Did a quick lazy update to the OP.
So I'm not sure who follows this thread, I'm 100 hours deep so far and my biggest question is, where the fuck is the SpA stack at? So there's few things I would to like to share for anyone who still plays or is on the fence about it. At the moment the game just seems to be getting better as more mercs are working their way into games and countering eachother. A lot of things that seemed like a bad idea before, are making a lot of sense. I was excited for dirty bomb before, but it's definitley going to be a favourite shooter if they stay the way they're going.
So some info:
-Arty has been buffed and he is now everything you ever wanted him to be. +15% AoE radius, and the spotting is quick as it needs to be.
-If phantom upset you before, he is pretty much fodder now.
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Red Eye has been added, he is able to throw down smoke grenades and then use his ability to spot enemies through it and mark them for his team much like the heart beat sensor does for Vasili.
-Completing the objectives yourself seem to earn you more credits than I had presumed they did.
-Recent balancing has made it much less clear which smgs are best all round, which is cool.
-I'ts ocurred to me that the reason why the top of the M4 Skyhammer has is not effected by loadout cards or shares the same lightwarps and stuff is because I think it could be an attachment. I think they are allowing for scopes/sights to be added the game. Granted scopes aren't really a significant in a game like this, I have not been a fan of the iron sights at all, would prefer a laser dot or something.
-Sticky bombs will no longer catch player's feet lol
Mercs to be added:
-Thunder, similiar to Fragger but tankier and with concussion/flash nades.
-Phoenix, able to revive himself and seems to be able to passively heal teammates around him.
-Stoker, throws down incendiary nades and deploys ammo stations.
-Aimee(not sure about this one) A sniper that apparently has something similiar to the heart beat sensor except it works on movement instead.