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 Post subject: TF2 updates installed
PostPosted: 18 Aug 2009, 08:03 
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Quote:
Day of Defeat: Source
- Fixed an engine crash.

Team Fortress 2
- Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
- "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
- Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
- Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
- Added missing snowpuff particles for DX8 players
- Fixed rocket jumping
- Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
- Fixed Scouts going into reference pose in double jumps.
- Fixed the Ubersaw not displaying team colors
- Fixed Spies disguised as RED Scouts not cloaking properly
- Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
Quote:
I've found the problem. We'll get a fix in one of the coming updates.

Thanks for sending it in.

-Eric


-----Original Message-----
From: Saint K. [mailto:saintk@specialattack.net]
Sent: Monday, August 17, 2009 9:52 AM
To: Eric Smith
Subject: RE: ctf bug

Hi,

This was on the new ctf sawmill map.

The situation did not occure again, but I also didn't try to reproduce it. It just happened at that moment, and that was what we observed.

Cheers,

-----Original Message-----
From: Eric Smith [mailto:erics@valvesoftware.com]
Sent: maandag 17 augustus 2009 18:49
To: Saint K.
Subject: RE: ctf bug

Did this only happen once? What map was this on?

-Eric



-----Original Message-----
From: hlds_linux-bounces@list.valvesoftware.com [mailto:hlds_linux-bounces@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Sunday, August 16, 2009 10:36 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] ctf bug

We just had a never ending map bug on a ctf map. The intel got capped when the clock was nearly at 0, then the critt buff kicked in, and the map didn't end itself anymore.

Saint K.
Thanks for the person calling in the ctf sawmill bug @ irc (can't remember who it was, sorry)


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PostPosted: 18 Aug 2009, 08:11 
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They took their fucking sweet time to give us the ability to disable first blood in arena o:

And yay! Now we can all rocket jump again and not crater :D


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PostPosted: 18 Aug 2009, 08:43 
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Disable crits on ctf? It's ridiculously unfair on the team that was already losing.

_________________
a bird in a bird in a bird in a bird in a bird in a pig


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PostPosted: 18 Aug 2009, 10:08 
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Has no REAL life! (1120)
Demoman does zero self-damage with pipes. The hell.

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PostPosted: 18 Aug 2009, 10:13 
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Apperantly VALVe forgot to include a particle file in the initial update. Running update onces more to fix.


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