cp_science: I really like the map and it didn't receive too many bad ratings even though "some" vocal players bashed it from the beginning for no reason at all. It's one of the better scripted maps I've ever seen - it has a kind of non-linear layout BUT there are really nice blinking arrows showing you the way (they change dynamically as the control points are captured!) and even info-maps that change dynamically as well.
Yeah. As soons as you got the (even mirrored) setup of the map (pressing 'i' gives even an topview) it's real fun. It's quite fast, has good defensive positions and a relative easy structure. Some people said that it has too many ways(?). Hadn't the feeling, but perhaps running freakin around as a scout so that you easily can get from A to B doesn't make that feeling. In addition you can guard each of the cp quite well with 2 cooperating engis (1 guarding the cp and 1 guarding the other ^^).
ctf_moonwalk_v2: I'd like to hear some more opinions why this map sucks. It isn't that good, I agree, but I don't see any major design faults. The intelligence is pretty accessible, a spy can traverse the WHOLE central area on one cloak, the route between the intelli rooms is actually shorter than on e.g. 2fort or ctf_well and the map is quite atmospheric as well. I don't really know why people are being so negative although I value their input. =)
Hmm... I my opinion the base design doesn't match the classes (like on Barn) that good. I didn't walk around that match, just running a bit as Scout and then sticked on Engi to try different sg positions. Imho the closed areas are to widened. The tunnels are too opened for my taste and the central low gravity bowl is really funny, but hard to play if you don't train the movement there... at least if you jump
. I cannot really bring the points down why it sucks... it's some bad overall feeling.
And it could use some more colors... quite colorless at all.
ctf_barn: You can change your rating later on. You can also change it by typing !maprate in the chat. Yep, I have foreseen problems like that but that's why I wanted to test the map because it's quite unusual. I haven't played it on the SpA servers yet, though and the only server I found it on had disabled snipers on this particular map.
The map itself has a really nice look. I thought "wow this looks nice" in the first 2 minutes... but playing on it reduced my opinion about it with every second. Sometimes I waited at the spawn that some teammate passed the door (and got shot) so that I can get out without being sniped. And that shouldn't be on a any good map. It's a must that the spawn exit gets turned away from the open range or get's some cover. Perhaps I was just unlucky, but I tried almost every class:
* Scout => got burned by pyro and shot by better scouts
* Solider => headshot
* Pyro => headshot and/or bulleted by heavy
* Sniper => has too much good positions, but my aiming/timing sucks (disabled snipers on that map seems a must-have :/)
* Engi => with 3 engis you can guard the 3 tunnels to the intel very well
* Spy => I hate spies and cannot play'em... but I killed 2 snipers after finally getting out of the spawn in the 3rd try... even got sniped while being cloaked (door open => BAMM)... cloaking and crouching out could work
* Medic => No real mate there to heal and you simply get sniped or burned
* Heavy => Too slow on this map and big head for headshots... could work as a stationary mg in cover
* Demo => area too opened so only can defend intel
At least that are my feelings on it... I'm not the best player at all, but imho the map simply sucks totally.
"You can also change it by typing !maprate in the chat" => That would mean that I have to play it again... :/
ctf_freezers_v2: Another map that is quite popular and which I know very well. I agree with the ugly interiors and nice exteriors. I kinda like the map because it has a VERY fair intelligence placement and nice alternate routes where even snipers can play aggressively (in the canyon) - on a ctf map!
As I quitted for the evening after 2 minutes I only have the visual feedback.
cp_vertigo_beta3: I was pretty surprised that it worked so well. It's a port from CS, of course, but it has been adapted for TF2 and that's nice. Some people bitched that point A is pretty unreachable with too many sentries BUT the ramp makes it actually VERY easy to take them out with stickies - you don't even need to get into their shooting range. Our team won the map twice and I destroyed ALL the sentries myself. Two thumbs up. =)
Yeah... I think it's quite funny and has a neat balancing. There are some sneaky ways to get around and if your teammates wait in the elevator for you before "pressing" the button (I think I need a spray "Please wait for your teammates!" ^^), you won't have any big problems.
ctf_mach4: Doesn't really need any comments because it is in the SpA-shop already. I have to say that to me it is like 2fort done right and I really like it. It also uses some nice post-processing effects to make it look very "soft" and polished. It could very well be my favorite map - not to mention that it's quite popular on custom map servers and even in clan wars!
Haven't played on this "wonder" map yet, but I only hear positive feedback. ^^
So I'm eager to test the other maps. Hope that I can spare some time for this... again... yesterday I luckily could play some hours...