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SpA points reward rate changes
https://forum.specialattack.net/viewtopic.php?t=4871
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Author:  Suiclider [ 16 Feb 2009, 09:07 ]
Post subject:  Re: SpA points reward rate changes

Not even flying eagles or lava pits could save TF2 ctf_.

Author:  [SpA]Scatterbrain [ 16 Feb 2009, 09:08 ]
Post subject:  Re: SpA points reward rate changes

[SpA]Minimoose! wrote:
I think in ctf you need multiple layers, so fastlane would either need a aerial bit or a sewer, or both :D
if you allow rocket jumping on the top of the huts, or even a ramp up their, you're pretty close already :>

Author:  [SpA]Minimoose! [ 16 Feb 2009, 09:57 ]
Post subject:  Re: SpA points reward rate changes

ETMI wrote:
[SpA]Minimoose! wrote:
I think in ctf you need multiple layers, so fastlane would either need a aerial bit or a sewer, or both :D
if you allow rocket jumping on the top of the huts, or even a ramp up their, you're pretty close already :>
Then give other classes walkways up there, and walk ways to the middle construct thing, would be pretty cool :D

Author:  [SpA]Mr.green [ 24 Feb 2009, 16:08 ]
Post subject:  Re: SpA points reward rate changes

I really noticed the reward rate increas(gotten new record number of SpA points, onehundred and seven points :shock:
just noticed i had this much :mrgreen:

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