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| EvE On-line https://forum.specialattack.net/viewtopic.php?t=4338 |
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| Author: | Nonoice [ 01 Dec 2008, 19:04 ] |
| Post subject: | Re: EvE On-line |
I'm downloading. How do you join up inside the game?? |
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| Author: | Vendetta [ 01 Dec 2008, 19:22 ] |
| Post subject: | Re: EvE On-line |
friends list in game I assume |
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| Author: | [SpA]Spikespiegel [ 01 Dec 2008, 19:32 ] |
| Post subject: | Re: EvE On-line |
I'm training for Dreadnaughts atm... By December 20th I can fit into the Dreadnaught, but I will not have the basics for fitting the dread properly until February 25th... This are my skills atm: Varicella Zoster Attributes Intelligence: 16,20 Perception: 22,68 Charisma: 9,72 Willpower: 20,52 Memory: 20,52 Corporation Management Anchoring Starbase Defense ManagementTotal Skillpoints in Group: 941.276 Drones Caldari Drone Specialization Combat Drone Operation Drone Durability Drone Interfacing Drone Navigation Drone Sharpshooting Drones Electronic Warfare Drone Interfacing Heavy Drone Operation Mining Drone Operation Repair Drone Operation Scout Drone OperationTotal Skillpoints in Group: 1.022.602 Electronics Cloaking Electronic Warfare Electronics Electronics Upgrades Long Range Targeting Propulsion Jamming Sensor Linking Signature Analysis Survey Target Painting Targeting Weapon DisruptionTotal Skillpoints in Group: 554.292 Engineering EM Shield Compensation Energy Emission Systems Energy Grid Upgrades Energy Management Energy Pulse Weapons Energy Systems Operation Engineering Explosive Shield Compensation Kinetic Shield Compensation Shield Compensation Shield Emission Systems Shield Management Shield Operation Shield Upgrades Tactical Shield Manipulation Thermic Shield CompensationTotal Skillpoints in Group: 1.752.027 Gunnery Advanced Weapon Upgrades Controlled Bursts Gunnery Large Hybrid Turret Medium Energy Turret Medium Hybrid Turret Motion Prediction Rapid Firing Sharpshooter Small Energy Turret Small Hybrid Turret Surgical Strike Trajectory Analysis Weapon UpgradesTotal Skillpoints in Group: 2.633.580 Industry Arkonor Processing Bistot Processing Crokite Processing Dark Ochre Processing Deep Core Mining Gneiss Processing Hedbergite Processing Hemorphite Processing Ice Harvesting Industry Jaspet Processing Kernite Processing Mass Production Mercoxit Processing Mining Mining Upgrades Omber Processing Plagioclase Processing Pyroxeres Processing Refinery Efficiency Refining Scordite Processing Spodumain Processing Veldspar ProcessingTotal Skillpoints in Group: 1.985.210 Leadership LeadershipTotal Skillpoints in Group: 8.000 Learning Analytical Mind Clarity Eidetic Memory Empathy Focus Instant Recall Iron Will Learning Logic Spatial AwarenessTotal Skillpoints in Group: 1.613.730 Mechanic Electronic Superiority Rigging Hull Upgrades Jury Rigging Mechanic Remote Armor Repair Systems Repair Systems SalvagingTotal Skillpoints in Group: 349.923 Missile Launcher Operation Cruise Missiles Defender Missiles Guided Missile Precision Heavy Missiles Missile Bombardment Missile Launcher Operation Missile Projection Rapid Launch Rockets Standard Missiles Target Navigation Prediction Torpedoes Warhead UpgradesTotal Skillpoints in Group: 723.612 Navigation Acceleration Control Afterburner Evasive Maneuvering Fuel Conservation High Speed Maneuvering Navigation Warp Drive OperationTotal Skillpoints in Group: 266.731 Science Astrogeology Cybernetics Infomorph Psychology Metallurgy ScienceTotal Skillpoints in Group: 1.191.765 Social Military Connections Negotiation SocialTotal Skillpoints in Group: 32.000 Spaceship Command Advanced Spaceship Command Amarr Frigate Battlecruisers Caldari Battleship Caldari Cruiser Caldari Frigate Caldari Industrial Destroyers Exhumers Gallente Frigate Gallente Industrial Marauders Mining Barge Minmatar Frigate Spaceship CommandTotal Skillpoints in Group: 4.963.263 Trade Marketing TradeTotal Skillpoints in Group: 12.243 Total Skillpoints: 18.050.254 Total Number of Skills: 143 Skills at Level 1: 19 Skills at Level 2: 21 Skills at Level 3: 49 Skills at Level 4: 30 Skills at Level 5: 25 |
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| Author: | Crovax20 [ 01 Dec 2008, 19:43 ] |
| Post subject: | Re: EvE On-line |
ahum... show off Anyhow I have created the channel special attack in Eve Online. You can contact me through steam when you are in Eve I will tell you what to do. I hope you lot will like it, its a game that starts of slow but is fun imho. Also for when you create your character Perception and Intelligence are rather important, they are the primary attribute for a lot of skills. The higher your attribute the less time you need to train it, other than that attributes have no effect on the proficiency of your character with a skill. Memory and willpower are also nice, but usually are secondary skills Charisma, well its the primary attribute for social skills etc but there aren't that many of them and you can safely neglect this attribute. Why am I telling you this? Well at character creation you get to spend 5 points on the attributes, you can use these to erase some of the negatives about the character or boost its positives even more. If you are planning on doing mostly combat, then Perception will be one of the most important attributes and willpower will be quite important as well. If you are planning on becoming an industrious character that mines stuff and builds stuff Intelligence will be the most important attribue and memory will be quite important as well. I'd say start with a wellbalanced character that has at least 7 in every attribute but charisma. |
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| Author: | sebas [ 01 Dec 2008, 19:52 ] |
| Post subject: | Re: EvE On-line |
Now I remember why I got bored of the game. I spent the two and a half moths I played training learning and attributes and I got bored of my little ship, hunting rats and hoping for jumpgates to not pe camped. |
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| Author: | Crovax20 [ 01 Dec 2008, 20:28 ] |
| Post subject: | Re: EvE On-line |
sebas wrote: Now I remember why I got bored of the game. I spent the two and a half moths I played training learning and attributes and I got bored of my little ship, hunting rats and hoping for jumpgates to not pe camped.
How long ago was that? And yes it would be very stupid to learn learning skills alone.. its a good idea to learn them but dont let them spoil the fun of learning other stuffAlso 0.5 and higher wont have camps |
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| Author: | sebas [ 01 Dec 2008, 21:33 ] |
| Post subject: | Re: EvE On-line |
About two years ago, I'd say. Before the graphical update. |
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| Author: | Crovax20 [ 01 Dec 2008, 22:10 ] |
| Post subject: | Re: EvE On-line |
Hmm, dunno if they had missions back then... Anyhow, biggest mistake you can make is getting too obsessed with the learning skills. Learning them is good but the best way is to learn them all to 4-3 within the first 3 months.. and 4-4 after that. That way you can still benefit from them and also have fun getting other usefull skills |
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| Author: | [SpA]Spikespiegel [ 01 Dec 2008, 22:18 ] |
| Post subject: | Re: EvE On-line |
[SpA]Crovax20 wrote: Hmm, dunno if they had missions back then... There has always been missions Anyhow, biggest mistake you can make is getting too obsessed with the learning skills. Learning them is good but the best way is to learn them all to 4-3 within the first 3 months.. and 4-4 after that. That way you can still benefit from them and also have fun getting other usefull skills |
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| Author: | Nonoice [ 01 Dec 2008, 22:30 ] |
| Post subject: | Re: EvE On-line |
Sorry guys... tried the game and it is s........... l........... o........... w.......... Took me 4 hours to finish two mission. Damnation Ill let this one pass |
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| Author: | Crovax20 [ 01 Dec 2008, 23:16 ] |
| Post subject: | Re: EvE On-line |
wow.. 4 hours? I mean thats the amount of time I need to complete the whole tutorial storyline missions... times 2 |
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| Author: | sebas [ 01 Dec 2008, 23:23 ] |
| Post subject: | Re: EvE On-line |
[SpA]Crovax20 wrote: Anyhow, biggest mistake you can make is getting too obsessed with the learning skills.
Well, I'm an rpg nerd so I spend time doing math about the points, skill rotation, whatever the game has. Seemed obvious to me I should start by maxing learning and then the stats. |
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| Author: | [SpA]Spikespiegel [ 02 Dec 2008, 08:01 ] |
| Post subject: | Re: EvE On-line |
sebas wrote: [SpA]Crovax20 wrote: Anyhow, biggest mistake you can make is getting too obsessed with the learning skills.
Well, I'm an rpg nerd so I spend time doing math about the points, skill rotation, whatever the game has. Seemed obvious to me I should start by maxing learning and then the stats. Train your "quick" skills while you know you will be online for a while. Train the longer skills when you will not be online until next day or even longer. |
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| Author: | [SpA]Spikespiegel [ 02 Dec 2008, 13:45 ] |
| Post subject: | Re: EvE On-line |
If need be, I can put off the training towards Dreanaught class ships on my main off for a few days and train up an alt to fly tech I cruise-class ships and join the rest of you in a corporation. |
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| Author: | sebas [ 02 Dec 2008, 13:59 ] |
| Post subject: | Re: EvE On-line |
I'm gonna reactivate my account tomorrow. Hope to see you all in-game. My char's name was Adyn K'ara if I remember it correctly. |
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| Author: | [SpA]Spikespiegel [ 02 Dec 2008, 14:23 ] |
| Post subject: | Re: EvE On-line |
For those of you confused by the ship types, here is a short summary (from the top of my head) Titan-class ships: The titan of today is really only used for two things; a hit-and-run weapon and for logistics. The titan is the only ship capable of fitting a doomsday device. This device does tremendous damage around the ship, instantly killing anything close up to a battleship-class ship, given that the target is not fitted for doomsday survival, of the type fired (there are four different doomsday types: kinetic, explosion, EM and Thermal). The titan is also capable of carrying a transportable jump-bridge generator. This generator can generate a jump-bridge to a Cynoserul field in another solar system, making it possible for ships without their own jump-drives to access systems not using the normal gates. Mothership-class carriers: The Mothership is in reality only an oversized Carriers. A carrier is a ship capable of holding and fielding vast amounts of drones or fighters. Normally, a ship is limited to fielding 7 fighters at any given time (no non-carriers can fit 7 of the best drones in their drone-bay anyway). A mothership is usually only used for its offensive capabilities, although it's an excellent support-vessel also. Dreadnaught-class ships: A dreadnaught-clas ship is the backbone of any offensive fleet. Noone can match a dreadnaughts damage, especially not when it has entered siege mode. Carrier-class ship: As mentioned under "Motherships", a carrier can hold vast amounts of drones and fighters. But unlike the mothership, the carrier is usually praised for it's support-abilities. The excellent capacitor on the carrier, means that msot of them are used to repair other ships, while only using their drones and fighters as offense. A group of three carriers can keep eachother alive for a very long time during fleetbattles. Battleship-class ship: The battleship is the largest ship, not able to fit it's own jump-drive. It is also the largest ship (except for freighters) than can use a normal jump-gate. The battleship is used primarily for damage and tanking. The battleship is not expensive like any ships above it, but it can fit an excellent tank (for NPC'ing, exploring, etc.) and can deal out large amounts of damage. The Battleship is also the primary ship used against cyno-jammers (You cannot jump larger ships than the battleship into a cyno-jammed system). Battlecruiser-class ship: The battlecruiser is a small version of a battelship. The battlecruiser has a smaller powergrid and CPU than the battleship, and thus cannot fit as large modules. Bit fit correctly, a battlecruiser can easily tank 3 npc battleships as once. Cruiser-class ship: A small vessel, usually used as support (warp/target jamming) Frigate-class ship: The smallest ship-type. Not really capable of anything. It can be used to annoy the enemy though, if fitted with a jammer, since noone ever notices this small ship. You should not go directly for a better ship, as the new ship type will have certain requirements in order to fit it properly. For example, if you are Caldari, and has just learned the cruiser-class ship, it's a waste to train for battlecruiser-class ships straight away, as you will need better skills in missile launcher operations and shield maintenance to fir the battlecruiser. Then it's better to learn the required missile-launcher and shield-maintenance skill first, since these will also give a boost to your current ship! Think carefully before training for a better ship. If you enjoy running missions in high-security, you do not need a battleship. If you like doing courier missions, you don't need a heavy ship, but a smaller, lighter and faster ship is to prefer. If your main interest is mining, just fit a mining laser to a badger until you can fly a mining barge with strip miners. |
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| Author: | sebas [ 03 Dec 2008, 16:14 ] |
| Post subject: | Re: EvE On-line |
I'm back in. Apparently I did pretty good since the only things left for me in the learning tree is the rank 5 learning and some Charisma stuff. With a few level 1 implants I have 19 int, 17 percep, 16 will and memory. Now to get a hold of my friends, rob them of isk and start training for something other than my frigate. >.< |
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| Author: | MPopper [ 03 Dec 2008, 16:21 ] |
| Post subject: | Re: EvE On-line |
[SpA]cookye wrote: i tried the trial today.. space ships are not my cup of tea
So a cup of coffee?. I got problem with this trial shit, and it won't start. I'll try to fix it, tws. CCleaner, or try it with a friend, and then after nuy it, and fix it. Forelse, I wanna join |
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| Author: | [SpA]Spikespiegel [ 03 Dec 2008, 17:45 ] |
| Post subject: | Re: EvE On-line |
!!!IMPORTANT!!! From today and a month forward , eve are giving away 30 days of gametime to anyone that gets a buddy to join the game. So PLEASE, if you want to try out the game (even just the trial), pm me with your e-mail address, and I will make sure someone who already has the game and is in SpA willinvite you, so we can take full potential of this offer! IF you already own EVE online, and play it actively, please pm me also, and I will forward possible buddies to you! |
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| Author: | [SpA]Minimoose! [ 03 Dec 2008, 21:53 ] |
| Post subject: | Re: EvE On-line |
I finally got onto eve and now I have a pimpin' ride as caldari in my condor |
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| Author: | [SpA]Spikespiegel [ 03 Dec 2008, 21:54 ] |
| Post subject: | Re: EvE On-line |
[SpA]Minimoose! wrote: I finally got onto eve and now I have a pimpin' ride as caldari in my condor Join the "special attack" channel ingame |
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| Author: | [SpA]Minimoose! [ 03 Dec 2008, 22:07 ] |
| Post subject: | Re: EvE On-line |
Im killing everything in one hit at the moment |
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| Author: | sebas [ 03 Dec 2008, 23:19 ] |
| Post subject: | Re: EvE On-line |
What's yer name, Luke? |
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| Author: | [SpA]Minimoose! [ 03 Dec 2008, 23:34 ] |
| Post subject: | Re: EvE On-line |
I can bet you a trillion pounds that name is taken |
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| Author: | sebas [ 04 Dec 2008, 00:26 ] |
| Post subject: | Re: EvE On-line |
Of course it's taken. I said Luke to bolster your piloting skills..which you already bolstered yourself in the previous post. |
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| Author: | Greasy_greabo [ 04 Dec 2008, 02:04 ] |
| Post subject: | Re: EvE On-line |
Well in response to the MMORPG critics and fans its pretty much the same argument you both put foward in different ways. I love WoW. I can happily admit it - I love gridning reputation for a week of played time just to get the next epic. I love spending 4 nights a week slowly fighting and fighting on the same boss till finally your team gets it and you down him for one peice of measly loot between 25 of you. I love the feeling of smashing the faces of rly low levels in PvP and gloating mightily about how much of a dickhead I am. I love that I can play it for a week and get nothing done. But i also Hate it for the same reasons! I love Warhammer Online, I dont get to play it atm since a) Wrath came out and b) my gfx card went pop. But I love it none the less. Its an MMORPG where they got rid of a good portion of the boring chore-like MMORPG features and just have the WAR and the leveling and the PvP and the beatings, However as it doesnt have the play it for 7 days just to get your one epic for exalted rep, or play it for a week just to down a boss it also looses its ability to keep me playing for longer than 2-3 hours at a time. Its a game where it should technically be FUN, and yet because its not a "job" its impossible to sink your time into it. In fact - funnily enough without the timesinks of WoW it also loses how much I can play it! I cant say Ive played Eve and I probably never will, its universe doesnt really interest me, however im sure its the same as WoW - although it has some features which seem as "time sinks" to some, to others its the whole reason they keep playing, its what keeps people into the game and im sure gathering resources for a dayto build a shinier ship is epic when u actually get it! So before we through the "judge" stick out there, remember, people play MMORPGS perhaps for the same reasons others dont and vice versa! |
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| Author: | [SpA]Minimoose! [ 04 Dec 2008, 08:16 ] |
| Post subject: | Re: EvE On-line |
sebas wrote: Of course it's taken. I said Luke to bolster your piloting skills..which you already bolstered yourself in the previous post.
Piloting skills would insinuate moving |
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| Author: | [SpA]Spikespiegel [ 04 Dec 2008, 09:06 ] |
| Post subject: | Re: EvE On-line |
[SpA]Minimoose! wrote: sebas wrote: Of course it's taken. I said Luke to bolster your piloting skills..which you already bolstered yourself in the previous post.
Piloting skills would insinuate moving I think Crovax mentioned something yesterday about that you can rightclick your mods in space and get information about ideal range. You should then try and keep the npc's at YOUR optimal range isntead of letting them fight at THEIR optimal range. Another thing you gotta be careful with, when using missiles, is that missiles only have a certain velocity and flight-time (that can be somewhat boosted with skills), and multiplying these will give you a maximum range. Anything beyond this, and the missile will burn out mid-flight. I am saying this, because one of the most common rookie mistake is to open fire at large range, when the start range for missiles is somewhat small. For cruise missiles, the optimal range is often outside your targeting range. In these cases, you need a sensor booster or two, possibly with a range script, in order to reach your optimal range! |
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| Author: | sebas [ 04 Dec 2008, 09:26 ] |
| Post subject: | Re: EvE On-line |
As I remember it, it's not exaclty the range shown in the weapon's info screen since that range is also factored according to your and your target's velocity (like you just said |
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| Author: | [SpA]Spikespiegel [ 04 Dec 2008, 09:58 ] |
| Post subject: | Re: EvE On-line |
There ARE lots of factors to take into consideration when firing a missile.
If you have tech I, unnamed missiles, you may aswell just fire as soon as your target is within range of the missiles, and keep firing until the target is dead. If you use faction ammo, and have multiple targets, you should start thinking about engaging your targets in an order that allows you to maximise the damage from the missile. |
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