Multi-Gaming Community
It is currently 27 Apr 2024, 17:48

All times are UTC+02:00




Post new topic  Reply to topic  [ 8 posts ] 
Author Message
nl 
 Post subject: TF2 updates installed
PostPosted: 22 May 2008, 00:49 
Offline
Community slut (13473)
User avatar
- Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
- Improved prediction of Spy's speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
- Fixed map exploits in Gold Rush


Top
   
nl 
PostPosted: 22 May 2008, 08:36 
Offline
Has no REAL life! (2359)
User avatar
[SpA]SaintK wrote:
-
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
- Fixed map exploits in Gold Rush
Yay for those, especially the one in the middle. the amount of times I've seen colored ammo coming out of my minigun but not getting crits is lame!

_________________
Da boyz need themselves a Nob they do


Top
   
fi 
PostPosted: 22 May 2008, 14:41 
Offline
Has no REAL life! (1156)
User avatar
[SpA]SaintK wrote:
- Fixed tracers sometimes firing with the wrong team color
Finally, i got this too often, especially with heavies and medics. That was really annoying :?


Top
   
no 
PostPosted: 22 May 2008, 16:24 
Offline
Doesn't get out much (348)
User avatar
I wonder why they don't mention somewhat major mapchanges.
They removed one of the doors on goldrush, stage 1 cap 2.


Image


In addition to that, they built a wall in front of the upper levels, so you can't snipe people going up the stairs.


Top
   
fi 
PostPosted: 22 May 2008, 16:33 
Offline
Has no REAL life! (1156)
User avatar
[SpA]moPP wrote:
I wonder why they don't mention somewhat major mapchanges.
They removed one of the doors on goldrush, stage 1 cap 2.
Yeah, that's kinda odd, but those doors are more than welcome. Snipers were too powerful on that map :x


Top
   
at 
PostPosted: 22 May 2008, 17:07 
Offline
Has no REAL life! (1831)
User avatar
[SpA]moPP wrote:
I wonder why they don't mention somewhat major mapchanges.
They removed one of the doors on goldrush, stage 1 cap 2.
I played today and was really confused. I was medic and looking for my patient, so I ran backwards and suddenly there was a wall. It messed my up pretty good!

But I like it! It makes it harder for snipers to defend, which is really good. Previously 3 good snipers could stop an entire team at thise point in the map.


Top
   
gr 
PostPosted: 22 May 2008, 18:28 
Offline
Geek (611)
User avatar
Yep it's much better now and easier to win that stage. When you have the control of that building it's much easier to win.


Top
   
gr 
PostPosted: 23 May 2008, 13:45 
Offline
Geek (611)
User avatar
I wanted to post this yesterday but i didn't find the link :| Here are some more "silent" updates that came with the last patch.
Quote:
for this latest update:
-Right doorway to upper house on second cap first map of gold rush has been removed
-Changed structures on left spawn exit on first cap second map of gold rush
- Decreased rate of fire for the sticky bomb launcher
And some more from previous patches:
Quote:
Gold Rush patch phantom upgrades
- increased rate of fire for sticky bomb launcher
- increased direct fire damage for pyro
- increased burning rate when on fire
- increased mid range damage for heavy
- increased back stab radius for spy (it's easier to face stab now)
- increased front stab damage from 20 to 60

Random phantom updates
- added doors to granary to prevent scout rushes
- added fence at the last cp on each team for a sentry gun
That facestab thing is getting really annoying. I was a scout yesterday, a spy was infront of me, I was facing him and going backwards and still get backstabbed :evil:


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 8 posts ] 

All times are UTC+02:00


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited