Ha, ha!
By the way - are you playing on "any other but the hardest" difficulty? On these difficulties "your idiot" is invulnerable so you can actually lure him into a room and go out for lunch. Why for so long? Because while being invulnerable he still remains on the intellectual level of a lobotomized hamster with his main move consisting of shuffling slowly to left and right (precisely what the enemies are doing as well unless they have some triggered scripted moves).
_________________ War does not determine who is right - only who is left. - Bertrand Russell
After reading your instructions I decided that I'd prefer my ally to be invulnerable, mainly to prevent myself from committing seppuku.
And he's not completely invulnerable, it just heals really fast. I can kill him if I repeatedly stab him with the knife.
Hmmm - lemme think. Aircraft carrier - you meet your sis and the bomb (someone set up us the bomb!). Next level, your sis dies (spoilertastic!) AFAIR. Mansion again. End boss. That would make 3 or 4 levels. Remember that I had to complete the game in one or two sittings. ^^
_________________ War does not determine who is right - only who is left. - Bertrand Russell
After playing the tanker level it dawned on me that this game could easily have been a light-gun shooter. The way the enemies jump out from corners and ventilation shafts, so obviously pre placed. Speaking of enemy placement; it's so fucking cheap. They are always placed where you are least likely to look - behind you when you go up stairs and equally devilish places.
The enemies don't take cover intelligently either, if they are behind cover it's because the developers placed them that way and they are stuck until you put them out of their misery.
In one particularly frustrating section the developers suddenly stopped giving me billions of health packs while respawning every single enemy thrice. Then again, this is also where discovered that you can regenerate health up to 25 when standing still.
Lots of saved games and abusing of the A.I eventually got me through this section intact.
Maybe I don't sound mad, but trust me, it was one of the most frustrating experiences of my life.
Oh well, at least I got to watch some amazing acrobatics:
It's finished, over. Finished with. Over. Finished and done with. It's over. Completely finished. Completely over. Finished. Done with. Over and finished. Done over and finished with. Over. Finished over with. Done.
I even got to kill this fucker once and for all in a test of endurance that lasted almost an hour. I burned through 5 of my weapons to put the bastard down.
Here follows the fantastic ending that sets the stage for a sequel, no doubt as amazing as its predecessor:
As much as I wanted to gouge my eyes out with a toothpick while playing this, I almost feel empty inside now...
Ha, ha - yeah, emptying several weapons indeed proves that you must have fought the most epic final boss of all time. ^^
Notice how the ending screams (low budget) "sequel"... =)
Here's a Purple Heart for all the mental scars that the game has left on you... Wear it proudly!
P.S. I'm embarrassed to say that I kinda enjoy the title music... Not the in-game music that starts and stops at random moments, of course. It's not something I would specifically listen to but it would make a nice ambient sound. ^^
_________________ War does not determine who is right - only who is left. - Bertrand Russell
_________________ "I have come to shut this thread down. If I see anybody posting in here from now on, I will kill them.
In cold blood.
Thank you for your co-operation." [SpA]DrMcMoist
_________________ "I have come to shut this thread down. If I see anybody posting in here from now on, I will kill them.
In cold blood.
Thank you for your co-operation." [SpA]DrMcMoist
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