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 Post subject: TF2 update released
PostPosted: 15 Oct 2009, 09:52 
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Has no REAL life! (4162)
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Team Fortress 2


Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot

Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)

Added 1/2 Bonus Point for healing a teammate with a dropped sandvich

Updated the class menu to show the local player's current class

Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)

Updated "player_hurt" game event to include "damageamount" and "crit" values

Fixed a rare crash in particle system

Fixed being able to eat your sandvich (via taunt) and drop it in the same frame

Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0

Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")

Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart

Prevented servers from using steam:// commands in their MOTD text

Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes

Fixed friendly-fire/spectator exploit using projectiles

Fixed disguised spies not getting ammo from enemy dispensers

Fixed thrown sandvich traveling through players before being activated

Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls

Fixed fire overlay drawing on hats in DX80

Fixed an exploit that allowed servers to corrupt client's item database

Fixed full packet updates showing cloaked Spies for an instant

Fixed a prediction error resulting in mis-predictions of crits


Community requests

Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity

Added server ConVar "bot_crouch" to make bots crouch

Added model override for item_teamflag entity

Added ability to turn off particle trail for players carrying the item_teamflag entity

Updated team_train_watcher to support 8 cp/track links (was previously 4)

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 Post subject: Re: TF2 update released
PostPosted: 15 Oct 2009, 10:03 
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Nerdish, tbh. (515)
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Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
I like those, is there a possibility we could enable teh teamtalk thingy? :)

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 Post subject: Re: TF2 update released
PostPosted: 15 Oct 2009, 10:21 
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Has no REAL life! (3493)
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didn't realise that a dropped sandvich could heal your team as well as yourself. this should come in handy :>

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 Post subject: Re: TF2 update released
PostPosted: 15 Oct 2009, 11:49 
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Has no REAL life! (1831)
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Fixed a prediction error resulting in mis-predictions of crits
I hope this means they finally fixed the fake crits heavies get a lot!


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 Post subject: Re: TF2 update released
PostPosted: 15 Oct 2009, 12:42 
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Has no REAL life! (1715)
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To bad quickswitch menu doesnt show weapon level.


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 Post subject: Re: TF2 update released
PostPosted: 15 Oct 2009, 14:40 
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Has learned to write! (180)
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[SpA]9mmNL wrote:
Quote:
I like those, is there a possibility we could enable teh teamtalk thingy? :)
+1


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 Post subject: Re: TF2 update released
PostPosted: 15 Oct 2009, 15:34 
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Nerdish, tbh. (515)
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Bartg wrote:
To bad quickswitch menu doesnt show weapon level.
It shows colours though, showing the average level of a weapon :)

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 Post subject: Re: TF2 update released
PostPosted: 15 Oct 2009, 18:09 
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Geek (970)
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[SpA]9mmNL wrote:
Quote:
Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
I like those, is there a possibility we could enable teh teamtalk thingy? :)
But then dead people (read: people I just backstabbed) will be able to warn about dangers (read: me playing spy) that got them killed, reducing the effect off ambush tactics :(
Would make me a sad spy :<

On the other hand the quickswitchthingy sounds nice indded :)

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 Post subject: Re: TF2 update released
PostPosted: 15 Oct 2009, 19:21 
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But think of the benefits to your spy playing skills! The servers get teamtalk, you play spy in these harsh conditions and after a short while you'll become the best spy in the world! :ugly:


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 Post subject: Re: TF2 update released
PostPosted: 15 Oct 2009, 20:15 
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Geek (970)
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Hmm.. I suppose... but it sounds like trickery still :ugly: ;P

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