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Server 3, 20(22) slots, no crits
https://forum.specialattack.net/viewtopic.php?t=4927
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Author:  [SpA]Noxious [ 05 Mar 2009, 11:32 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

Is this aborted :(

Author:  [SpA]Unity [ 05 Mar 2009, 11:39 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

Afaik server 3 = no crits at the moment

Author:  [SpA]SaintK [ 05 Mar 2009, 11:45 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

ye lol... Its been no-crits for a while now

Author:  [SpA]Noxious [ 05 Mar 2009, 13:14 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

I know it's no crits. But how about the map rotation and less slots than 24? Maybe a different server name too.

Author:  [SpA]SaintK [ 05 Mar 2009, 13:47 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

We had a differant name, but chose to revert it as sv_tags will show its no crits (and the name didn't fit well in the list). So far i've seen the server full on a near daily basis, so i believe thats sorted allright.

I had changed the map cycle, but because of some fonky reason (valve update i guess) a new mapcycle was introduced.

Lets say from the *stock* maps, which onces do you want to get removed?

On the player count, less then 24 slots makes it empty alot very quickly. If this server is a day to day success with enough populairity and has a good name in the 'no-crit-player-envoirment' we can still introduce smaller servers and advertise these on serv 3.

Author:  [SpA]Noxious [ 05 Mar 2009, 14:36 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

The maps we mostly want are: Badlands, Granary, Gravelpit, cp_Well (not ctf), Fastlane, Freight, Turbine
So remove the rest :mrgreen:

Let's introduce a new server category like we did with the bball servers. Now server's #3 name is the same as #1 and #2 but they are totally different. Something like "SpecialAttack.net :: cp maps/nocrits #1". Nocrits should be mentioned. If someone is looking fast he doesn't look at server tags. When I search a random server I sort them by map and join the one with ~10players (if i see nocrits at the name it's a +).

About the player count. If you want to make the server known to 'no-crit-player-envoirment' as you say, we should reduce the player number. 24 is way too many and there is too much spam. Let's start with 20.

Maybe introduce engi limit 2 so the maps don't end in stalemates too.

If the server is like this I could make a topic at etf2l site to make it known...

Author:  [SpA]Mr.green [ 05 Mar 2009, 15:01 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

[SpA]Noxious wrote:
The maps we mostly want are: Badlands, Granary, Gravelpit, cp_Well (not ctf), Fastlane, Freight, Turbine
So remove the rest :mrgreen:
Dont remove steel please. And maybe add pl_frontier :mrgreen:

Author:  [SpA]Voegelchen [ 05 Mar 2009, 15:12 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

From the official Valve maps is only strongly strongly boooooooooooooooooldly dislike CTF-Well.

Author:  Bartg [ 14 Mar 2009, 00:45 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

I have to say no crit server is pretty shit, its just who's got more medics/engineers whatever you like. And i find it veeery boring tbh ;] But you know poeple like to collect stamps, or watch zooporn so have fun ;]

Author:  [SpA]Voegelchen [ 14 Mar 2009, 01:15 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

Stamps with zooporn printed on it.

Author:  [SpA]Minimoose! [ 14 Mar 2009, 01:19 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

It is for people who don't rely on random crits to do well at the game (people with consistant aim, it is also more spy friendly), we have to have an engi limit though, without crits it is too hard to take a point with more than 2 sentries defending it, especially with some of the low skilled players on the server (It just seems that people can't push without crits, whether this is because they don't get random half team take downs, or because of sentries I don't know). Maybe a medic limit as well, so heavies aren't overpowered (as me and Mint found out today), if a heavy has a medic buddy its extremely hard to take him down. So hopefully a medic limit would make sure medics heal everyone, rather than one person.

Remove things like dustbowl, steel, egypt and goldrush, they have no place in a no crit server.

Author:  [SpA]SaintK [ 14 Mar 2009, 01:46 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

[SpA]Minimoose! wrote:
It is for people who don't rely on random crits to do well at the game (people with consistant aim, it is also more spy friendly), we have to have an engi limit though, without crits it is too hard to take a point with more than 2 sentries defending it, especially with some of the low skilled players on the server (It just seems that people can't push without crits, whether this is because they don't get random half team take downs, or because of sentries I don't know). Maybe a medic limit as well, so heavies aren't overpowered (as me and Mint found out today), if a heavy has a medic buddy its extremely hard to take him down. So hopefully a medic limit would make sure medics heal everyone, rather than one person.

Remove things like dustbowl, steel, egypt and goldrush, they have no place in a no crit server.
Fixed

Author:  [SpA]Minimoose! [ 14 Mar 2009, 01:54 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

[SpA]SaintK wrote:
[SpA]Minimoose! wrote:
It is for people who don't rely on random crits to do well at the game (people with consistant aim, it is also more spy friendly), we have to have an engi limit though, without crits it is too hard to take a point with more than 2 sentries defending it, especially with some of the low skilled players on the server (It just seems that people can't push without crits, whether this is because they don't get random half team take downs, or because of sentries I don't know). Maybe a medic limit as well, so heavies aren't overpowered (as me and Mint found out today), if a heavy has a medic buddy its extremely hard to take him down. So hopefully a medic limit would make sure medics heal everyone, rather than one person.

Remove things like dustbowl, steel, egypt and goldrush, they have no place in a no crit server.
Fixed
Thanks very much Mr.Saint :57

Author:  Bartg [ 14 Mar 2009, 02:41 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

Maybe with medic/engi limits it would be acceptable, without kritz and medics with kritzkrieg couple of heavy+medics combo are extremely hard to kill. And crits help to take out engineers ( crit grenade hits sentry engi dies ), so its easier to kill sentry ;]

Author:  Mint [ 14 Mar 2009, 03:48 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

I think you are wrong Bartg, the engi limit is good, but a heavy medic combo is not hard to take down, it only takes one sniper or spy and the team is fucked.

if you don't like the non-crit server then just don't play on it. easy as that, for all us that actually enjoy a game where we don't get raped by lucky critz and actually want to (try) aim a bit, it's fantastic, I simply love the survivability of the spy on a non crit server, it's silly much longer. and same with the medic, it's just easier to play support classes which don't rely on firepower to survive.

Author:  [SpA]Minimoose! [ 14 Mar 2009, 08:57 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

[SpA]Mint wrote:
I think you are wrong Bartg, the engi limit is good, but a heavy medic combo is not hard to take down, it only takes one sniper or spy and the team is fucked.

if you don't like the non-crit server then just don't play on it. easy as that, for all us that actually enjoy a game where we don't get raped by lucky critz and actually want to (try) aim a bit, it's fantastic, I simply love the survivability of the spy on a non crit server, it's silly much longer. and same with the medic, it's just easier to play support classes which don't rely on firepower to survive.
Yeah, suprisingly, even I can do well as spy on it ;) It's true that a sniper will take down a heavy medic combo, but the problem occurs when your team is being dominated and as a sniper you get killed by spies/scouts all the time. This is when the heavy/medic becomes really powerful on the no crit server. This hardly ever happens though, and it is an awesome server :4

Author:  Bartg [ 14 Mar 2009, 13:33 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

I just dont like taking key features away from games, I like to play the game the way it is. And taking away crits makes game more predictable, and impossible to escape certain situations - like 1 on 1 with player who has 100hp more. Maybe its because i dont like futuristic shooters ( quake, UT series, enemy territory) and I'm used to headshots and taking down people with 1 shot. For me crit is Tf2 version of headshots, of course its random, but far less crits occurs after recent crit system, but probably half of headshots in games like cs or cod are lucky :mrgreen:

Author:  Lim-Dul [ 14 Mar 2009, 13:44 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

I find it quite deceptive that the fact that Server #3 is a nocrit server isn't mentioned in its name because I'd be pretty pissed off if I were to join it randomly, just to find out it had this sucky gameplay modification. Needless to say that luckily I'm in the know and hence I won't ever set my foot onto this aberration. ;-)

That's not a gripe I'd reserve for this particular server or SpA - I hate ALL servers that do something to the gameplay and don't warn players about it.

Author:  Bartg [ 14 Mar 2009, 13:52 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

I joined it yesterday by accident, Amy invited me, saw Spa in server name so I joined, just to find its no crit. Dustbowl was just not funny - reds got 4 engineers, 2x medic+heavy and 1x soldier+medic and we had problem exiting our spawn :E

Author:  [SpA]Scatterbrain [ 14 Mar 2009, 13:54 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

maybe I'm just unobservant, but I can go for whole games without noticing I'm on the nocrits server.

then, when it gets to the end of the round and I expect all of my shots to crit, they don't; it's only then that I notice.

Author:  Bartg [ 14 Mar 2009, 14:09 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

Obviously that's the biggest problem with nocrit server - You cant rape and humiliate enemies after won round with rain of crits :( :mrgreen:

Author:  [SpA]cookye [ 14 Mar 2009, 14:12 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

Bartg wrote:
Obviously that's the biggest problem with nocrit server - You cant rape and humiliate enemies after won round with rain of crits :( :mrgreen:
Image

Author:  [SpA]Minimoose! [ 14 Mar 2009, 14:43 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

+1

You can easily escape from a 1 on 1 with a player with 100hp more than you, you don't even need to escape if you can aim.

Lucky is not the same as random. Headshots are still headshots in TF2, random crits are just annoying, I don't see what the problem is because there are 3 other crit servers, so why does it matter to you if there is 1 no crit server

Author:  Lim-Dul [ 14 Mar 2009, 14:47 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

I think the discussion is pretty pointless - let people have their nocrit server - we have two (technically 3) others after all. I'm only saying that it should be marked as such (as a nocrit server, that is).

Author:  Bartg [ 14 Mar 2009, 14:48 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

Sure if he's a noob who can only play sniper and chose soldier first time you can kill him even if you have 1 hp while going backwards crouching ;)

Author:  [SpA]Minimoose! [ 14 Mar 2009, 14:51 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

Bartg wrote:
Sure if he's a noob who can only play sniper and chose soldier first time you can kill him even if you have 1 hp while going backwards crouching ;)
No, you just have to move in a way that makes them miss and be able to hit them. You should try aiming sometime rather than relying on criticals ;)

It depends what class you are talking about, yeah if your a sniper you are more than likely going to die, but as a scout/soldier/demo/pyro you still have a chance.

No criticals makes it more of a team game because one person cant take down 4 people with 1 shot, unless they are all on very low health. You have to concentrate fire on the heavies healed by medics. Sentries, when defending properly can be even better at defending.

Author:  Bartg [ 14 Mar 2009, 15:15 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

I understand idea behind nocrit server, I just dont enjoy it. I like randomness and stupidity of this game and it suits me well, cause I had enough pro-gaming and thinking all the time what to do to perform best. Now I just like to run W+M1 and crit-flame environment ;)

Author:  Crovax20 [ 14 Mar 2009, 16:21 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

[SpA]Lim-Dul wrote:
I think the discussion is pretty pointless - let people have their nocrit server - we have two (technically 3) others after all. I'm only saying that it should be marked as such (as a nocrit server, that is).
Yoda speaks wise words people. There are 2 servers with plenty of crits, and there are enough people who want a server without crits. To each its own.

Author:  [SpA]Blackhawk [ 14 Mar 2009, 16:41 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

+1 on marking #3 as what he is.

Author:  [SpA]Cpt.Awesome [ 14 Mar 2009, 16:49 ]
Post subject:  Re: Server 3, 20(22) slots, no crits

Bartg wrote:
I understand idea behind nocrit server, I just dont enjoy it. I like randomness and stupidity of this game and it suits me well, cause I had enough pro-gaming and thinking all the time what to do to perform best. Now I just like to run W+M1 and crit-flame environment ;)
if you dont enjoy it, why post here? a lot of ppl like it, let them have their fun. and dont bother anyone =]]

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