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 Post subject: Re: TF2 Bread Update!
PostPosted: 20 Jun 2014, 01:53 
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Doesn't get out much (341)
I hate the sticky launcher nerf so much! Demoman is not the same no more! :(

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gb 
 Post subject: Re: TF2 Bread Update!
PostPosted: 20 Jun 2014, 02:48 
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Has no REAL life! (3714)
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NinjaAssasin1234 wrote:
I hate the sticky launcher nerf so much! Demoman is not the same no more! :(


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il 
 Post subject: Re: TF2 Bread Update!
PostPosted: 20 Jun 2014, 22:11 
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That video made me really sad:(

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gb 
 Post subject: Re: TF2 Bread Update!
PostPosted: 21 Jun 2014, 17:37 
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Has no REAL life! (3493)
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I haven't played with any of the new stuff yet and I'm terrible at assessing weapons on stats alone, so no comment there yet. I also can't make up my mind about the heavy and demo changes.

BUT.

I think it sucks a fat one that valve made the changes to demo stickies about a couple of months before i52 happens. Teams have been playing with a certain meta for nearly a year in the run up to this lan and then valve are like "lolnope, let's change one of the core principles of 6s that the game has been based around for like 7 years now without giving anyone any warning, no way to change it back* and generally give a big 'fuck you' to everyone who's put hours and hours into maining Demo competitively". i52 might be the last big TF2 lan (although tbf they've been saying that since like i46 :ugly:), I know valve stopped caring about comp TF2 years ago but this is a bit of a middle finger to the whole thing. Not to mention that the changes were made during the last few weeks of the ETF2L + UGC Highlander seasons.

In the end both 6s and Highlander will adapt and survive (Highlander probably moreso than 6s) but the timing of the change is pretty horrific. Although I'm half expecting valve to change stickies again shortly, so we'll see what happens.

* (There MAY actually be a way to change it back but it involves using a plugin that is essentially an equivalent to Promod in other games. And if there's one way to kill a dying 6s scene even faster it's segregating it into promod and non-promod communities, so I'd be very surprised if it's adopted by any league.)

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 Post subject: Re: TF2 Bread Update!
PostPosted: 21 Jun 2014, 18:18 
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Has no REAL life! (3714)
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It must be a kick in the teeth for demo players by massively nerfing stickies and giving them another derpy shield.


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cz 
 Post subject: Re: TF2 Bread Update!
PostPosted: 22 Jun 2014, 00:19 
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Doesn't get out much (379)
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Good thing I never learned to play demo.


Although I have never learned to play any other class to begin with. :ugly:

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 Post subject: Re: TF2 Bread Update!
PostPosted: 24 Jun 2014, 09:11 
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Has no REAL life! (3493)
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Stickies have been un-nerfed. I'm relieved tbh, I can see why they made the change but I wasn't happy with it, it seemed to make the class much less fun.

One suggestion I've seen is to apply to ramp-up to explosion range rather than damage. That has a similar effect of making the class less spammy and cheesy against large groups whilst keeping the old playstyle intact and rewarding skill; the nerf is inevitable so I really hope they do something like that instead.

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ュ~ちゃんgamer.jp Pinky: doesn't make sense
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gb 
 Post subject: Re: TF2 Bread Update!
PostPosted: 24 Jun 2014, 13:07 
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Has no REAL life! (3714)
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Agreed. Sounds like a good idea. The sticky launcher is absurdly powerful, but it's not so easily nerfed without ruining it, I've just kind of gotten use to demos shitting on everything standing in open ground.


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