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 Post subject: Re: Street Fighter IV
PostPosted: 09 Jul 2009, 13:48 
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The Necromancer (4970)
The reason for this is twofold:

1. SFIV has retard-tastic Shoryuken shortcuts because apparently this was one of the most difficult motions to perform by n00bs and Capcom wanted to make SF more accessible - the shortcut is df, df instead of the usual zig-zag f, d, df and makes certain charge characters perform some other attacks instead of the move (especially the Dictator - Neurosis, one of Japan's leading Bison players did this TWICE in a recent match ;-).

2. The timing on the Ultra is slightly different than on normal special moves. In normal special moves you press the attack button precisely at the end of the motion while with the Ultra you should press it slightly AFTER performing the required motion.

Having said that, charge character combos of the b(2), f, b, f kind are best performed with db (the pro way of holding charges), f, b, UF - this makes sure you're not hitting any of the "down" diagonals. After teaching myself to do the combos that way it fires off pretty much each and every time.

When it comes to Guile's Ultra I saw a good tutorial on Youtube which I sadly can't find anymore. In it two methods of inputting the motion were shown. ^^

Update: I found it!

[youtube]http://www.youtube.com/watch?v=7m3wc-3_ ... 26fmt%3D18[/youtube]

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 Post subject: Re: Street Fighter IV
PostPosted: 09 Jul 2009, 14:39 
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Has no REAL life! (1669)
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I bought it today and played a bit with Vega.

Im kinda stuck on the fourth easy combo challenge:

Jump HK
MK
L Rolling Crystal Flash

The problem is not executing the combo, but Dan blocking my last move.

I guess I need to execute the last move earlier, but I dont know how. Help me. :(


edit: see http://www.youtube.com/watch?v=Y5QA5H0pxuw @2:37


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 Post subject: Re: Street Fighter IV
PostPosted: 09 Jul 2009, 15:12 
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Has no REAL life! (4162)
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[SpA]Lim-Dul wrote:
1. SFIV has retard-tastic Shoryuken shortcuts because apparently this was one of the most difficult motions to perform by n00bs and Capcom wanted to make SF more accessible - the shortcut is df, df instead of the usual zig-zag f, d, df and makes certain charge characters perform some other attacks instead of the move (especially the Dictator - Neurosis, one of Japan's leading Bison players did this TWICE in a recent match ;-).
Yeah... I recognized that... Shoryuken are much easier than in SFII. Had always some problems back on SNES.
[SpA]Lim-Dul wrote:
2. The timing on the Ultra is slightly different than on normal special moves. In normal special moves you press the attack button precisely at the end of the motion while with the Ultra you should press it slightly AFTER performing the required motion.
I'll try to look for this.
[SpA]Lim-Dul wrote:
Having said that, charge character combos of the b(2), f, b, f kind are best performed with db (the pro way of holding charges), f, b, UF - this makes sure you're not hitting any of the "down" diagonals. After teaching myself to do the combos that way it fires off pretty much each and every time.
I'm doing charges with db since I got SFII on my SNES... so that's not the problem, but I'll try it with uf.
[SpA]Lim-Dul wrote:
When it comes to Guile's Ultra I saw a good tutorial on Youtube which I sadly can't find anymore. In it two methods of inputting the motion were shown. ^^

Update: I found it!

YouTube video
Ok... that looks fucking easy in the vid... :cry: ... especially with the nice klack-klack-stick. :cry:

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 Post subject: Re: Street Fighter IV
PostPosted: 09 Jul 2009, 16:18 
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Has no REAL life! (3017)
Dekar wrote:
I guess I need to execute the last move earlier, but I dont know how. Help me. :(
Yeah, you have to execute it faster for him not to block the follow-up. What I do is practice the move away from the target until I can get a fluent combo animation (hits are linked). After that go to the target and start practicing on it. I'm saying this because while after some training you woun't have to, at first you need to look at the animation to figure out the timing (ie. hit the next one right before the one before finishes).


I've had some really really fun games with Awesome today. \o/

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 Post subject: Re: Street Fighter IV
PostPosted: 09 Jul 2009, 17:11 
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The Necromancer (4970)
You can't practice combos away from the target. :-D
The reason for this: moves cancel into each other only when they're blocked or when they hit.

Example - as Ken or Ryu I usually use cr.MK as my poke attack BUT I'm not simply doing a cr.MK - I do a cr.MK and a QCF + P at the same time. Now - when my cr.MK is NOT in range nothing spectacular will happen except for the cr.MK alone - when it connects or is blocked, however, there will be a combo-ed fireball coming right after it for an easy 2-hit combo.

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 Post subject: Re: Street Fighter IV
PostPosted: 09 Jul 2009, 17:15 
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Has no REAL life! (3017)
The longer ones yeah, but the basic 2-3hit combos can. At least I can easily see the difference in my timing when doing them right or when I'm leaving a fraction of a second before the next move. (when it'll just be a sequence, not a combo)
That's what I did with Rose's jump h.kick-crouch m.kick-light soul spire. xD I practiced it away from the target until I got the timing right on it. It somehow made it easier for me to move to connecting the hits on the target after. :P Just ask Awesome he ate a LOT of them today, haha. :mrgreen: <3

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 Post subject: Re: Street Fighter IV
PostPosted: 09 Jul 2009, 17:36 
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The Necromancer (4970)
Nope, even 2-3 hit combos won't work away from your target. You can of course practice the timing however you like but the moves won't come out correctly without a target and hence I don't know how you can even be sure that you got a combo right when the differences between a successful combo and a failed one can be miniscule.

My tip as to how to practice everything. Training mode with:

Auto Block
No Stun
Attack Data On
Input On
SC Gauge Infinite
Revenge Meter Infinite

Find out which of your attacks can be canceled e.g. from here:

http://www.eventhubs.com/guides/2009/fe ... fighter-4/

And take the combos taught in each character's trials as the basis but substitute attacks with the most damaging cancelable ones.

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: Street Fighter IV
PostPosted: 09 Jul 2009, 17:58 
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Has no REAL life! (1669)
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I can link the last 2 on the ground, but I fail with a preceeding jump. :(


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 Post subject: Re: Street Fighter IV
PostPosted: 09 Jul 2009, 18:12 
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Has no REAL life! (3017)
Oy, nice tip Lim. Thanks. ^_^

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 Post subject: Re: Street Fighter IV
PostPosted: 09 Jul 2009, 20:06 
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Has no REAL life! (1359)
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UndeadDruid is my nick add me!!

and very good games sebas, you gotta love GEN.. saying DIE!!!! and than he dies himself =[

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 Post subject: Re: Street Fighter IV
PostPosted: 09 Jul 2009, 23:26 
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Has no REAL life! (3017)
Holy mother of...*jawdrop*


O.O Wtf, is that even legal?!?!?




@Awesome
Haha, yeah man, that's the best ultra ever. xD xD

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 Post subject: Re: Street Fighter IV
PostPosted: 10 Jul 2009, 04:26 
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The Necromancer (4970)
LOLZORD. ^^

Don't see many Cammys or Roses because they're not there in the Japanese Arcade release. Anyways - I don't think this is actually an infinite loop by Cammy - El Fuerte is worse in that regard - he has an infinite combo, which is difficult to pull off, BUT if you do, you can repeated until the enemy is stunned -> Focus Attack stun them, repeat. Done. ^^

Yeah, it's not easy to even start the combo, let alone repeat it enough times but it's still funny. ^^

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: Street Fighter IV
PostPosted: 10 Jul 2009, 11:14 
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Has learned to write! (180)
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Got myself an "evaluation copy" because of all the excitement.
I find the game insanely hard with my keyboard, should it be this hard to play without a controller or is it just my lack of experience with any fighting games?


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 Post subject: Re: Street Fighter IV
PostPosted: 10 Jul 2009, 11:59 
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Has no REAL life! (1669)
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I think its really hard to play with the keyboard, especially moves where you have to go from down to up.
Thats why im trying to get a PS2 controller from my sister to play.


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 Post subject: Re: Street Fighter IV
PostPosted: 10 Jul 2009, 13:06 
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Has no REAL life! (3017)
I can't say I'm having any issues with the keyboard but as I said before, I have years of playing beat'em up games with it. :P

Btw, should combo dmg be variable? For example I'm doing Rose's simple Soul Spark->Super and it does between 370 and 380 dmg without anything different happening between the tries. Does range matter or anything else I should be looking for? Others like the jump h.p->h.p->heavy reflect do the same dmg always. If I add the Super to it at the end it does variable dmg again. :<

And is there any kind of combo that Rose's Ultra can be linked with?!

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 Post subject: Re: Street Fighter IV
PostPosted: 10 Jul 2009, 14:27 
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The Necromancer (4970)
Perhaps when you're training you get the "training dummy" to less than 50% health. Then damage scaling starts to kick in. Capcom figured that it would make for more dramatic fights if people were fighting with less health left even though it would be more than actually shown. ;-)

Also - damage in combos scales. Everything beyond the second hit gets damage reduction. I recall one match where a Sagat player lost because he decided to link his Ultra not from FADC TIger Uppercut directly but do another f.HK in between - that made all the difference because the last and most powerful hit in the Ultra was scaled to much less damage and didn't finish his enemy off...

You should also look if you're absolutely certain that you're doing the same moves in the combo. E.g. it often happens to me that I do a cr.MP instead of a standing MP with Sagat into Uppercut and the cr.MP is 10 points weaker. The difference in the combo is just one input of timing (whether I execute the MP while pressing f or d/df).

As to Rose's Ultra Set-Up - I presume some kind of Focus Attack Dash Canceled move that would juggle an enemy should work.

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: Street Fighter IV
PostPosted: 10 Jul 2009, 18:55 
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Has no REAL life! (1829)
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Why does it take >9000 minutes to install this stupid game I WANNA PLAY!! :<

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 Post subject: Re: Street Fighter IV
PostPosted: 10 Jul 2009, 19:14 
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Has no REAL life! (3017)
[SpA]Lim-Dul wrote:
As to Rose's Ultra Set-Up - I presume some kind of Focus Attack Dash Canceled move that would juggle an enemy should work.
Yeah, that one works. ^_^
Man i love the fact that both her super and her ultra are so hard to be punished. I can just try them each round without fear of getting destroyed after a block. Though honda's headslam sucks. :<

Anyway, I'm really happy I managed to get some juggling supers in today. \o/

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 Post subject: Re: Street Fighter IV
PostPosted: 10 Jul 2009, 20:56 
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Geek (611)
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I cant beat Seth on very easy :roll: He's cheating :P


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 Post subject: Re: Street Fighter IV
PostPosted: 10 Jul 2009, 21:05 
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The Necromancer (4970)
[SpA]Noxious wrote:
I cant beat Seth on very easy :roll: He's cheating :P
He's one annoying fuck, especially with his Teleport to Piledriver-thingie. Also, I think the AI version of Seth is indeed slightly "cheated" since he appears to have much more health than the version that's available to players, which incidentally has the lowest health ever (700).

Anyways - here's a little tutorial how to beat Seth:

[youtube]http://www.youtube.com/watch?v=ssAvULPz ... 26fmt%3D18[/youtube]

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: Street Fighter IV
PostPosted: 10 Jul 2009, 21:19 
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Has no REAL life! (1359)
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[SpA]Noxious wrote:
I cant beat Seth on very easy :roll: He's cheating :P
he is, he's my biggest nightmare... he is the cheats

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 Post subject: Re: Street Fighter IV
PostPosted: 10 Jul 2009, 21:52 
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Has no REAL life! (4162)
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[SpA]Cpt.Awesome wrote:
[SpA]Noxious wrote:
I cant beat Seth on very easy :roll: He's cheating :P
he is, he's my biggest nightmare... he is the cheats
Ye... and me doesn't cheat!!! :evil:

Took my 5(?) tries on medium to beat the crap out of Seth... last round won by random Flash Kick and he teleported right into that. :ugly:

The following story movie... umm... what was I talking about?

Next steps for me to learn:

* Stupid throw system with LP+LK... who implements such a shit? I'm used to the SFII style. :cry:
* All that counter, combo and whatsoever stuff... :ugly:

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 Post subject: Re: Street Fighter IV
PostPosted: 10 Jul 2009, 22:49 
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Has no REAL life! (3017)
[SpA]Lim-Dul wrote:
[SpA]Noxious wrote:
Also, I think the AI version of Seth is indeed slightly "cheated" since he appears to have much more health than the version that's available to players, which incidentally has the lowest health ever (700).
Yeah, he has normal stamina instead of being the glass cannon which you get to play with.

On my to-do list is to learn the range for the overhead kick with Rose so that Moist will stop owning me. :mrgreen:

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 Post subject: Re: Street Fighter IV
PostPosted: 10 Jul 2009, 23:31 
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Has no REAL life! (1829)
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my to-do list:

Kill Lim-Dul
Kill Lim-Dul
Chuns EX-Lightning Kicks into Ultra
Kill Lim-Dul


:ugly:

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 Post subject: Re: Street Fighter IV
PostPosted: 11 Jul 2009, 00:19 
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Has no REAL life! (1359)
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how do you guys connect all those combo's in a row.. seriously i fail misserably at all that shit, are my fingers just that slow?

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 Post subject: Re: Street Fighter IV
PostPosted: 11 Jul 2009, 00:30 
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Has no REAL life! (3017)
[SpA]Cpt.Awesome wrote:
are my fingers just that slow?
yes :P

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 Post subject: Re: Street Fighter IV
PostPosted: 11 Jul 2009, 00:53 
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The Necromancer (4970)
[SpA]Relentless wrote:
my to-do list:

Kill Lim-Dul
Kill Lim-Dul
Chuns EX-Lightning Kicks into Ultra
Kill Lim-Dul


:ugly:
It didn't go too well today, did it? ^^

As to the LP+LK throw system - I find it MUCH better than SF2's, you have full control over what you're doing plus it has been around for ages now (SF Alpha, SFIII etc.) and seriously - guys, hello SF2 was released almost 20 years ago, times have moved on - it's only logical that all punch-kick combinations do something as well as pressing two kick/punch buttons at the same time.

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 Post subject: Re: Street Fighter IV
PostPosted: 11 Jul 2009, 09:37 
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Has no REAL life! (1829)
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Quote:
It didn't go too well today, did it? ^^
I'd like to see you playing a game that you just bought a few hours before against someone who owns it at least long enough to get the basics down and getting told all the time you're shit -.-

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 Post subject: Re: Street Fighter IV
PostPosted: 11 Jul 2009, 11:16 
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Has no REAL life! (3017)
Woot, I've finished Rose's normal Trials. :3

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 Post subject: Re: Street Fighter IV
PostPosted: 11 Jul 2009, 11:34 
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Doesn't get out much (337)
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I want to buy sf4 & play with HUMANs, not with AI cheating seths ... btw i you want to kill seth take Zangief and LARIET the crap out of him, (it was the only way for me) edit try to avoid his low attacks

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