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 Post subject: Re: Scout update
PostPosted: 23 Feb 2009, 19:15 
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Has no REAL life! (3017)
[SpA]MikeDH wrote:
LOL. If i ever saw an airblast pyro in a pub game doing that i'd be happy lol.
Locke, NoNoice. ;)

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 Post subject: Re: Scout update
PostPosted: 23 Feb 2009, 19:56 
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[SpA]sebas wrote:
[SpA]MikeDH wrote:
LOL. If i ever saw an airblast pyro in a pub game doing that i'd be happy lol.
Locke, NoNoice. ;)
So true...there are some pyros around that make really good use of the airblast. And those can be a real pain in the ass! :wink:

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 Post subject: Re: Scout update
PostPosted: 23 Feb 2009, 20:05 
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[SpA]MikeDH wrote:
[SpA]sebas wrote:
Get a blowback pyro next to the sentry and you'll need an uber. After all, we're a team, right? :P
LOL. If i ever saw an airblast pyro in a pub game doing that i'd be happy lol.

I stopped playing engi muchly because my sentries are so weak, area denial is fine, except you never get any action. Then a demo comes along and BOOM.
shoot the demo with shotgun`??

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 Post subject: Re: Scout update
PostPosted: 23 Feb 2009, 20:12 
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Airblast is total win, I love when soldiers frustration reaches top and he takes out his shotgun and run towards flamethrower range :mrgreen:


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 Post subject: Re: Scout update
PostPosted: 23 Feb 2009, 22:59 
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[SpA]sebas wrote:
Get a blowback pyro next to the sentry and you'll need an uber. After all, we're a team, right? :P
When i play airblast pyro i get rid of ubers easily :P

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 Post subject: Re: Scout update
PostPosted: 23 Feb 2009, 23:52 
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Bartg wrote:
Airblast is total win, I love when soldiers frustration reaches top and he takes out his shotgun and run towards flamethrower range :mrgreen:
Airblast isn't that good, soldier just has to make the pyro get out of sync, which is quite easy to do :wink: Or you can pull out your shotty, hit them a few times and if they draw if just wip out the launcher and kill them :18

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 Post subject: Re: Scout update
PostPosted: 23 Feb 2009, 23:57 
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[SpA]Minimoose! wrote:
Bartg wrote:
Airblast is total win, I love when soldiers frustration reaches top and he takes out his shotgun and run towards flamethrower range :mrgreen:
Airblast isn't that good, soldier just has to make the pyro get out of sync, which is quite easy to do :wink: Or you can pull out your shotty, hit them a few times and if they draw if just wip out the launcher and kill them :18
But its really easy to win a one on one pyro fight.
1. Blaze the enemy a little
2. Blast him away
3. When hes confused about why he is flying take out the shotgun
4. and before he can think of anything shoot the living crap out of him :mrgreen:

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 02:40 
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Where it the freaking website update? Its freagking Tuesday! And it said it will come out on freaking Monday? For fraking fucks sake! Valve will fucking die! :evil:


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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 02:56 
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[SpA]SonnY BlacK wrote:
Where it the freaking website update? Its freagking Tuesday! And it said it will come out on freaking Monday? For fraking fucks sake! Valve will fucking die! :evil:
Rage? :shock:


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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 03:03 
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I'm kinda pissed, due to some factors, might be the less sleep I had (watching the oscars), might be pwnage tv, because of that I missed nearls 2 maps and had to watch on quadtv, and then this delay, if they cant make it in time, then they shouldnt set dates, when they promise it to come out/update. That is something I cant stand at all.


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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 03:33 
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The Necromancer (4970)
What are you talking about? The site update is here and it's absolutely ridiculously funny! Can't wait for the announced TF2 comic Valve will be releasing. ^^

http://www.teamfortress.com/scoutupdate ... nature.htm

By the way - the poll states that the items will be released by Valve? Did they finally see the light? No more unlocks through achievements or simply a time-delay for underachievers? If that's the case I'll love Valve with double strength - they really are the most awesome video company EVER!

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 05:13 
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haha, yeah that just made me crack...

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 05:57 
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[SpA]Minimoose! wrote:
Bartg wrote:
Airblast is total win, I love when soldiers frustration reaches top and he takes out his shotgun and run towards flamethrower range :mrgreen:
Airblast isn't that good, soldier just has to make the pyro get out of sync, which is quite easy to do
o.O 1on1? :mrgreen:


Tbh the best tactic as Pyro is to just write in console

+forward
+attack

Its funny coz its true :lol:

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 08:11 
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[SpA]Lim-Dul wrote:
What are you talking about? The site update is here and it's absolutely ridiculously funny! Can't wait for the announced TF2 comic Valve will be releasing. ^^

http://www.teamfortress.com/scoutupdate ... nature.htm

By the way - the poll states that the items will be released by Valve? Did they finally see the light? No more unlocks through achievements or simply a time-delay for underachievers? If that's the case I'll love Valve with double strength - they really are the most awesome video company EVER!
It reads to me that you'll get the first unlock after the fire milestone, i don't think they'll change it.

FaN looks good, jump in take your (probably only 2) shots then get out, it's probably more powerful than the scattergun, due to limited reload speed.

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 08:15 
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[SpA]Lim-Dul wrote:
By the way - the poll states that the items will be released by Valve? Did they finally see the light? No more unlocks through achievements or simply a time-delay for underachievers? If that's the case I'll love Valve with double strength - they really are the most awesome video company EVER!
Valve wrote:
Which of these three Scout unlockable items should be released first?
It's unclear what exactly Valve means with this, but the weapons are still gonna be unlockables = bound to achievements.


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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 08:26 
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So long and thanks for all the fish! (1771)
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[SpA]demm wrote:
[SpA]Lim-Dul wrote:
By the way - the poll states that the items will be released by Valve? Did they finally see the light? No more unlocks through achievements or simply a time-delay for underachievers? If that's the case I'll love Valve with double strength - they really are the most awesome video company EVER!
Valve wrote:
Which of these three Scout unlockable items should be released first?
It's unclear what exactly Valve means with this, but the weapons are still gonna be unlockables = bound to achievements.
Yeah, I think they are simply asking which of the items should be unlocked with the first milestone!

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 08:44 
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[SpA]MikeDH wrote:
[SpA]Lim-Dul wrote:
What are you talking about? The site update is here and it's absolutely ridiculously funny! Can't wait for the announced TF2 comic Valve will be releasing. ^^

http://www.teamfortress.com/scoutupdate ... nature.htm

By the way - the poll states that the items will be released by Valve? Did they finally see the light? No more unlocks through achievements or simply a time-delay for underachievers? If that's the case I'll love Valve with double strength - they really are the most awesome video company EVER!
It reads to me that you'll get the first unlock after the fire milestone, i don't think they'll change it.

FaN looks good, jump in take your (probably only 2) shots then get out, it's probably more powerful than the scattergun, due to limited reload speed.
doesn't it nearly look like ze old scattergun? :S

Image

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 09:13 
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[SpA]Baal Kagan wrote:
[SpA]MikeDH wrote:

It reads to me that you'll get the first unlock after the fire milestone, i don't think they'll change it.

FaN looks good, jump in take your (probably only 2) shots then get out, it's probably more powerful than the scattergun, due to limited reload speed.
doesn't it nearly look like ze old scattergun? :S

Image
No Baal, it does look different! :wink:
Like a small sawed off shotgun.
Love the way valve presents their updates, so funny and original!
But LOL @ "100% GUARANTEED to be made in Portugal" and the guy speaking spanish! :lol:
Anyways, can't wait for wednesday. :mrgreen:

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 10:16 
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Awesome funny update page. The integration of the T-shirt selling and poll made me laugh. :lol:

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 10:32 
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jeez, this might actually be a contender! if it has 4-5 shells and allows me to jump to new heights... I might just have to try it out!

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 11:23 
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nice page , but still when will the final update come ? on 24 ?

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 11:31 
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[SpA]Crovax20 wrote:
jeez, this might actually be a contender! if it has 4-5 shells and allows me to jump to new heights... I might just have to try it out!
Well, you can still jump and fire one(1) shot lol. xD

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 11:33 
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Edeph wrote:
nice page , but still when will the final update come ? on 24 ?
It should all be released today i think, they said out on tuesday. expect it about 11pm GMT. If it's out tomorrow i think many peeps will be dissapointed.

I'ved played scout as my main for the past 2 / 3 weeks, think i've improved loads, nearly my most played class now!

Now it's gonna annoy me that everyone else wants to play scout, haha.. and the reason i started playing scout was ready for update... haha.. such a hippocrit.

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 13:17 
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I'm just gonna give it a week or two before I start playing scout.
It'll be much funner earning those achievements.

Be ready to be burnted!


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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 13:19 
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So long and thanks for all the fish! (1771)
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I'll play Pyro the upcoming week >;oD

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 13:38 
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[SpA]MikeDH wrote:
Edeph wrote:
nice page , but still when will the final update come ? on 24 ?
It should all be released today i think, they said out on tuesday. expect it about 11pm GMT. If it's out tomorrow i think many peeps will be dissapointed.

I'ved played scout as my main for the past 2 / 3 weeks, think i've improved loads, nearly my most played class now!

Now it's gonna annoy me that everyone else wants to play scout, haha.. and the reason i started playing scout was ready for update... haha.. such a hippocrit.
Got any source? Afaik it will be released wednesday as the other patches were? (info days + 1 day to release). Got no source, but that was my logical thinking.


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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 14:29 
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The Necromancer (4970)
[SpA]Spikespiegel wrote:
Yeah, I think they are simply asking which of the items should be unlocked with the first milestone!
Yeah, still the wording of the poll made me think. They didn't phrase it like that "which item would be unlocked first" etc., they wrote:

"We will use the results of this poll to determine the order in which the new Scout items are made available to all TF2 players!"

"Made available to all players" sounds as if it were an automatic process, not connected to achievements...

Well, we'll see - after all I'm not one to care too much since I won't be grinding for achievements anyway. ;-)

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 15:02 
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how about 2-3 days all spa servers go scout only ? :4 or scout team vs heavy team :P

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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 15:15 
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[SpA]SaintK wrote:
Afaik it will be released wednesday as the other patches were? (info days + 1 day to release). Got no source, but that was my logical thinking.
That is what I think, although I dont like it. :|
[SpA]Lim-Dul wrote:
"Made available to all players" sounds as if it were an automatic process, not connected to achievements...
Dont think so, they never included the milestones to the achievements.
http://steamgames.com/tf2/goldrush/
http://steamgames.com/tf2/pyro/
http://steamgames.com/tf2/heavy/
I think they will stick to achievement bound weapons.
Edeph wrote:
how about 2-3 days all spa servers go scout only ? :4 or scout team vs heavy team :P
Heavies>Scouts, and naaaah :18


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 Post subject: Re: Scout update
PostPosted: 24 Feb 2009, 15:58 
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[SpA]SaintK wrote:
[SpA]MikeDH wrote:

It should all be released today i think, they said out on tuesday. expect it about 11pm GMT. If it's out tomorrow i think many peeps will be dissapointed.

I'ved played scout as my main for the past 2 / 3 weeks, think i've improved loads, nearly my most played class now!

Now it's gonna annoy me that everyone else wants to play scout, haha.. and the reason i started playing scout was ready for update... haha.. such a hippocrit.
Got any source? Afaik it will be released wednesday as the other patches were? (info days + 1 day to release). Got no source, but that was my logical thinking.
Feb 17th news post,
Valve wrote:
Team Fortress 2 Scout Update Coming Next Week
February 17, 2009, 1:26 pm - Valve - Press Release
Scout Site Unveiling Release Details

February 17, 2008 — Valve, creators of award-winning games and leading technologies, today announced a set of new releases for Team Fortress 2, the title named Editor's Favorite Game of All Time by PC Gamer (UK). The releases are headline by the Scout Update and will be made available Tuesday, February 24. Between now and then, folks can learn more about what's coming by checking http://www.tf2.com/scoutupdate each day.
Will be made available, Tuesday 24th, today, OOH RAH! *batters up*

Although i'm liking the sound of engineering, pyro or heavy tonight when the updates released.. hehe...

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