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nl 
PostPosted: 10 Jun 2008, 04:38 
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Community slut (13473)
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A test version of Sourcemod (1.1.0 testing branche) is installed on server #2 to provide some functionallity for the upcomming motd update.

Aswell a new version of SuddenDeath melee has been installed, which should fixed all known bugs.

If you notice any new issue's on this server, please let us know.


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nl 
PostPosted: 10 Jun 2008, 09:52 
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wouldn't it be a better plan to test this out on server 3? As that server has most problems with lags and such?

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nl 
PostPosted: 10 Jun 2008, 15:21 
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server 2 was the only empty server last night :)


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nl 
PostPosted: 12 Jun 2008, 16:45 
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I've upgraded server #1 with the same release. It crashed the server during map change (result of updating). I'll wait with server #3 till its empty.

Server #4 will be upgraded now.


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nl 
PostPosted: 13 Jun 2008, 13:08 
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This version is now live on all servers. This means also the MOTD is now working correctly on all servers.


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de 
PostPosted: 13 Jun 2008, 13:24 
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Has no REAL life! (4162)
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The MOTD is great. *thumbsup*

Altough the font is a little bit small for my taste. ;)

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gb 
PostPosted: 13 Jun 2008, 13:27 
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Kinda hopeless, but improving (136)
Unfortunately some people still don't read the splash screen - so bigger font would be nice - especially the one on engies.

Looks great otherwise.


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nl 
PostPosted: 13 Jun 2008, 13:33 
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[SpA]Gahrain wrote:
Unfortunately some people still don't read the splash screen - so bigger font would be nice - especially the one on engies.

Looks great otherwise.

I don't think the text will fit anymore with a bigger font...


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de 
PostPosted: 13 Jun 2008, 13:37 
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Dumb question: Is it scaling to the used resolution?

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nl 
PostPosted: 13 Jun 2008, 13:39 
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Blackhawk wrote:
Dumb question: Is it scaling to the used resolution?

Aye correct!


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de 
PostPosted: 13 Jun 2008, 14:10 
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Has no REAL life! (4162)
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I looked a little further into this. Currently you're using a simple PNG with the text on the background (http://content.specialattack.net/motd.html). So it's not scaling correctly as you just wrote in the howto.

I'm running TF2 on a 1600x1200 resolution (minority... I know) and so the fixed image gets really small and hard to read. Wouldn't a better approach be to use regular HTML (and em'ed font-size) instead? The only drawback would be that you cannot select the font you wanna use. Or won't this work at all?

Otherwise... over 70% of the Steam users run 1024 or 1280... so the current solution should be fine.

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