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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 08:26 
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Has no REAL life! (1669)
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16 stickys in multiple traps, like totally awesome. :ugly:
One more reason to play spy, evading sticky traps.

Banner may buff heavies a bit, giving them good dps over longer distances because the damage falloff will be removed with minicrits.

Soldier has achievement "kill with a grenade" -> tauntkill.

Looks like the charge itself deals damage?
Quote:
The Targe Charge
Charge and kill someone with your shield bash.


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 08:44 
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Scottish Resistance... now that's an interesting weapon :evil:
.. and not booze :P

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BAM!
"Player with nothing to live for" - PsychoStats


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 08:51 
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Quote:
At the moment the Equalizer is a flat upgrade to the shovel. Down the road we might do some balance adjustment to make the shovel a more competitive choice.

The final weapon description is:

The Equalizer
Level 10 Pickaxe
Damage and move speed increase as the user becomes injured.
http://forums.steampowered.com/forums/s ... tcount=317


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 09:10 
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and btw, did you notice the small difference between demo and solly kills? this may be some U turn end :P

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BAM!
"Player with nothing to live for" - PsychoStats


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 09:17 
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Yup, shovel has always been a poor melee weapon~ So the pickaxe is pretty good o:
I don't think I'll be trading in my shotgun any time soon though o:

But that sticky launcher.. I must say that's a good alternative :D


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 09:26 
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Has no REAL life! (1120)
Setting off one sticky to blow the rest of them in the enemies faces would be awesome. Like in that video with the BLU Soldier @ Gravel Pit who sends stickies rolling under his team.

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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 09:34 
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I honestly think valve has tampered with the killdata. Its a little bit too convenient that the gap is suddenly so narrow after day after day of soldier having about 200 thousand kills more.

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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 09:42 
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[SpA]Crovax20 wrote:
I honestly think valve has tampered with the killdata. Its a little bit too convenient that the gap is suddenly so narrow after day after day of soldier having about 200 thousand kills more.
Blame BAM! :18 :ugly:

I like the new stuff, but trading shotgun for a buff banner is a bit... weird. The achievements are also quite crazy. I won't get all off them at all.

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SaintK: I'm completely lost :mrgreen:


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 10:05 
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[SpA]Blackhawk wrote:
Blame BAM! :18 :ugly:
I like the new stuff, but trading shotgun for a buff banner is a bit... weird. The achievements are also quite crazy. I won't get all off them at all.
..I wish :D..

that buff banner may have some interesting tactical approaches (although with 1-2 crit stikies you can easy send that group in heaven)

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BAM!
"Player with nothing to live for" - PsychoStats


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 11:39 
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looks interesting but damn nice timing, i have exam on saturday :|
btw look at the solly achievements:
Quote:
Spray of Defeat
Use a grenade to gib a player.
4th weapon seems ready? or new taunt?

off topic: m3n rocks @etf2l :mrgreen:


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 11:53 
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Has no REAL life! (4896)
My mate watched me play Soldier yesterday, and surmised that not only was I shit at killing the enemy with Direct Hits, but I was also shit at killing them with splash damage. So basically, I can't kill anybody as Soldier.

That is why I need Valve to release a Stinger Missile Launcher just for me. That way it will just home in on the enemy, with a minimum of effort from me. I hear what you're probably saying;

'But McMoist, that will present some pretty major balance issues'

And to you I say;

'Fuck off. I'm shit at this bloody game. Give me a break. I want my Stinger'

To be fair though, the balance issues would only exist if I was playing the game. And you can be damned sure I'd be on a lot. Just standing there, scudding people from a distance. I wouldn't even have to move my head or aim....


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 12:50 
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Omfg this is so awesome, who cares about shotgun, when you have buff banner which is totally and asbolutely brilliant idea :D Soldier on the hill, commanding the mini crit counter attack :4 I also like the idea of replacing only sticky launcher with 2 completely different weapons - altough the idea of a demoman with gigantic sword with a shield puts scottish resistance into shame corner ;)


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 13:39 
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I love the stealthnerf to the heavy (once again)

Demoman gets to charge, well who is the easiest to charge into?
Soldier gets the direct hit, guess who is the easiest person to direct hit?

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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 13:49 
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Update looks very interesting, too bad I won't be able to play it until next year :(


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 14:59 
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Has no REAL life! (4896)
[SpA]Crovax20 wrote:
I love the stealthnerf to the heavy (once again)

Demoman gets to charge, well who is the easiest to charge into?
Soldier gets the direct hit, guess who is the easiest person to direct hit?
Guess who gets to snore?

Anybody reading your posts, that's who.


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 15:23 
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[SpA]DrMcMoist wrote:
[SpA]Crovax20 wrote:
I love the stealthnerf to the heavy (once again)

Demoman gets to charge, well who is the easiest to charge into?
Soldier gets the direct hit, guess who is the easiest person to direct hit?
Guess who gets to snore?

Anybody reading your posts, that's who.
Guess who keeps quoting me and posting random bullshit?

you.

I have kindly asked you to stop doing it, yet you seem to be taking some strange interest into doing it.

_________________
Da boyz need themselves a Nob they do


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 15:29 
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Has no REAL life! (4896)
[SpA]Crovax20 wrote:
[SpA]DrMcMoist wrote:

Guess who gets to snore?

Anybody reading your posts, that's who.
Guess who keeps quoting me and posting random bullshit?

you.

I have kindly asked you to stop doing it, yet you seem to be taking some strange interest into doing it.
Sorry mate.

If I'd known I was hurting you so much, I wouldn't have done it.

C'mere. Hugs and kisses. No tongue now. :D

Oh OK, some tongue. :26


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 15:43 
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aduket wrote:
Quote:
Spray of Defeat
Use a grenade to gib a player.
4th weapon seems ready? or new taunt?
That's the Soldier's taunt... just read all they write. Soldier stands, pulls one of his grenades and throws it at his feet to make BOOOM. :18

_________________
SaintK: I'm completely lost :mrgreen:


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 21:31 
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Quote:
Victory on the Internet Day has been declared! The war is over! Who won? We don't know! Yet!

Luckily, I, Robin Walker, was up all night building a kill-calculating machine for just such an eventuality. We turned it on, the building filled with smoke, and right now a fireman is yelling at me to leave the building with everyone else. I'll leave when they pry this tiny netbook out of my cold dead hands. Or when an angry fireman fireman-carries me out of the office, which is what is happening right now. Anyway, once all the firemen calm down, we'll announce the War results with today's huge update. To pass the time, go get yourself a fresh mouse and start reloading this page as fast as you possibly can.

Please note: Beginning now, we're going to start transitioning the new inventory system into the game. Until the update goes live later today, you will not have access to your inventory.
refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh refresh
ref resh refre sh re fresh
finnaly, now is the question get up early or stay up late :P

_________________
"Life is like riding a bicycle. To keep your balance you must keep moving."


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 22:02 
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Mr.green wrote:
finnaly, now is the question get up early or stay up late :P
Or go to fucking school -___-

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All roads may lead to Rome, but all Wikipedia pages eventually get you to the Third Reich. - m3n


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 22:05 
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[SpA]Relentless wrote:
Mr.green wrote:
finnaly, now is the question get up early or stay up late :P
Or go to fucking school -___-
or go to the school when it starts at 12 as every friday :mrgreen:

_________________
"Life is like riding a bicycle. To keep your balance you must keep moving."


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 22:10 
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Mr.green wrote:
[SpA]Relentless wrote:

Or go to fucking school -___-
or go to the school when it starts at 12 as every friday :mrgreen:
And tuesday, and wednesday, and on monday it starts it at 15:45. :ugly:


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 23:27 
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Or stay at home when your school ended yesterday. :P


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 Post subject: Re: New Blog Post
PostPosted: 17 Dec 2009, 23:51 
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Oh god, I just had a brilliant idea:

Charging over a pipebomb to FLY. :ugly:

Want update naow.


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 Post subject: Re: New Blog Post
PostPosted: 18 Dec 2009, 02:27 
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OMG IT TRiES TO DOWNLOAD THE PATCH. :shock: :shock: :shock:

Or not.

ALSO SOLDIER WON, WOHOO. :4 :4 :4 :4 :4

And he got lame boots indead, w00t! :ugly:

And many interesting patch notes too.

Off to farm with bart!


Last edited by [SpA]Dekar on 18 Dec 2009, 02:36, edited 1 time in total.

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 Post subject: Re: New Blog Post
PostPosted: 18 Dec 2009, 02:31 
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Sweet, secondary slot rocket jump damage reduction boots, wonder how much they cut down the damage, wonder if this is gonna be the equivalent of the soldier Razorback, useless, yet used by a lot of people anyway :)

And damn "Steam servers are too busy to handle your request", i wanna play damnit :x


Last edited by [SpA]WildBlaze on 18 Dec 2009, 02:34, edited 1 time in total.

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 Post subject: Re: New Blog Post
PostPosted: 18 Dec 2009, 02:34 
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Omg this update is insane, 2 class updates, 2 maps, millions of gameplay tweaks, and finally I can equip my camera beard with a hat , sandman nerf:O omgomgomgomg
Quote:
New Content


Added new control point map Gorge

Added new capture the flag map Double Cross

Added item crafting

Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)

Added headshot death animations

Added more backstab animations


Soldier

Added 35 new Soldier achievements

Added 4 new Soldier items

Added new Soldier Domination lines


Demoman

Added 35 new Demoman achievements

Added 3 new Demoman items

Added new Demoman Domination lines


Spy

Now pretends to be carrying the weapons & wearables of the target he's disguised as

Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat


Scout

The Sandman now only stuns on a max range hit (when you hear the cheering)

All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)


Minor changes

Added new options to the Multiplayer->Advanced dialog:

Combat text, which displays damage amounts you do to enemies.

Medic auto caller, which automatically shows you nearby friends at low health.

Heal target marker, which better highlights the target your medigun is locked onto.

Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.

Fixed being able to affect friendly pipes with airblast (they would unstick)

Added recharge sound to abilities with a recharge bar

Fixed attachable wearables not staying on ragdolls

Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches

Added jiggle bones for Pyro's chicken hat

Added 2 new game startup songs


Community Mapmaker requests

Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)

Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)


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 Post subject: Re: New Blog Post
PostPosted: 18 Dec 2009, 08:52 
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updating 1,6 mb/sec :4 gogogo :P

_________________
"Life is like riding a bicycle. To keep your balance you must keep moving."


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 Post subject: Re: New Blog Post
PostPosted: 18 Dec 2009, 09:26 
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Quote:
Added 2 new game startup songs
Best part... :mrgreen:

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SaintK: I'm completely lost :mrgreen:


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 Post subject: Re: New Blog Post
PostPosted: 18 Dec 2009, 09:57 
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Has no REAL life! (1120)
Ridiculous Eyelander is ridiculous.

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slurper


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