblitz
- Fixed various map exploits
- Updated sd_doomsday
- Fixed various map exploits
- Updated the localization files
This update broke Sourcemod/metamod. Will fix today.


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nl 
 Post subject: Re: TF2 updates
PostPosted: 21 Dec 2012, 14:59 
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Updated Sourcemod and Metamod to the latest nightlies on the 2 primary servers. The others will follow later today.


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nl 
 Post subject: Re: TF2 updates
PostPosted: 22 Dec 2012, 12:54 
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Quote:
Team Fortress 2
- Added Benign infiltration to the Mann Vs. Machine mission-cycle file for servers
- Fixed a Dead Ringer Spy exploit in Mann Vs. Machine mode
- Fixed a regression with mini-crit damage calculation
- Fixed a client crash in the Medi Gun charge meter when using a custom HUD
- Fixed Festive Huntsman arrows and Rescue Ranger bolts using incorrect hit boxes
- Fixed Tough Stuff Muffs not using the correct model for the Engineer
- Fixed a clipping problem with the Hunger Force
- Fixed Strange Festive Sandviches leveling up multiple times in a single use
- Fixed a lighting issue in mvm_bigrock
- Updated the backpack icon for the Festive Ambassador


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nl 
 Post subject: Re: TF2 updates
PostPosted: 09 Jan 2013, 09:15 
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Quote:
Team Fortress 2
- Added new promo items
- Mann Vs. Machine
- Fixed clients being able to issue mp_tournament_restart, tournament_readystate, and tournament_teamname commands
- Fixed an exploit that allowed players to stun a mini-boss
- Updated mvm_bigrock with some new func_nobuild areas
- Fixed a regression where minicrits were being affected by long-range damage fall-off
- Fixed a client crash related to arrows and bolts
- Fixed an exploit where certain player conditions could be used indefinitely
- Fixed clients seeing incorrect stats during changelevel
- Fixed the Tomislav playing firing sounds when it wasn't firing
- Fixed being able to score assists with yourself in certain situations
- Fixed being able to cross into enemy spawn rooms using the high-five taunt
- Fixed Festive versions of weapons not completing a set when equipped
- Fixed a client crash when viewing the Top Sellers tab in the Mann Co. Store
- Fixed styles not working properly for The Barnstormer
- Updated The Digit Divulger to allow skin to be seen in the knuckles and wrist area
- Updated The Cold Killer to add paintability and fix unusual effect placement
- Genuine-quality items and festive items that are otherwise tradable can now be listed on the Steam Community Market
- Updated the localization files


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nl 
 Post subject: Re: TF2 updates
PostPosted: 25 Jan 2013, 09:38 
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Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was preventing some crashes from being reported
- Fixed the chat window not accepting characters for some languages

Team Fortress 2
- Added raw mouse input for the Linux version
- Fixed missing text in the recipe descriptions for The Rescue Ranger, The Loose Cannon, and The Vaccinator
- Updated the equip_region setting for The Bootie Time
- Updated The Menpo to be paintable
- Updated The Last Straw to be paintable
- Updated The Digit Divulger with new styles
- Updated The Rescue Ranger so it can be used as an ingredient when crafting
- Updated the localization files
- Updated the Item Import Tool
- Improved UI layout
- Added support for facial animations
- Fixed skins sticking after a different DMX was loaded
- Added support for LOD testing
- Hats will automatically add an Unusual attachment point to bip_head


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nl 
 Post subject: Re: TF2 updates
PostPosted: 01 Feb 2013, 23:15 
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Team Fortress 2
- Added an option to the Advanced Options dialog to support viewing Steam Community Market-listable items, including current sell prices, from inside the game
- Fixed Red Pyro and Red Demoman action figures not granting Genuine-quality versions of the in-game items. Players who have already redeemed codes will have the correct items granted to them the next time they launch the game.
- Fixed Gullywash being in the wrong matchmaking category
- Fixed exploit where players could be pushed into enemy spawn rooms by the payload cart
- Fixed a client crash related to the scoreboard
- Fixed the Heavy using incorrect melee animations
- Fixed Brock's Locks not being paintable
- Fixed team paint previews not showing the colors in the backpack/store icons
- Fixed uploading replays to YouTube(tm) on Linux
- Fixed a bug with item sets incorrectly applying their bonus when using Mann Vs. Machine upgrades of the same type
- Fixed a ConVar exploit that allowed malformed values to circumvent range checks
- Fixed MOTD sometimes not displaying HTML contents
- Updated the Barnstormer to fix LOD clipping issues
- Updated the localization files


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nl 
 Post subject: Re: TF2 updates
PostPosted: 11 Jul 2013, 08:58 
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General:

- Added over 60 Gold Star community-submitted Workshop items
- Summer Claim Checks can now be redeemed for Summer Coolers
- Summer Cooler Keys are now available in the Mann Co. Store
- Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store

- Reduced intensity of Bleed and Jarate screen effects under DX8
- Added text search functionality to the backpack and the store
- Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD
- In MvM, if all team members unready, the pre-round countdown will stop
- In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve
- Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
- Double-clicking a crate will now take you to the appropriate key in the store
- By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
- Unusuals and Stranges no longer stack in loadout equip pages
- Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
- Fixed a bug that would cause the popular items page in the store to not always update correctly
- Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
- Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
- Fixed a bug where crouch animations would not properly play while in humiliation state
- Fixed a bug where full ÃœberCharge effects would always show on the client if a player was killed with full ÃœberCharge
- Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
- Fixed level 3 dispensers missing geometry
- Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
- Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
- Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones
- Fixed characters in the loadout page sometimes appearing as if they were cloaked
- Weapon attributes will now show in the same order in-game and in Steam Community
- Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed

Maps:

- Added cp_standin and cp_process
- Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town

- cp_badlands
- Fixed jumps being ruined by small rock ledge near spiral
- Fixed prop collisions
- Fixed clip smoothing
- cp_dustbowl
- Fixed players building in Blu's first spawn
- Fixed players shooting through rocks in stage 2
- Fixed collision in tunnels in stage 2
- Fixed textures not displaying properly in Pyrovision
- Fixed lighting on cliff faces
- Fixed skybox error in stage 3.
- Fixed players getting killed through the ceiling under stage 2 cap 1
- Adjusted ceiling height in stage 3 tunnel for better clearance
- Cleaned up prop collision
- cp_egypt
- Fixed clip brush exploits
- Players can no longer build on top of arches and high ledges
- cp_gorge
- Players can no longer build in Blu's first spawn room
- Changed scale of water texture
- cp_granary
- Fixed improper orientation on arrow signs
- Fixed players getting above red forward spawn
- Fixed players building on cargo containers inside spawn room
- Fixed holes in skybox geometry
- Removed collision from hanging lamp over Red spawn
- Removed collision from security cameras above Red and Blue spawns
- Mirrored fence alcove from Blu final cap arena to Red side
- Balanced collision of rocks in final capture arenas
- Re-ordered spawns in the first spawn room to be consistent between Red and Blu
- cp_gravelpit
- Clipped roof of building over cap A
- Removed helthpack under terrain
- Added decals under health kits and ammo packs
- cp_gullywash
- Fixed players getting out of the map near the middle capture point
- Fixed collision exploits near middle capture point
- cp_mountainlab
- Fixed collision issues on the ladders and hill that lead to the first point
- Fixed static prop lighting
- cp_steel
- Fixed players blocking Blu's spawn exit door leading to capture point B
- Fixed collision on ledge near capture point B
- Players can no longer build inside Red spawn room.
- Blu spawn point over grate removed.

- ctf_2fort
- Fixed building inside of spawn doors
- Fixed clipping exploits on battlements
- Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
- Cleaned up prop collision
- Smoothed clipping on wagon wheel and other props
- ctf_well
- Fixed players jumping out of the map

- koth_king
- Health and ammo packs now match on Red and Blu sides of the map
- Players can no longer build in spawn doors
- koth_lakeside
- Fixed rockets passing through terrain near the capture point
- koth_viaduct
- Players can no longer build in spawn room rafters

- mvm_bigrock
- Fixed players building on rock in cave section

- pl_badwater
- Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
- Fixed player clip smoothing
- Fixed fence collisions
- Fixed floating rocks in skybox
- Fixed lighting on props
- Fixed lighting on canyon vista
- Handrails no longer collide with bullets and projectiles
- Performance increase through poly reduction, model collision reduction and model fade distances
- Players can no longer build inside Blu spawn room
- Players can no longer be trapped with teleporters under the sign by the first capture point
- Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
- Players will now be crushed by closing doors upon the capture of point 2
- pl_barnblitz
- Fixed building in the skybox above Red's final spawn
- Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
- pl_frontier
- Fixed spawn doors not working properly after second capture.
- Players can no longer build inside kill volumes
- Players can no longer build inside of Blu's second spawn room
- Red players can now enter the Blu team spawn upon round win
- pl_goldrush
- Fixed collision on props and clip exploits
- Fixed buildings being prohibited from construction in the garage near the end of stage 3
- Players can no longer block the cart through the wall in stage
- Players can no longer build in spawn exits
- Players can no longer build on the shack roof near the end of stage 3
- Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
- Players can no longer build on the perch in stage 1
- Handrails no longer collide with bullets and projectiles
- pl_thundermountain
- Fixed gate visible through ceiling in stage 3
- Fixed clipping in stage 3 Blu spawn
- Prevented players from building in the cliffside kill zone in stage 1
- pl_upward
- Fixed exploit where Blu team could be trapped in their final spawn room
- Fixed gap in collision which allowed Blu players to be shot in their first spawn
- Fixed fade distances on props in Blu spawn
- Fixed players building under catwalk on the ledge of the final pit
- Fixed clip brush exploits
- Players can no longer be trapped by teleporting under stairs near final capture point
- Players can no longer build inside of Red's final spawn room
- Players can no longer build inside of spawn room doors
- Players can no longer be trapped inside of the capture point sign
- Prevented Blu team from entering final spawn room while it is neutral
- Smoothed clipping collision
- Collision performance increases
- Handrails no longer collide with bullets and projectiles
- Replaced floor texture in Red team final spawn room

- plr_hightower
- Fixed clip brush exploit above building on cliff edge
- plr_nightfall
- Fixed players jumping outside of the map
- Reduced prop collision
- plr_pipeline
- Fixed invisible faces
- Handrails no longer collide with bullets and projectiles

- tc_hydro
- Fixed clip brush exploit where players could get out of world
- Fixed players getting on top of monument.

Items:

- The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted
- "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI
- Cursed Soul items (Halloween zombie skins) are now renameable
- Strange Bacon Grease can now be gift-wrapped
- Added LODs to the Airborne Armaments set items
- Fixed Bison/Pomson projectiles getting stuck on doors
- Fixed Baseballs and Jars sometimes going through thin geometry

- Crit-A-Cola
- Removed: Damage taken mini-crits
- Added: Damage taken increased 25%
- Shortstop
- Added 20% bonus healing while deployed
- Added 80% vulnerability increase to all push forces while deployed
- Winger
- Added +25% Jump Height bonus when active
- The Special Delivery (set)
- Removed: +25 max health on wearer
- Added: Leave a calling card on your victims

- Battalion's Backup
- Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
- Rage is now generated from damage dealt instead of damage received
- Black Box
- Rocket explosions now use correct sound
- Begger's Bazooka
- Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
- Misfired Rockets now remove one loaded rocket from the clip
- Concheror
- Rage is now generated only from damage dealt
- Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
- Cow Mangler 5000
- Reduced clip size (from 5 to 4)
- Removed -10% damage attribute
- Removed 5% slower reload attribute
- Added missing "sets players on fire" description text
- New particles and sound
- Escape Plan
- Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
- Liberty Launcher:
- Removed: 25% reduced clip size penalty
- Added: 25% reduced damage penalty
- Original
- Rocket explosions now use correct sound
- The Tank Buster (set)
- Removed: +20% Sentry damage resistance on wearer
- Added: Leave a calling card on your victims

- Phlogistinator
- Fixed "Mmmph" progress resetting after touching a resupply cabinet
- Powerjack
- Added: 15% increase move speed while deployed
- Added: 20% damage vulnerability to all sources
- The Gas Jockey's Gear (set)
- Removed: +10% faster move speed on wearer
- Removed: +10% bullet damage vulnerability on wearer
- Added: Leave a calling card on your victims.

- Chargin' Targe
- Added: Afterburn immunity
- Loose Cannon
- Range no longer affects direct cannonball impact damage
- Reduced charge time to 1 second
- Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
- Double-Donk damage now mini-crits
- The Expert's Ordnance (set)
- Removed: +10% fire damage resistance on wearer

- Buffalo Steak Sandwich
- Removed: Damage taken mini-crits
- Added: Damage taken increased 25%
- Dalokoh's Bar
- Increased amount of health restored per-bite from 15 to 25

- Gunslinger
- Fixed a bug that caused mini-sentries to heal while being constructed
- Rescue Ranger
- Minor increase in damage per bolt
- Increased building healing from 50 to 75 per bolt
- Short Circuit
- Ammo cost reduced when an attack destroys a projectile.
- Wrangler:
- Slightly reduced accuracy of manually-controlled sentry at long range
- Protective shield now fades 1 second after the owning Engineer dies

- Crusaders Crossbow
- Changed arrow projectile to a large syringe
- Added new trail effects
- Smoothed out reload animation (DPS unchanged)
- Fixed being able to heal players that are using items that block healing
- Quick-Fix
- Added 50% Overheal
- Ãœber now affects the medic when there's no heal target
- Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Ãœber
- Vaccinator
- Ãœber now fully absorbs crit damage for the selected damage type, but depletes Ãœbercharge based on the amount of damage prevented

- Bazaar Bargain
- Fixed the starting charge rate being -40% instead of -20%
- Capped the max charge rate to 200%
- Cozy Camper
- Removed movement penalty.
- Added: Damage taken increased by 20%
- Darwin's Danger shield
- Added: Bullet damage taken reduced by 15%
- Added: Explosive damage taken increased by 20%
- The Croc-o-Style Kit (set)
- Removed headshot immunity
- Added: Leave a calling card on your victims

- Dead Ringer
- When under the effect of Feign Death, damage taken decreases the duration of the effect
- L'Etranger
- Added: 40% increased cloak duration
- Spy-cicle
- Fixed a bug that would cause the charge meter to not reset when the spy was killed
- The Saharan Spy (set)
- Removed: Reduced decloak sound volume
- Removed: 0.5 sec longer cloak blink time
- Added custom particle effects when taunting


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nl 
 Post subject: Re: TF2 updates
PostPosted: 12 Jul 2013, 17:17 
Offline
Community slut (13473)
User avatar
Quote:
We've released a mandatory update for TF2. The notes for the update are below. The new version is 1830229.

-Eric

--------------------------

General:
- Fixed Quick-Fix infinite heal exploit
- Fixed missing Cow Mangler 5000 particles when running in DirectX8
- Fixed Disco Beat Down unusual effect showing through walls
- Fixed incorrect projectile speed attributes being applied to giants in Mann vs. Machine
- When disguised as a teammate, the Dead Ringer will drop the body of the player the Spy is disguised as
- Fixed a bug where arrows and bolts would hit friendly players
- Fixed a bug where Strange parts and filters could not be removed from Strange weapons
- Fixed the "Show Entire Backpack" option in the crafting panel not preserving empty backpack slots and forcing items to stack

Maps:
- Fixed an areaportal improperly rendering in pl_goldrush
- Fixed players getting out of map in cp_standin
- Fixed players hiding in vents in cp_standin
- Adjusted HDR lighting in cp_process


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nl 
 Post subject: Re: TF2 updates
PostPosted: 14 Jul 2013, 18:09 
Offline
Community slut (13473)
User avatar
Quote:
We've released a mandatory update for TF2. The notes for the update are below. The new version is 1831995.

-Eric

--------------------------

- Fixed a server crash caused by running out of free edicts
- Fixed a problem that was preventing some older demos from being played
- Fixed the Spy getting the afterburn immunity while disguised as Demoman wielding the Chargin' Targe
- Fixed the Process and Standin map stamp donations displaying incorrect map names on the World Traveler
- Fixed the Pyro not using the correct model for the Reserve Shooter
- Fixed a bug that would cause certain attributes (kill counts, trade time) to appear incorrectly on items viewed through Steam Community and the trade UI
- Removed promotion restrictions from the Crosslinker's Coil
- Updated the Loose Cannon description to match the updated gameplay
- Updated the Short Circuit description to match the updated gameplay


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nl 
 Post subject: Re: TF2 updates
PostPosted: 16 Jul 2013, 08:43 
Offline
Community slut (13473)
User avatar
Quote:
We've released a mandatory update for TF2. The notes for the update are below. The new version is 1833886.

-Eric

--------------------------

- Fixed crit and mini-crit sounds not playing in the ears of the attacker
- Fixed some missing sapper particles in Mann vs. Machine mode
- Fixed bots seeing the Payload cart as a valid target
- Fixed an issue with mouse centering in non-native fullscreen resolutions for the Mac version
- Fixed a problem with restoring the fullscreen window when app gets focus for the Mac version
- Fixed the description for the Founding Father
- Updated L'Inspecteur to include a blue material when equipped by the Blue team


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nl 
 Post subject: Re: TF2 updates
PostPosted: 25 Jul 2013, 12:04 
Offline
Community slut (13473)
User avatar
Quote:
We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935.

-Eric

--------------------------

- Ended the Mann Co. Store summer sale
- The Summer Claim check is now a rare drop
- Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump
- Fixed a client crash related to missing particle systems
- Fixed a server crash when entering Sudden Death mode with only melee weapons
- Fixed players sometimes being damaged by doors when they are closing
- Fixed soccer/beach balls sometimes blocking Payload carts and trains
- Fixed paint can icons not showing the Red/Blue colors correctly
- Fixed the Loch-n-Load gun sight not drawing in the correct place
- Fixed the Bonk Boy model using the incorrect normals
- Updated Cp_Badlands and Koth_Badlands
- Opened the windows around the center point
- Smoothed player clipping around doorways


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gb 
 Post subject: Re: TF2 updates
PostPosted: 25 Jul 2013, 12:39 
Offline
Has no REAL life! (3714)
User avatar
They fixed the sights on the loch n load! :4 :-11 :10 :5:
This tf2 team is capable of anything now!


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de 
 Post subject: Re: TF2 updates
PostPosted: 28 Aug 2014, 14:12 
Offline
Geek (630)
New update today and finally they managed to block the scipt shit for the sniper :)

"-Snipers can no longer jump immediately after firing a scoped shot"


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